
The Absolute Evil and its trusted *cough* servant, the Dark Elf Thalya, return in Dungeons 4 after the events of its fabulous predecessor to bring about their triumph over the forces of good once more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 1.43/day in the week after.
About








Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.3Kreviews | 87% | — | $5.2M |
| $49.99 | 8.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
【Dungeons 4】是Realmforge Studios开发Kalypso Media发行的一款融合了即时战略(RTS)、塔防、模拟经营和角色扮演元素的策略类游戏佳作, [h3] 剧情与角色:邪恶背后的故事 [/h3] 游戏剧情延续前作,邪恶至尊和他的手下黑暗精灵达莉娅又回来了,当时地表世界已经被征服得差不多了,邪恶至尊沉迷堕落的派对上,但还有一个小村庄还在顽固抵抗着,至尊派遣最残忍的将军达莉娅前往战场,剧情有很多反转和惊喜,尤其是这个旁白很有意思,旁白有配音,设置中可以修改旁白的话痨程度。 游戏中角色个性都很有特点。比如达莉娅忠诚又有点狡猾,邪恶至尊有威严又任性看起来也很好玩,第二个战役中手下鼻涕精,虽然个头小,但在地下城作用很大,挖掘黄金和建造各种陷阱道具,生产制造机器,有点意思的是还会给自己发薪水。 [h3] 策略深度:构建邪恶帝国的艺术 [/h3] 游戏基本分为地上和地下2个部分, 地下是建造房间金库等后勤,规划房间怎么布局,招募4种邪恶生物,升级技能树。和前作比,《Dungeons 4》地下城变大很多,手下种类变多,策略选择也更多。可能刚上手或者第一次游玩本作的玩家会有点不知道要做什么,可以看旁白和右边的任务指引,建造需要的库房和招募手下。 邪恶值是重要资源,需要建立房间进行存放。获得的金币可以用来升级建筑、招募和训练手下,保证地下城正常运行。遇到矮人入侵或者偷黄金,可以在路径上布置好陷阱,也利用岩浆等地形优势,派合适手下去群殴对面。不同单位战斗表现不一样,前排兽人能抗伤害,后排恶魔能回血或者放强力法术。 多人合作模式是一大亮点。可以邀请好友一起游玩,共同解决困难,分工合作,一个负责建地下城,一个负责指挥战斗,如果手忙脚乱的话感觉也很有意思,合作模式让游戏更有趣,也更有社交性。每个小章节都有三个成就,在完成主线任务的时候可以顺便拿了,还有社区内容能找到更多地图和编辑器,内容非常之多,有能力可以自己创建新的地图,本作还有4个dlc,内容来说是非常的量大管饱。 [h3] 画面与音效:沉浸式的邪恶体验 [/h3] 【Dungeons 4】画面风格色彩鲜明、细节清楚,把地下世界神秘和地表世界奇幻都展现出来。地表世界的植被,生物群落,绿色森林到宽广平原,被占领后会变得黑暗扭曲,细节和视觉效果方面很不错。 音效也很棒。手下建造的工作声音,战斗厮杀声音和流血特效有一些小细节,还有旁白幽默解说,这些声音都和游戏场景搭配得很好,让人更有代入和沉浸感。还会在关键时候吐槽调侃,让人感觉像在旁边看你游玩解说。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 151.83/day in the week to Jul 17 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese* +3 more
| $49.99 |
| 487ratings |
| 91% |
| — |
| not modelled |
| $27.49−45% | 45ratings | 92% | — | not modelled |
| $49.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Si jugaste Dungeon Keeper en su época... éste se le acerca bastante. Muy entretenido juego de construcción y gestión de mazmorras.
It's more of the same in both good and bad ways. The good is that it does not take itself seriously at all. Almost all of the minions from Dungeons 3 returned. Thalya and The Narrator return. The dialogue is still enjoyable. The bad, unfortunately, is that each mission averages about an hour to successfully complete. It's easy to miss achievements and perks if you're not paying attention. Specifically the Sacrificial Pit achievement gets a little too smart for its own good. Like I said, both good and bad. The core game is good for the sale price. I avoided the DLC because of the mixed reviews across the board. I don't know what is happening with the teams involved with the DLC. It is consistently mediocre at best.
the older ones not only play better but have more entertaining gameplay. alot of the new stuf added in this instalment makes the game a boring grind fest. couldent stay into the game long enough to really beat anything.
Excellemt game and mechanics. The writer does seem to want to write a book, though, rather than scripting a video game... Developers: Please cut down the very, very wordy chatter from the narrator and characters. Show, don't tell.
Great game! Very fun gameplay with both building in the dungeon and directly controlling units on the overworld. I crave more missions. More levels. Have not looked at the DLC yet. The reviews of some of the DLC's did not look good when I took a glance, but I am guessing that is because people want like a DLC with a lot of missions or something. Not sure. Fantastic game though. would recommend if you like things in WarCraft 3, Dawn of War, StarCraft and StarCraft 2, has some similarities to games like Age of Wonders and Total War too since you both build and battle. It's very unique though even compared to those games. Great experience
Very entertaining installment in the successor to Dungeon Keeper. A little over-silly, but great gameplay.
It's a fun game with intentionally silly writing, and great voice work. Some levels have suggested strategies, like going heavy with demons or undead, and a lot of them have some sort of gimmick. This is good. Keeps things fresh and interesting. Often times the dungeon will have things already built when the map starts, maybe creatures hired too, which gives you decisions on how to proceed or pivot, and stops you from needing to start at square one constantly. I've beaten the game, largely in co op, and now i'm into one of the DLC. Still going. Still happy.
Just excellent it seems to just keep getting better each game that comes out.
Plusy: - Większe mapy. - Więcej stworów i bohaterów - Skórki i perki Elfki. - DLC w końcu więcej oferują - Możliwość wyboru czym robotnik ma się zajmować Minusy: - Brak 100% mapy losowej - Drogie badania i ekonomia - Kolejkowanie (czytaj priorytet w czynnościach robotników) - Wygląd many i basenów - Nie można robić lochu od wyjścia Grając po swojemu + trochę tak jak w lochach3cich obijałem się od tej części bardzo mocno. Dopiero teraz ogarniając zmiany i ogólny zamysł programistów, bawię się jak w poprzedniej części. * Ekonomia i badania Tu jest wszystko bardzo drogie i tak naprawdę na początku gry wybieramy* 2 drzewka technologi: ogólne lochu i jedną rasę stworków (horda/demony/trupy) i tylko nich się trzymamy. Wynika to z tego że po zmianach w jednostkach każda frakcja jest samo wystarczalna, oraz zredukowanie ich funkcji tylko do walki. * Kolejkowanie Dungeons to jest gra w której częściej obserwujesz co robią stworki niż wydajesz im konkretne rozkazy. Znaczy jako gracz chcesz sytuacji gdy wszystko samo śmiga bez twojej interwencji. Samowystarczalny ekosystem. I tu pojawia się problem. Mój sposób na zabawę... Ja jak zaczynam nową mapę to każe zburzyć każdą ścianę (czyli zaznaczam całą mapę do kopania, a później wyłączam żyły złota). Niestety twórcy gry nie założyli tego scenariusza, przez co tworzą się dwa wąskie gardła: budowa ścian i znoszenie nikczemności, mają one najniższy priorytet i nie można ich wybrać (twórcy w tej części pozwolili zlecać czym twój robotnik ma się zajmować, ale ograniczyli to do produkcji i wydobycia). Kiedy zaznaczasz całą mapę, cały czas odkrywasz nowe tereny i złoża, ale ich wydobycie jest nie opłacalne: Pomieszczenie ze ścianami daje Ci 90% (drzwi pozostałe 10%), czyli bez ogrodzenia nie opłaca się obsługa tego pokoju. Zaś bez znoszenia nikczemności badania (i demony) tracą racje bytu. Grafika Tu dla mniej jest gorzej. Ja w 3ce zawsze grałem demonami. Pojedyncze baseny kąpielowe (4 pola na jeden) plus wygląd many (kulki miały kształt: mały, średni i duży)miały swój urok (w 4 zwiększa się tylko ich ilość). Kocham tą grę, ale zmiana kilku linijek kody, zmieniłaby to w boski tier.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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