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About
A management simulation in which you take an old, run-down castle and turn it into a dastardly demon stronghold! Recruit unique monsters as your minions and vanquish adventurers who dare to enter your realm!
Install gargoyles, ritual altars, and other devilish decor to boost your castle's mystique and attract more monsters your way. Gift them food and other items to help them grow, and garner their support to fend off pesky adventurers.
You can also send your monster minions out to explore nearby dungeons and towns. They'll bring you back items and other loot, and maybe even some new allies!
As you progress, you can also start merging monsters together to make new ones.
And don't forget traps—essential equipment for proper castle defense! Develop a range of traps like sleep-inducing gas and heavy washbowls to thwart any who cross the threshold of your demonic haven! By placing and combining traps in imaginative ways, you can make your fortress of fiendishness virtually impregnable!
Fend off attacks from mighty adventurers and keep your minions sweet to become the biggest and baddest demon overlord of all time!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I can understand the negative reviews, but this is one of my favorite Kairosoft games! I always recommend playing these games on controller since the mouse/keyboard combo is not very great. Like all Kairosoft games, I love their little humor, and it always catches me off guard when I see a random adventurer shout "I'm DTF!" Or when I evolved a little Broccoli and his evolution was called "Gorrest Fump." The vibe I got from this was reverse Dungeon Village, or like Disgaea series, where I was the demon lord, and I had monster catching to do to protect my dungeon against the adventurers! It was fun building a maze of a dungeon, although there was hardly any idle time because there was a pop-up every other second letting me know about a demon that wanted to join, or a new raid party coming to the dungeon, or a new special item is available in the Adventurer's Town and it's time to raid!! Besides all the pop-ups, I didn't have to worry about combos like other games, and it was fun to evolve my monsters (some up to three times) or catch dungeon bosses. I really like the music used in this game, although it can get stale unless you're like me who could listen to the same two-three songs for weeks on end. At the end game, I forgot to turn on fast mode for two years, haha. Then I was just buying everything from the store but it was pretty tedious, and just bulk-feeding my monsters to get their stats up. I also recommend exploring most dungeons to level 9-10 for all the monsters and catching one of each for the achievements!
不推荐,由于做的一般,有点浪费魔王城这个有趣的点子。 一些会导致体验很差的点:排好怪物房间但探险是随机抓怪去,这个时候大批冒险者袭来就容易有薄弱的地方。陷阱是固定时间循环,能打到0个人。 由于体验不佳,没有玩下去的期待感。
当魔王挺有意思的,但是你们冒险家人海战术太卑鄙了!(? 陷阱升级后感觉比魔物强力是错觉吗(
你们开罗游戏是经典数值策划噶了嘛,我培养的14级龟龟打个六级天马全队噶完了 ,没干过?0-0这逆天到机制,开了N个档最后发现得二阶进化再培养才打的过,那你们等级得意义干嘛得 ,这还是精心全方位培养得,怪物数值也不明显 你丫的魔王城啊,不应该打冒险者嘛,人鱼是什么鬼,给我脑子看的嗡嗡 还有那个破地下城,打人啊。打怪是什么玩意!!!为啥不去城镇打冒险者 地下城升级跟你怪物培养也是有关系得,我怪物培养上去了地下城也升级了,然后打不过只能等培养,可以培养上去地下城又升级了???你特喵搁着轮回了!!!这地下城升级不应该等我攻略再升级,为啥特喵跟我培养有关系啊!那又不是我家得怪物! 这版本魔王城应该叫勇者城,我打的怪都比冒险者多,打不过只能关城门刷地下城。但是地下城刷高了又打不过 你们开罗游戏能不能找个数值策划啊。找一个会死嘛,这游戏买了简直血亏!!!就是一个换皮版得冒险村,问题是冒险村跟战力走,你们这玩意跟战力走了嘛。我五千干不过三千得,结果一看好家伙 我这五千是合起来算的,人家三千是单独拉出来得
i have over half of the kairosoft games and i believe this one is for sure in the top 10, its really enjoyable and has many new aspects different from the older ones, theres so many different monsters and demon forms to play from so it doesnt get boring that fast either. i like all the little characters that come to fight in our dungeon. i would recommend this game for newer and older fans of kairosoft. 10/10!
I don't mind reusing the old engine to make a bunch of games. The old "pausing the game to display event" is just tiring when playing games of Kairosoft. but the worst of them all especially in this game is that the screen is too busy, everything is happening all at once and it's as if you're just put things in a hurry to finish the game on deadline rather than testing carefully and see if it's enjoyable to play. in other games, it's fine because it's not as busy. but in this game it's busy to the point that I can't continued beyond this even though I'm not particularly paying attention to the game while playing.
跟冒險村比起來,惡魔城物語的怪物成長太慢。 怪物數量雖多,礙於房間的怪物有佈置上限,無法發揮數量優勢。 結果是冒險者越來越強、數量越來越多,怪物被打趴 → 等待復活無法提升,陷入惡性循環。 --- 心得: 早期資源有限,先選一、兩隻喜歡的怪培養。投到滿意度50,會贈送1級怪。 魔王的魔力跟城堡的怪物數值掛鉤,投資養怪同時魔王也會變強。 賺錢流: 等「紀念品店」出現,把點數投入升到5級。 入口全放紀念品店,開始無腦賺錢。賺到的錢買禮物養怪或擴充房間。 外面的地城每次升級會出現較高階的Boss怪,再派出最強的怪去攻略地城收Boss怪。 怪物數值看似差不多,仍可看出偏向某種屬性。例如:毛蟲和蝸牛,魔法成長較高。這種差異性在高階怪更加明顯。 陷阱流: 點數全投資弓箭,利用弓箭無限射程特性(會被其它物體擋住),把城堡修改成超長走廊迷宮,利用迷宮和陷阱擊退冒險者。 可以配合毒池和黏鳥膠增加效率。 兩種流派只是先後問題,建議還是兩種都補上才有辦法打到★5城堡結束。 城堡升上★3,可以玩合體。 怪物合體後,蛋糕是會相加的。但須注意的是,滿意度和勤奮度是取最高值,而非相加。
有塔防的要素,有宝可梦的要素,有经营的要素,诙谐的题材,类似psp上玩过的勇者别嚣张。问题主要就在于节奏太拖沓了,探险要多墨迹有多墨迹,新的陷阱需要升级才能获得,货币又来的太慢了,建议不想肝的开CE,属于开罗社中上的作品!
很单调,又很上头的游戏,上头的就是收集全图鉴。
喜欢玩冒险村物语的无脑入这作。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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