
A first person roguelite with town building and a unique npc creation system.... assuming you live long enough.
Modeled estimate, not a reported figure. How we estimate →
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About
A procedurally generated Dungeon Crawler set in the newly discovered land of Mysteria, rich in ancient dungeons to explore and loot for epic treasures. Filled with evil monsters, and soon to be filled with the corpses of your characters.

All dungeons, magic scrolls, and weapons are procedurally generated, so keep an eye out because there could always be a better weapon around the next corner.
With full character customization you can create unique and interesting characters for each playthrough, and those characters can become NPCs later.

Loot everything, your goal is to amass 1000 or more gold in order to retire so grab everything, and sell what you don't need.
Each dungeon contains a special artifact of great value that will boost your gold reserves by a massive amount.
All weapons, scrolls, armour and accessories are procedurally generated so there are thousands of possible items. On top of that there are potions, food, gold, precious gems, and many other items to help you through the dungeon.
Once a character has amassed a thousand or more gold they can retire and open a shop in the forest clearing. Before long you will have a small village that you can visit to prepare for your next dungeon run.
This is Abraham, he retired and opened a Weapon Shop. His dialogue is taken from his adventures when he was being used as a character, for instance the Giant bat he speaks about was the boss he fought in that dungeon. Each NPC is unique to each persons game.

When you die you stay dead. Permadeath means you will be starting again from the beginning, but sometimes you leave something behind. Characters that die are buried in the cemetery in the clearing, and sometimes an item will be buried with them that you can reclaim.

You will encounter many different monsters on your travels. There are over 50 different monsters that inhabit the dungeons of Mysteria, with many different skills, strengths and weaknesses, some of them more dangerous than others.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Fun little roguelike without a massive barrier to entry.
Cool game,could have more things going for it,you have to finish the game with multiple characters in order to fill up the town and unlock merchants,its worth its price but doesn't have that much replay-ability
It's a really fun game and such a good attempt for a first time game. There are different themed locations and you have to make your way through the levels to save the towns people and bring them back to town. Eventually, your town will become populated. The graphics are pixel inspired and very colourful. 3 Classes to choice from and many enemies. Typical dungeon crawling block mazes with traps and more.
eeeeeeeeeeeee who ever made this needs to do more... i want mechanics! this screams baking bread and other cool crafting stuff. how about enviromental more harzards!
very cool i'll continue playing this
Hace tiempo que conseguí este juego gratis en itch.io y el otro día me apareció en Steam en oferta así que decidí comprarlo. Desde luego, este juego es lo contrario a mainstream. La cantidad de combinaciones posibles es sorprendente y se nota que está hecho con amor y no con ganas de sacar cualquier cosa y venderla.
I like stabbing the slims, stab stab stab... faaaart!!!
有成就 没中文 神秘之地地牢 这是一款随机生成式地牢探险游戏,舞台设在全新秘境神秘之地,此地遍布古老地牢,可供玩家深入探索,搜寻史诗级珍宝。地牢之中魔物横行,冒险者也极易殒命于此。 所有地牢布局、法术卷轴与武器装备均为随机生成,前路随时可能出现更强力的装备。 支持全方位角色自定义,每轮冒险都能打造风格迥异的人物,逝去的角色还会化作游戏内 NPC。 尽情搜刮各类物资,集齐一千及以上金币即可功成身退,闲置物品均可变卖换取钱财。 每座地牢都藏有珍稀秘宝,能大幅积攒财富。 武器、卷轴、防具、饰品全随机生成,海量组合样式应有尽有,同时还有药剂、食物、金币、宝石等探险补给物资。 角色攒够千金便能退役,在林间空地开设店铺,久而久之形成聚居村落,方便休整备战下一次冒险。 退役角色会开设专属商铺,其对话内容源自昔日冒险经历,每位 NPC 都独一无二。 游戏开启永久死亡机制,角色阵亡无法复活,只能重新开局,逝者会安葬在林间墓园,部分随身物品可前往取回。 地牢内有着五十余种魔物,各具专属技能与强弱特性,危险程度各不相同。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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