
An action rogue-like inspired by MMO healing mechanics. Heal, shield and resurrect your way through procedural dungeons filled with powerful items, deadly enemies and the most incompetent party imaginable!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cute game with a neat idea, unfortunately it feels like an idle that I can't idle in. Fully released but is definitely early access. Has some bugs, good amount of spells/items are useless, some party members/healers are just worse than others. While the game has npcs you can only get the same dialogue from them, there are no quests. The most annoying thing to me was that the items and spells are rng in a shop at the start but you can just relog and it'll reset the items making it pointless to be rng.
Ugh…. This one hurts me because I wanted so much for this game to be good Healing is a lost art and this game nearly provides that feeling I got while playing WoW, but alas it has too many issues. Of the main issues is that it feels bad to play whether on k/m or controller. When you move via the controller's left analog stick it also changes which fighter you are targeting, even though you can manually change who you are targeting via the right analog stick, meaning that moving can throw off your healing. On k/m, left clicking does not automatically cast your main spell if you switch to a different spell. You have to press 1 again and then left click. (This may be more a "me" issue since I am too used to using HealBot to heal in WoW). Changing the layout of the controls is way too complicated. Demonic brutes deal damage in a large series of attacks to a single target and that would be fine, except it is not clear which enemy they are targeting when there is more than one of them on the screen, leading to a damage spike and a dead fighter. Too many of the passive effects are only useful if one of your fighter dies, meaning you are not doing your job as a healer properly. Would like to see a lot more proactive passives like the one that decreases your cooldowns. You can obtain duplicates of equipment (only need 4 of 1 item; one for each party member) that you cannot sell or trade or even discard, leaving it useless in your inventory. Would love to be able to see the health bars of fighters on the left hand side because during encounters the effects and even positioning of the fighters can obfuscate things. It is a shame because this game has nearly mailed the feeling of being a healer (even has allies that stand in the fire). I do like that outside of combat, movement speed increases. More games need to do this. AOE spells like the healing totem should be selectable by where the player is not where the targeted fighter is, so there is better positioning of the totem. This game just needs a few more patches and there would be something amazing here. But as it stands just feels too clunky.
100%'d the game in just under 7 hours, great fun.
топ игра, мечта любого хиллера из вова )))))) (хиллер с 15 летним стажем) з.ы.: тем кому не нравится хил, точно не зайдет =(
[b]Fight![/b] [b]Die![/b] [b]Repeat![/b] [i]That's what my BoneMaster said... Before he overworked himself to death... He was casting healing spells endlessly... Day after day...[/i] ░░░░░░░▄▄▄░░▄██▄░░░ ░░░░░░▐▀█▀▌░░░░▀█▄░ ░░░░░░▐█▄█▌░░░░░░▀█▄ ░░░░░░░▀▄▀░░░▄▄▄▄▄▀▀ ░░░░░▄▄▄██▀▀▀▀░░░░░ ░░░░█▀▄▄▄█░▀▀░░░░░░ ░░░░▌░▄▄▄▐▌▀▀▀░░░░░ ░▄░▐░░░▄▄░█░▀▀░░░░░ ░▀█▌░░░▄░▀█▀░▀░░░░░ ░░░░░░░░▄▄▐▌▄▄░░░░░ ░░░░░░░░▀███▀█░▄░░░ ░░░░░░░▐▌▀▄▀▄▀▐▄░░░ ░░░░░░░▐▀░░░░░░▐▌░░ ░░░░░░░█░░░░░░░░█░░ [i]Now... I have a new Master... It's called Bone King... And guess what, he does the same thing...[/i]
Do you like being a Healer in games? Always find yourself on the backline playing a supportive role? If you're looking for a fun game to play every now and then, this may be just the thing. Looking for heals is a small roguelike game where you play the Healer role in a dungeon party. Through your runs, you can buy upgrades for your party members which usually aren't just simple stat bonuses like +Attack Speed. Over time, you'll be able to unlock different party members (classes), different healer classes, different abilities for your healer and different upgrades for your party. The gameplay is simple yet entertaining, and EVERY SOUNDTRACK FOR EVERY MAP IS AN ABSOLUTE BANGER. The only two downsides I can say about the game are - 1- The game is very small in terms of content. You go through the maps in the same order as well so there's not much replayability outside of the gameplay. 2- The gameplay itself is kind of meh. Enemies don't attack you, they only attack your party members. This all means that the game is really more of a point and click. There are some offensive capabilities, but for the most part you just sit by and watch everyone else do stuff. Healer roles in other games generally also work like that, but the key difference is in other games you'll also be targeted and often expected to play a small but noticeable role in DPS.
[h2] Медицина тут бессильна [/h2] Я поиграл совсем немного, но уже испытал некоторую фрустрацию. Вы управляете хилером в пати, которую не можете контролировать в бою. С вами четыре бойца разных классов, каждый со своими способностями. На карте выбираете куда перемещаться - уровни представляют из себя арены, соединенные дорожками. У хилера есть мана и дополнительная шкала, которая тратится по мере воскрешения павших бойцов. Когда она заканчивается, вы проигрываете. В первых же боях враги жирные, наносят много урона. Всех баффать, лечить можно не успеть и пати отъезжает. Воскрешаешь одного, второго... первого убили, шкала смертей уменьшилась, второго убили, третьего и в итоге таким образом полная шкала тратится в одной комнате. Рестарт. Тут же узнаешь, что есть метапрогрессия. Можно открывать бойцов, экипировку, спеллы. Начинаешь снова и т.д. По-моему что-то сбалансировано не так.=) Как если бы скелеты и зомби в начале Diablo убивали бы вас до получения 5-7 уровня. Наверное, дальше будет лучше, да и в роликах игра выглядит интересно, но почему бы не сделать ее интересной с самого начала я не понимаю ¯\_(ツ)_/¯ босс обучения тоже... meh Концепция интересная, реализация как обычно.
Kein Text im Menü. Options nur 3 Balken ohne Labels und 2 Checkboxen ohne Beschreibung.
I'm always a sucker for building an RPG party. The game could use more variety, but there are so few single-player healer games so it's worth a look.
Le voy a dar el "sí" porque la idea es buena pero mejor lean la reseña entera para ver a lo que te vas a enfrentar realmente. Lo bueno. - El combate centrado unicamente en curar a los demas. - Parece que estas en una mazmorra del WOW u otro MMO curando. Lo malo. - No esperes un LOOT de armaduras, armas... no hay, solo algunos artilugios - Personalizacion de tus guerreros practicamente nula. - Si mueres empiezas de nuevo toda la put* mazmorra (ODIO esto y termino dejandolo, me aburre) - Combates dificiles que se agradece, pero hay veces que se cuelan tres pueblos y no duras nada. - Tus personajes atacaran automaticamente, echando en falta un "retírate", "todos ataquen al mismo"... - Quizas un boton de pausa o de bajada de velocidad del combate ayudase en los momentos mas jodidos. El juego en sí mola, pero un detalle a tener en cuenta es que solo es recomendable para aquellas personas que el MORIR no le importe y repita una y otra vez el mismo pasillo. A mi eso me revienta y me quita las ganas de todo. Si son 8 mapas lineales (no recuerdo exactamente) y mueres en el 7... pues a empezar de cero TODO, TODO. A excepcion de las gemas y monedas que te las quedas para comprar mas personajes y habilidades. Actualizo: El juego tiene las 8 localizaciones (mapas) que ves al comienzo en el minimapa hasta el boss final. Una vez que lo matas; empiezas otra vez lo mismo una y otra vez.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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