
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 691 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
미래가 기대되는 게임. 다만, 현재로서는 미구현된 부분이 많아서 그런지, 게임을 더 할 이유를 못느끼겠음. 확실한건 게임 자체는 재미있다는 것.
パーティー4人操作(といっても強敵以外はほとんどオート)なので最初は慣れるまで時間がかかるかもしれないが、とてもよく作られている不思議なダンジョン。もう色々とゲームに関してフィードバックは出ているので、あえて付け足すとしたら、現状、旨味がさほど無いエンドコンテンツと拠点づくりにハマらなければどうあがいても20、30時間で終わる内容なので、この良ゲーを遊び尽くすなら正式リリースが待ったほうがいい。EAで飽きちゃわず、ゲームの更新に関心を持ち続けられるなら別だが。
Интересно )
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 691 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
still very very early but based on what i have seen from the skill trees there's a lot of good ideas that aren't %more damage unconditional boring upgrades, even though some nodes like that exist there are either tradeoffs requiring mindful decision making or are unique, skilltree pathing is also very mindful and i trust the devs are able to properly balance and design around decisions like that, i am worried about longevity in regards to the playthroughs? hopefully content is fleshed out and further developed i can see this game becoming very deep or very shallow depending on how much there is to chew on which would be very disappointing given the mechanics and systems in place
Lovely game!
デモ版から好評だったので待ちわびたEA版の発売 難易度高め&ランダム要素多め&操作が独特なため、やや人を選ぶかもしれないが、(開発者の思惑通り)ハマる人はとことんハマるであろうゲーム 自分の思うようにキャラを成長させたり、入手アイテムなどに一喜一憂できて非常に楽しい 操作はまだ慣れないが、動作は軽く、建設要素も期待できる 難点は、とにかくボリュームがまだ足りないこと 2028年正式リリースに向けてのロードマップらしいので、それまでガッツリ遊んで待つしかない 開発方針がとにかく高難易度を指向しているらしいので、デフォルトでハードモードを推奨されたりするが、自信のない人はノーマル以下に落として遊べば良い 最前線までクリアしたらハード以上で遊べばいい 現時点で気になるのは、複数キャラの操作が面倒なこと 特に5キャラ以上になるとステータスウィンドウの全てを同時表示できない(最大4キャラまで)のでかなり不便 ただ、ダンジョンには4キャラまでしか同時に入れないので、あえてそういう仕様になっていると思われる それから自動収納機能に不備があるのか、倉庫に運んでくれないこともしばしば ダンジョンから戻ってくると、なぜか拠点の広場にインベントリのアイテムをまき散らす仕様なので、これが正常に働いてくれないと非常に鬱陶しい あと開始時の3キャラは固定(?)っぽいが、一応、途中から解雇して別キャラを雇用できる しかしできれば自分で作成(選択)したかった EAなので改善されることを期待したい ランダム要素多めなので、場合によってはリロードの繰り返しになる 情報が豊富な非公式ウィキが存在しているため、それを見てしまうと気になる人も多いだろうが、あえて情報なしで遊ぶ方がより楽しめるかもしれない 一度ウィキを見てしまうと沼ってしまう可能性が高い リロードに疲れ果ててゲームをやめたくなったら、セーブデータをテキストエディタで編集するという禁じ手も一応可能 どうしても理想のキャラにしたいとかがあれば、そういう解決方法もまあありますよということで(データ破損は自己責任につき注意) まだまだ長く遊べそうなので、未クリア段階ではあるがおすすめしたい
I likey
Me see game. Me plae game. Me am happy. Me tell others be happy. (Man, the dev set it to auto start on hard, trolling the ones who never tried the demo xD)
希望露營工具可以回收,不然每次睡地上心情降得太快,但是每次都要重做又好煩 期望待遇怎麼提升,從LV4開始就-4心情,我給他好甲好屋好吃都不行 <馴服>這個數值有什麼用,用在那? 請製作組加油!這真不錯,有點難度但又不會給人不想玩的感覺,期望完整版上線
볼륨만 많아지면 림월드에 이어서 인생겜 될 것 같다 - 아직은 조금 많이 얕음 제발 유기하지만 말아줘!!!!!!! 철인 모드여도 충마다 저장되는 방식 때문에 림월드 철인처럼 아님말고 강제종료가 된다 철인은 다키스트 던전처럼, 강종해도 종료 직전 시점으로 돌아오게 하면 더 좋을 것 같다! 그래야 더 맛있게 매울 듯
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