
Forge invincible defenses with lethal traps and devious machines, and crush relentless waves of adventurers in the ultimate tower defense showdown!
Modeled estimate, not a reported figure. How we estimate →
About
Dungeon Warfare 3 is the next evolution of the acclaimed tower defense series. Lay out terrain tiles, carve perilous pathways, and customize your domain to create a perfectly tuned gauntlet of mayhem and misery.
Your arsenal of traps and contraptions is deadlier than ever, featuring more methods of maiming, mangling, and misdirecting your foes. Every successful defense grants you valuable experience to permanently strengthen your tools of torment. Experiment with newfound synergy between traps and terrain, adapt on the fly to relentless waves of adventurers, and tailor the difficulty to your liking with a refined rune system.
With an expanded variety of enemies, handcrafted levels, and infinite procedural challenges, Dungeon Warfare 3 promises an endlessly replayable tower defense experience that rewards cunning, creativity, and cruelty in equal measure.
Game Features
Realm Shaping: Forge your battlefield tile by tile. Raise walls, carve chasms, and channel enemy forces into your most insidious defenses.
Deadly Arsenal: Deploy an even greater variety of traps and contraptions, each upgradeable and modifiable to suit your playstyle.
Deep Progression: Earn experience with every victory to permanently enhance your traps, unlock powerful new abilities, and strengthen your stronghold.
Diverse Foes: Face off against an expanded cast of adventurers, each presenting unique challenges that demand dynamic strategies.
Handcrafted & Infinite Levels: Conquer a curated selection of handcrafted scenarios, then test your mastery in procedurally generated dungeons that never play the same way twice.
Adjustable Difficulty: Mix and match runes to scale challenge and rewards, allowing you to perfectly tune each encounter to your preference.
Endless Mode & Beyond: Push your defenses to their limits against relentless waves of enemies, compete for high scores, and become a legend of the Realm Shapers.
Polished Presentation: Enjoy refined pixel art, atmospheric sound design, and responsive controls that bring your dastardly dungeon—and the agony of your foes—to life.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Simplified Chinese, French, German, Portuguese - Brazil, Russian, Italian, Spanish - Spain, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dungeon Warfare 1 : 98 hours Dungeon Warfare 2 : 137 hours Dungeon Warfare 3 : 48 hours Even though Dungeon Warfare 3 has the most traps, new enemies, great mechanics, new systems, new units, more options - i have less play time. Problems : Once you complete every map with 13 runes, every roguelike, and have done the labyrinth enough times - you get killed by diminishing returns. Diminishing returns impacts EVERYTHING in this game. You cannot farm gems, crystals well eventually . All you get is XP which is spent on tiny little improvements. Then you ascend and have to play the entire game again to end up at the same place - it is not an exciting prospect. Roguelike mode is the only way to save this game - random maps, random traps, random enemies, random challenges. I want to feel like I am surviving against impossible odds not slowing watching my hope fade away by just infinitely scaling enemies that force you into only a small selection of viable traps. Eventually if you add runes and modifiers and are at level 10+ labyrinth - Wilson is the only thing that can really kill anything. It gets very dumb. The game is better than the previous two in terms of tower defense fun but it has no purpose - I am not collecting exciting things or getting new challenges .. . it is just an endurance test of how much I can take until I hit a wall of getting nothing out of it. Roguelike mode needs to be a TRUE roguelike ... I want to feel like my run is unique and challenging and fun .... the current set of 8 gimmicking layouts is fun to a point but it ends after 5 maps and is severely limited. There is a lot of potential here to be the best TD game but it eventually strangles itself and becomes unfun. Even making different characters with different impacts on gameplay (like a character that enhances DOT but nerfs direct damage) for me to play would spice it up, or have more champions than just Necromancer or Fisherman. It is a chore to find ways to enjoy this game now other than replaying old maps in endless mode which is dull or trying it with max runes which is also dull since there are only a few builds that can do it.
I like the idea of the game, except of the flying units, after playing all waves, the wave before the last shows up with flying units, that ignores all traps and paths, no idea how to hit them, they barely take any damage from what I assume the only tower I have that can hit them, and in enemy encyclopedia the description is useless, also confusing with other balloon enemy that doesn't fly.
トラップを思うように強化できずただのパズルゲームになってる。 これじゃない。 転生したらすべてリセットだし。マップは少ない。くっそつまらん。 ルートがあるのに無視してバリケードに向かってくるのも意味不明。
I keep seeing reviews pretending this game is not as good as DW2, but I always found that DW2 wasn't as good DW1. I haven't finished the game, but I already like it way more than DW2. Don't pay too much attention to the negative reviews, it's a worthy entry in this series. EDIT: Beat the game, felt a bit short :/
ХМ, противоречивое впечатление, так то это такое же классное продолжение прошлых частей, но на мой взгляд здесь стало менее логично что ли.. добавили зачем то карты локаций, и сидеть нужно разбираться как их лучше соединить для бонусов, убрали самую классную фишку 2-й части - сбор вещей и их качество, такие билды классные можно было собирать, в общем, на текущий момент я бы рекомендовал 2-ю часть. Некоторые ловушки из новых понравились - типа огненной и ядовитой плитки, это классно, однако, вместо ловушки с вызов демонов здесь - ловушка с клинками.. ну такое себе, по-факту рескин. Вместо вещей кстати теперь в ловушку можно выбрать один бонус и на каждом этапе улучшения перк.. Руны хотя бы оставили, теперь их качаем для большего опыта и получение нового ресурса, на который закупаем карты локации, руны и улучшения. В общем то, поиграть определенно можно, но 1 и 2 как то заметнее были.. но посмотрим-поиграем дальше.
2の方がドパれる
从刷子游戏变成受虐游戏,亏我还推荐给别人,真是拉完了
ダンジョンに罠を仕掛けて攻めてくる人間たちを撃退しよう トラップ配置のタワーディフェンス ドット絵のキャラクターが大量に湧いてでてくるのを凶悪なトラップ群で潰していくのが実に楽しい 3とはあるが、前作、1や2とそれほど変化がないためどれを買っても良しではあるが、3がトラップに固有の追加アビリティを装備できるのが楽しいのでこれを買おう
1、2,3の順番で面白いと思います
If you liked the previous two games, this is worth playing! I had a blast with this one. I didn't care much for the new level selection in this game as it felt overcomplicated for no reason at all. Other than that, no issues with the game. It is tower defense and it is great!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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