
Crush monsters and get loots in the classic turn-based style of deep dungeons and high adventure! Grow the Dungeonmans Academy, a bastion of learning that expands as you play. Serious gameplay with a light-hearted atmosphere, combining the feel of history's great RPGs and dice-slinging adventures around the tabletop.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The actual moment to moment gameplay is one of the smoothest and most eye catching traditional roguelikes I've ever played. The game is one of the few around that is actually funny. Not like hee hee they put some references in funny, but actual new jokes funny in the form of both hilarious writing and visual gags. Can't recommend this one enough to any fan of the genre and also to those who have never played a traditional roguelike before.
I had an input storing and spamming bug when using a dedicated numpad. I brought this up in the discord and the dev fixed the issue in less than 24 hours. That's ♥♥♥♥♥♥♥ amazing. Traditional roguelikes where there's a lot of trash mobs sprinkled with insanely powerful elites gets a bit boring over time. However far I've gotten into Dungeonmans feels like the danger is distributed more evenly which makes exploring and fighting in a dungeon very satisfying. I also heavily dislike roguelikes where you're accruing a currency used after death to improve base stats, it's nonsense, you're not playing a good roguelike, you're not learning anything and I don't want you near me, get away. Meta progression does exist here but its tied to the development of your academy, it's cool to see it grow overtime as well as the cemetery of your past heros/attempts. If that doesn't sound purist enough for you just pick a difficulty where the academy is destroyed. If you enjoy games like : Caves of Qud, Tales of Maj'Eyal, Cogmind, Doors of Trithius, Infra Arcana, ect. I believe you'll have a great time with this game, definitely worth the money and time.
This is an absolutely amazing roguelike.
cool
This is the most fun I have had playing a Roguelike. Lots of entertaining tongue in cheek jokes and silly names. Love it.
I used a Lucky Coin on a golden statue and got my character to level 15 with great equipment. Then I encountered a level 38 boss. I was actually doing well and slowly killing it when I noticed a shiny purple circle on the ground. I thought I could destroy it with my sword, so I stepped inside it... and instantly got one-shot. I had spent 35 hours on this character. It was very strong, fully geared, and I had unlocked almost everything. Losing it like that because I didn't know what the purple circle did was incredibly frustrating. Still had fun...
great game.
While Dungeonmans Unfortunately suffers from the Trad-Roguelike curse basically dooming it to obscurity it is fantastic. Accessible (and dare I say slightly easier) to those not use to the genre also being unique and fresh to those experienced in the genre while feeling like a love letter to ~2010 internet my only real complaints is this game is heavily balanced toward ranged combat (like most others of its genre) and it has a habit of malfunctioning when you alt-tab. Seriously. Do Not Play Steam Marines.
Had fun. After five hours of dying and doing the same stuff over and over again, I started a new game on easy. Just to get killed by the boss in the second dungeon over and over again.
True retro fun. This game is just fun. Cheers
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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