
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
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Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 691 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I loved this game. Quick background: I'd never played a RimWorld-style game before, or anything where you control a colony and its settlers individually (Oxygen Not Included and the like). I knew they existed, I'd just never dabbled in them. So when I first bought this, I refunded it after like 90 minutes because it felt like it wasn't for me. Then I went to uni to do my midsem, and that evening I couldn't shake the feeling that I should give it another shot. So with some time to kill after mst, I thought screw it, rebought it, and actually had some patience with it this time. Holy crap, I love this game. It IS hard, and you will have to min-max certain things, but 39 hours later, here we are. Some thoughts below. Note that I play on Hard, not Very Hard, and my first run of 3 melee + 1 healer did not turn out great. **Some classes just aren't as strong as others.** I had a lot of success with 1 archer, 2 tanks, and 1 healer, feed everything [str potion, mandrake] into the archer as your main DPS while the two tanks hold aggro and try to stay alive. (On that note maybe limit the amount of time a single char can take these items, for exe you may only be able to take the str potion 3 times before drinking anymore doesnt give any benefit) **Destroying walls only refunding 50% of the resources** Unless you already know what you're building toward, your first base is going to get torn down and rebuilt over and over as you upgrade rooms. My second playthrough was far more enjoyable purely because I'd pre-planned where each room would go. **Knowing what to research** Why on earth did I learn how to farm before wooden armour? (ahem i def didnt do this on my first playthrough, trust) That would be fine if you could just take your time researching, but resources hard-limit what you can unlock. I'd suggest treating your first playthrough as a lesson. On your second, you'll know what to do, what to study based on your starting characters, probably wooden armour that suits your party first, then staff crafting ASAP. Having a healer and not having a healer make this two completely different games; I don't think this is playable without one. On that note, I really hope Healing Touch becomes a toggle rather than a permanent upgrade. The extra healing is nice, but it has a range of 1, so my healer keeps wandering to the frontline and dying, which is infuriating praise the skill reset potion. **Save scumming level-ups.** As other reviews have pointed out, you'll probably end up doing this and it's annoying. I'd much rather have a guaranteed drop Plentiful, for example, should give at least one green tier perk on level up. Green perks are 2x white ones while blue are 3x, maybe rebalance it such green are 1.5x and blue are 2x. And save scumming is also possible during ring/necklace crafting as you try to get the perfect stats and substats.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 691 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game the combat is fun and exploration feels rewarding no complaints so far
好玩。但是内容太少了,跟demo版相比没加多少内容。整体流程20小时就通关了,希望早点更新吧,刚上头就没内容玩了
'얼리니깐' 어떤 게임이든 있는 무적기 아직 많은 발전이 필요한 것 같습니다 뭔가 플레이 할때마다 1렙정도의 다양한 컨텐츠와 과 그 이상의 2렙이 없는 깊이라고 해야될까 그냥 방치형 게임을 직접 손으로 플레이 하는 느낌입니다 뭐가 아직 없어 성장하는 재미가 덜하네요... 돌아왔을땐 잘됐으면...
let elf that dungeon
this game is fire
Very lovely spin on colony sim. In short, you can't rely on staying in the settlement, gathering resources and improving your gear, because all the resources are in the dungeon. So you are forced to raid it to actually progress. Long-term is something I haven't seen before. There are plenty of options in character and dungeon generator to keep things interesting. UI could use some love, it's difficult to read in the chaos of combat, but other than that - it is very engaging. Devs are also very good with communication, which is always a good sign
我玩了2天幾個問題 1.人物等級上去後待遇期待這個狀態? 只是說明等級高的單位期望得到更好的待遇??? 沒說明任何要求 2.家裡的人物 明明有食物 還會餓死 3.第二關 地下2樓那隻豬 一直召怪 全員拿血木武器 碰到準備全員滅團吧 4.第一關boss 只能打一次 建議可以重複打 5.食物問題 基地儲存箱好像沒有保存功能 燕麥粥心情-1 ??? 改良草粥都能+3 正常食物-1 藥水有期限??跟食品一樣有點不合理
Best game I played. I feel like a manwha mc. This game give me "Pick me up, Infinite gacha" Vibe make more dynamic portraits devssss plssss
great mix of rimworld base management with rpg combat, still early access at the time of review so lots of changes will come. but very good and keep and eye on it
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