
At last, the Dungeon Lord has successfully united the forces of evil and established his dark empire. Time for the next step in his most diabolical quest: expansion!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 0.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.6Kreviews | 94% | — | $11.2M |
| $29.99 | 2.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game lots of fun.
Dieses Spiel ist einfach großartig, der Kommentar des Erzählers macht extrem viel Spaß und die Kampagne ist sehr gut gemacht. Meiner Meinung nach ist dieses Spiel auf jeden Fall empfehlenswert.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Simplified Chinese, Russian*, Italian*, Spanish - Spain*, Czech, Japanese*languages with full audio support
| $39.99 |
| 891ratings |
| 80% |
| — |
| not modelled |
| $5.99−80% | 364ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
💋
Love the game. Plus the jokes told during the campaign really threw me for a surprise. Loved it.
Real quick - I didn't play Dungeons I and II, but I did play and beat Dungeon Keeper I and II many years ago. In this game you are the Absolutely-Final-Boss-Of-All-Bosses managing a dungeon to rid the world of do gooders. You slap around the little snots to eh...inspire them to work harder as they fulfill your devious plans. Drawing clear inspiration from Dungeon Keeper (1997), it's sequel, and of course Dungeons II - while adding some extra touches on top. As you work through the campaign (or skirmish mode) you'll slip into a mode that just comes natural to you and your playstyle. Want a dungeon full of traps to take care of invaders without lifting a finger? Go for it. An army of orcs and goblins? Sure. An army of demons more your thing? They're happy to oblige. Or maybe you prefer the company corpses, the undead will groan with compliance. Or a healthy mix of all of them since it really is entirely up to you and you're not forced to choose or exclude. But managing a dungeon isn't enough for evil. Good must be conquered! With Dungeons III you will have to send forth your armies to the world above and force all living things to live in shadow and flame. Burn the thatched roof cottages! And that's a colorful way to describe the gameplay loop. The game is full of humor and charm. While the story is nothing deep, original or profound, it doesn't aim to be. I found myself rolling my eyes at some jokes while getting a good laugh at others. I enjoyed that the voice actors hammed it up plenty and likely had a lot of fun. At the beginning of every level you start in your dungeon. The game gives you a grace period of time to start out before it starts sending small waves of heroes to destroy the dungeon heart. If the dungeon heart falls, game over, mission failed. Try again. Each level the underground space you have to dig out will be different and sometimes you'll dig out a surprise which could be treasure or enemies. Difficulty varies from mission to mission but ultimately it just comes down to the individual and skill. The quicker you can setup, the easier a mission will be no matter what. There are some missions that require speed. There are achievements that will take real effort. Meaning you have to go out of your way to accomplish a challenge. Most of the more difficult ones will be time based if you're an achievement hunter. These are just for fun and to challenge yourself, always remember these are not required and to prioritize what is fun FOR YOU. Breaking the gameplay down further you're introduced bit by bit more options for your dungeon as you progress through the campaign. And there are a lot of options (dungeon rooms, creatures, research, etc) so this trickle of information I found to be just right as I progressed. In Dungeons III you are more of an influence than having direct control while in the dungeon. You make the plans and those plans will be prioritized but your creatures will go about their business on their own. Fulfilling their needs (sleep, hunger, relaxation) or working. Above ground, the game switches and becomes a real time strategy-lite game where you have complete control over your army. Oh yeah, you also have a variety of spells at your fingertips to further influence the world. There are ways to strengthen your army and the traps in your dungeon. Some work stations need a specific unit to operate which at first might seem like you're being spread too thin but it all serves the loop to buildup your forces to eventually overtake your adversaries. There are a few missions that are time sensitive but the majority of them you are free to play at your leisure. Unless you're going for achievements, the campaign is not too difficult and quite accessible. I'd certainly recommend it to any fan of the management genre of games, especially if you played Dungeon Keeper back in the day. Given how often Dungeons III goes on sale with all the DLC, absolutely worth the money. Once I complete all the DLC for this game, I will be playing Dungeons I and II.
Gutes Spiel
It's like Dungeon Keeper 2, but not 30 years old. A solid 7/10 game with some fun humour.
The base game is cool, I enjoyed it for the most part. I personally love the stupid humor. The DLC is a letdown, I can't recommend that. Grab the base game on sale if it interests you, then you can roll the dice if you want.
非常好玩的一款休闲游戏,趣味性十足,高难度下建议优先建造陷阱和防御设施,总之值得推荐!!
It's good fun, great humour, and generally I like strategy games with management elements, so if you like them, it's highly recommended. Sometimes it feels quite slow, but still enjoyable.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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