
At last, the Dungeon Lord has successfully united the forces of evil and established his dark empire. Time for the next step in his most diabolical quest: expansion!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 0.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.6Kreviews | 94% | — | $11.2M |
| $29.99 | 2.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super, tylko brakuje tłumaczenia na Polski
I love watching the succubus go to work in the torture chamber and hearing that whip crack.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Simplified Chinese, Russian*, Italian*, Spanish - Spain*, Czech, Japanese*languages with full audio support
| $39.99 |
| 891ratings |
| 80% |
| — |
| not modelled |
| $5.99−80% | 364ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I mean... the gameplay isn't bad. But the writing is sooooo bad. It's insufferably self-satisfied. Like being trapped in a room with someone who things they're *soooo funny*, but are actually an idiot, punctuated with frequent stale pop-culture references. Like image a dumber version of Seth McFarlane at his worst.
一边挖掘修建地下魔王巢穴、招募恶魔、布置陷阱抵御勇者入侵;一边指挥大军冲出地表征服人类领地,双线并行。亡灵、兽人、恶魔三大种族体系完整,兵种克制分明,设施搭配自由度高。 全程自带毒舌旁白疯狂玩梗、吐槽剧情,美式黑色幽默,风格轻松诙谐,氛围区别于严肃经营 RTS。 地面 RTS 战斗深度不足,操作手感僵硬,缺少大量即时战略必备快捷功能,大规模混战操作繁琐。
Schöner Mix aus Warcraft (dem Strategie-Spiel) und Dungeon Keeper. Man hat einerseits die Strategie-Aspekte eines Warcraft-Spiels auf der "Oberwelt" und zudem die Spielelemente aus den ersten Dungeon Keepern "unter Tage". Das beides ist eine spannende Kombination und geht gut auf. Die Kampagne unterhält, bietet Abwechslung und hat im Deutschen einen fantastischen Sprecher. Im Vergleich zu den beiden genannten Spielen ist es meiner Meinung nach etwas simpler, was jedoch nichts Schlechtes bedeutet. Ich kann es jedenfalls jedem Strategiefan ruhigen Herzens empfehlen, vor allem wenn er eben mit Titeln wie Warcraft III und Dungeon Keeper was anfängt (vor allem in Kombination).
Si te gustaba el dungeon keeper este aun te gustara mas.
The game is technically well made. The mechanics are intuitive and natural. The models are stylised to just the right degree to be inviting in the way a homely cartoon is and also to feel like real objects. The problem is that the game is so thickly lacquered with millennial-style post-meaning referential irony that my immersion is broken before I can even get into the game's world.
Dungeons master + Warcraft 3
I really love the premise for this game. Building up a dungeon and controlling evil minions just sounds like a lot of fun. It took me about 27 hours to play through the campaign and mostly I had a lot of fun so it was worth buying on the whole but there are definitely some frustrating things as well. Firstly the campaign narrative is just incredibly annoying. It isn't too bad for 5 minutes but after 27 hours all I wanted was for the narrator to shut up. The campaign has very little actual story but there is a nice progression as you get new rooms or units each mission. The campaign missions had some variations but mostly each mission was pretty similar and your approach to building the dungeon was also pretty similar. I was really looking forward to building a labyrinthe of traps in my dungeon but unfortunately this doesn't work very well. Traps are expensive and time consuming to make and don't have a huge effect. Also your dungeon often has several entrances so it is hard to cover all of them. There isn't much need to slow down the heroes as you can pick up your whole army and instantly drop them anywhere. As they can't be used in the overworld and you have to go to the overworld to complete the objectives there just isn't much point investing in them. So if I have some spare tools I will build some but they aren't really a key part of the plan. The whole overworld part of the game isn't very interesting. Your troops just march around point and click destroying things until suddenly heroes appear in your dungeon and then you need to teleport them back. Once I got the hang of it the game is pretty easy but my first couple of missions I had no idea what I was doing and everything went really badly really quickly. Probably my favourite part of the game was using Succubuses to convert the heroes to the dark side.
It's like Dungeon Keeper 2, but not 30 years old. A solid 7/10 game with some fun humour.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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