
At last, the Dungeon Lord has successfully united the forces of evil and established his dark empire. Time for the next step in his most diabolical quest: expansion!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 0.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.7Kreviews | 94% | — | $16.7M |
| $29.99 | 2.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice game
4通关了来3,先好评再玩
休闲,好玩!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Simplified Chinese, Russian*, Italian*, Spanish - Spain*, Czech, Japanese*languages with full audio support
| $39.99 |
| 891ratings |
| 80% |
| — |
| not modelled |
| $5.99−80% | 364ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vicces játékmenet
Good game
不知道玩什么的时候是个很好的打发时间的游戏
Kind of like the old Dungeon Keeper games. Goofy humor and overall pretty fun!
Графика по сравнению со второй частью стала более мультяшной, юмора стало больше, но это не является минусом, частенько появляются не кртические баги по типу превращения пленника а зале пыток в ковёр на пол комнаты
메인캠페인 네임드 둘쯤 잡고 내리는 평가 + 던전 관리 운영하는 게임이 하고싶다. 그럼 하면 됩니다. 저도 그렇게 시작했어요. - 지옥 난이도를 체크해도 너무 쉬움, 플레이하면서 게임 불러와본적이 없음 - 스토리가 너무 유치함, 시종일관 농담따먹기만 하느라 진중함이랄게 하나도 없음. 내레이션이 에네르기파(가메하메하)를 말하질 않나, 워크 패러디로 달러란이란 도시에 야이나란 마법사가 나왔는데 생긴건 마법소녀고 그런식 - 던전 운영이 너무 획일화 됨, 캠페인을 진행해도 던전운영에 있어 달라지는 점이 없음, 입구 위치가 바뀌는 정도인데 길 만들고 메우는데 돈이 안들고 시간만 들어가는 시스템이라 걍 한곳으로 이어지게 만들면 됨. 운영되는 자원도 똑같고, 들어오는 적들도 똑같아서 매 판 운영하는 방식이 똑같아짐. 적들 들어오는 입구 적당히 구불구불 하게 만들어서 회전화염탑 지으면 당신도 던전 지킴이! (심지어 지옥난이도임) -던전 조작감 거지같음, 지상으로 나가면 일반적인 RTS랑 조작이 거의 비슷해서 크게 문제될건 없음. 그런데 던전 안에서 유닛들 조작하는 방식이 ㄹㅇ 상상을 초월함. 좌클로 유닛 잡고 우클로 유닛 배치하는건데 이걸 ㄹㅇ 플레이어의 손(마우스 포인터)로 진행하는거라 유닛이 어디있든 집어서 원하는곳에 배치할 수 있음. 근데 덕분에 유닛한테 명령은 못내림, 그냥 적들 들어오면 적 앞에다가 배치해서 싸우게 시키는수밖에 없음. 근데 유닛 배치할때 유닛이 공중에서 떨어지느라 잠시 쓰러져서 행동을 못하는데 적 앞에다 던지면 그동안 걍 쳐맞기만 함. 그리고 반대로 이 방식때문에 유닛이 어디든지 순식간에 이동할 수 있어서 게임이 너무 쉬워지는 일도 발생함. 적들이 빈집털이하러 오면 밖에 나가있는 유닛들 그냥 차원문 키고 돌아와서 마우스로 잡고 적 위치에다 떨구면 바로 대응이 됨. 아무튼 지옥난이도를 켜도 존나게 쉽고, 스토리는 농담따먹기만 하느라 볼 가치가 없고, 하는짓은 매 캠페인마다 똑같다보니 더 이상 못하겠어서 삭제하고 이렇게 평가를 내림
Dungeons 1, 2, 3, 4, 5, 1000 tutti uguali e tutti ben lontani da Dungeon Keeper ━━━ TOTALE ━━━ ▶ 10/33 ━━━ GAMEPLAY (MECCANICHE & DINAMICHE) ━━━ [4/4] Innovativo, introduce nuove meccaniche [3/4] Interessante e divertente ▶ [2/4] Standard per il genere [1/4] Poco ispirato [0/4] Macchinoso o noioso ━━━ GRAFICA (MODELLI & STILE) ━━━ [4/4] Unica e originale [3/4] Curata e particolare ▶ [2/4] Con asset standard [1/4] Poco curata [0/4] Pessima o disastrosa ━━━ FISICA (REALISMO & AUTENTICITÀ) ━━━ [4/4] Realistica e mondo di gioco vivo [3/4] Convincente e mondo interattivo ▶ [2/4] Accurata su diversi aspetti [1/4] Valida solo su piccoli oggetti [0/4] Finta e mondo di gioco plastico ━━━ LEVEL DESIGN (LIVELLI & MONDO) ━━━ [4/4] Con possibilità di approccio multiple [3/4] Ampio e con verticalità [2/4] Intuitivo e apprezzabile ▶ [1/4] Ripetitivo [0/4] Su binari ━━━ AUDIO (COLONNA SONORA & EFFETTI) ━━━ [4/4] Orchestrale [3/4] Immersivo [2/4] Poco sopra la media ▶ [1/4] Con jingle scadenti [0/4] Assente o pessimo ━━━ STORIA (ATMOSFERA & TRAMA) ━━━ [4/4] Esperienza unica e indimenticabile [3/4] Storia ispirata e ben espressa [2/4] Racconto già visto ma apprezzabile ▶ [1/4] Trama vista troppe volte o noiosa [0/4] Lore assente o trascurabile ━━━ INTELLIGENZA ARTIFICIALE ━━━ [4/4] Simula esperienze e atteggiamenti reali [3/4] Ben congegnata e verosimile [2/4] Apprezzabile [1/4] Macchinosa ▶ [0/4] Assente o ridicola ━━━ DURATA ━━━ [4/4] Giocabile e rigiocabile a lungo con piacere [3/4] End-game completo [2/4] Longevo [1/4] Breve ▶ [0/4] Noioso ━━━ BUG ━━━ ▶ [1/1] Assenti o relativamente trascurabili [0/1] Frustranti o compromettenti il prosieguo di alcune missioni
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 5.3K | 82% | $19.99 | |
| — | 57 | 37% | — | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $17.9M | 13.2K | 69% | $39.99 | |
| $1.1M | 3.6K | 93% | $9.99 | |
| $269.3K | 973 | 90% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 71.1K | 91% | $14.99 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.7M | 45.6K | 95% | $17.49 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $16.5M | 26.8K | 85% | $19.99 |