
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 691 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Perfect game to play and relax. Recommend to everyone.
操作性に慣れるまで時間はかかったが、人生を破壊するポテンシャルを持っている事が確認でき、非常に満足。 ライカンのお姉さんに釣られて買ったけどいい判断だった。 RPの一環として拠点で誰かと誰かが不仲だったり仲良くなるシステムほしい(関係度に気分などのボーナスが掛かると仮定して、プレイヤーが仲裁できなかったら辛いシステムになりそうだが。 逆に不仲な場合にデメリットではなく、仲良かったら若干のメリットみたいなのでも面白そう) アプデに意欲的みたいだし楽しみダン
是不是还没做完?打完第二幕的boss以后无法通过传送门回到城镇
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 691 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Enjoying the game excited to see what they add to it.
Day 1 - 16 hours, the game's concept is flipping amazing
Thank goodness for demos. I played the demo and liked it enough to buy the game when it launched. The skill trees need more work. I wish there was a way to sneak around enemies and to disengage from unwanted or unfavorable fights. I am a big fan of the character portraits, I wish we could lock the ones we want during expedition creation. I hope this positive feedback will encourage the developers to keep improving the game. I might update my review as I play more and as the game is further developed.
デフォのハードハードでやってるんですが、めちゃくちゃ難しくて全く進みません 実際面白いのかはよくわからんのだけど、すげー面白い空気出てる!というのは物凄く感じる 現状一部の操作がキーボード必須なので、マウスで完全に完結出来るようにして欲しいですねェ
好玩,但bug很明显,第二个区域溃烂地穴,击杀boss后,点击传送门无法回城,只能用回城卷。从而造成系统判定第二个区域未通关,故不开放第三区域。
3 hours in, I already know I will love this game, its a hard rim dungeon colony game, lots to micro manage and build, and you have to set up the right foundations of your colony to survive the dungeons and unlock the research trees, but it has no achivements unlocked, a game that needs this much attention needs achivements unlocked.
I think this has potential. It just needs to copy some of the good mechanics that existed in other games. It'd be great if we can create our own character at the start. I'd like to be able to create a character that I can play into. I don't really like RNG just for a good start. Just let me create who I want at the start would be great. The classes are great. Main and Sub. However, there needs to be a synergy between all class types. Otherwise, there'd be some times where your pawn is literally useless and you wouldn't hire them even if you need to. This game reminds me of Rimworld. So if Mods are enabled, I think this game can do great.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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