
A money-focused life simulator. Create characters with allergies and addictions. Manage their lives through financial booms and busts. Advance their careers, start a small business, invest in real estate and stocks - or roleplay a penniless hobo.
Modeled estimate, not a reported figure. How we estimate →
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About
This Grand Life 2 seeks to answer the question, "What would life be like as a ____ living in ____?"
With a unique character preferences system and an inflation-driven economy, the game simulates the financial experience of different people in the modern world.
Colony Sim-Style Management - Set priorities for your characters and watch them fulfill their desires. You make the important decisions like where to work, live and study.
Character Preferences - Be an ambitious investment banker with a paperwork allergy, or a struggling single parent with a shopping addiction. The unique preferences system offers a variety of "what-ifs" to play out.
Multi-Person Household - Manage multiple characters in one household. Run a bachelor pad, nuclear family, student share house or hobo camp.
Multi-Generational - Your characters will age from birth to death and accumulate status conditions as they go through life.
Skills and Education - Multiple organic routes to qualify for a job, whether through experience, education or a combination of both.
Cycles within cycles - Industries will go through their own booms and busts so consider your options carefully. Manufacturing jobs might pay higher wages while electricity prices are decreasing at the same time.
Be A Business Owner - Start your own small businesses. Hire workers, run it as a family enterprise, or do all the jobs yourself.
Real Estate - Purchase residential or commercial property and rent it out, live in it, or use it for one of your businesses.
Stock Market - Research stocks. Consider industry trends, management competency, price/earnings ratios and other factors before investing.
Passions - Embrace a variety of passions like painting, thievery, home building or child adoption. 
Rivals and Influence - Endgame competitors will support government policy changes in their own interests. Generate your own influence to do the same.
Real City Pathfinding - Maps are based on real cities. Travel time depends on actual road and rail networks, as well as obstacles like rivers and mountains.
Moddability - Create your own careers, courses, locations, possessions and more. All content designed to be highly moddable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, French, Spanish - Spain, Korean, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
원래 꿈은 변호사였다. 현생에선 못 해봐서 이곳에서 해봤다. 19살에 바로 학자금 대출 6천만원 땡겨서 법대에 입학했다. 돈이 없으니 학교 가는 시간 외엔 자동차 딜러했다. 왜냐면 그나마 그게 시급이 제일 세기 때문이었다. 그렇게 체력과 정신력 갈았다. 병원을 한달에 한번 갔다. 다행히 졸업했고, 하자마자 근처 인턴으로 들어갔다. 그러자마자 딜러 그만뒀다. 애초에 딜러보다 시급은 낮았지만 그래도 안정적이겠지 했다. 하지만 비싼 월세와 식대는 감당할 수 없었다. 그래서 다시 자동차 판매점 사장님 찾아갔다. 다행히 다시 받아주셨다. 그렇게 투잡을 하면서 몸과 마음 갈아넣었다. 이사도 갔다. 통근 시간이 긴게 인생에 낭비였다. 그래도 나아진 월급에 영화도 보고 요리도 해먹는다. 떨어진 체력은 자전거 구입해서 기어코 그걸로 통근한다. 다행히 1년에 성과급 받으면 주식투자도 조금씩 한다. 그래도 버틸 수 있었다. 조금만 더 경력 쌓으면 형사 변호사가 될 수 있으니까. 그렇게 경력 쌓자마자 형사 변호사로 이직했다. 이제 딜러를 그만 둘 수 있었다. 소셜은 싫어했지만 결혼은 했어야했기에 독서클럽에 다닌다. 그렇게 여친을 만났다. 그 여자는 바텐더였다. 난 변호사인데... 하지만 가릴 때가 아니다. 곧 서른이다. 그리고 그녀는 21살이었다. 그녀와의 애정은 쉽게 쌓였다. 아무렴 취미라곤 영화보기 하나에 건강 위해서 자전거 통근하고 가끔씩 형사 변호사 경험을 몇년 쌓고 비즈니스 변호사로 이직한다. 이제 돈 걱정은 안해도 된다. 그렇게 그녀와 결혼식을 준비했다. 돈이 엄청 들었지만 그래도 괜찮았다. 난 변호사니까. 다행히 꾸준히 사놨던 주식도 올랐다. 팔아서 결혼자금으로 썼다. 집도 더 큰집으로 갔다. 이제 돈이 천만원 밖에 없다. 하지만 괜찮았다. 곁에 내 와이프가 있으니까. 하지만 그녀는 나와 다르게 외향형에 쇼핑도 해야했다. 나 말고 혼자하라했다. 난 안그래도 바빴다. 그리고 와이프가 고졸인게 마음에 걸렸다. 그녀보고 대학 가라고 했다. 천만원 밖에 없는데, 대출 받기 싫어서 그냥 교육학 전공하라고 했다. 그녀는 범죄학 하고 싶다고 했는데 그럴려면 5천만원 이상을 태워야했다. 그리고 그때까지도 학자금대출 못 갚고 있었다. 그렇게 그녀를 대학을 보내는 순간 진짜 알뜰하게 살아야했다. 하.. 변호사인데.. 그리고 늦지 않게 임신 시도했다. 그래도 젊어서인지 두달만에 임신했다. 그녀는 임신 도중에 대학을 다녔다. 그렇게 4년을 버텼다. 그녀가 졸업하고 쉬고 싶다고 했지만 바로 취직하라고 했다. 그녀가 교사가 되서야 이제 재산이 쌓이기 시작했다. 그리고 아들도 태어났다. 유모도 써야했고, 식재료 배달도 시킨다. 집도 단독주택으로 이사갔다. 그리고 경력을 채우자마자 지방 판사에 지원했다. 자리가 없었다. 하지만 계속 도전했고, 겨우 취직했다. 이제 난 월급으로만 1200만원을 벌었다. 이정도 되니 경제적 자유를 얻는다. 써도써도 돈이 쌓인다. 아, 이게 행복인가 싶었다. 그러다 문득 현실의 내가 생각났다. 게임 속이나 현실이나 19세 이후 한번도 쉬지 못 하고 달려왔다. 하지만 게임과 다르게 현실은 시궁창이었다. 그래서 조용히 게임을 껏다.
Played the demo and was just too intrigued to not pick it up at a discount despite my reservations at this being a bit of a dead game at this point (no new major updates and a very quiet community). For a money-focused game it’s very rough around the edges and there is no detail or depth when it would be useful. The way the game pays wages in your businesses actually makes it difficult to understand if you are making a profit or a loss easily. I get the feeling interest was low in this game during early access so the dev just pushed to 1.0 which is a real shame.
i consider myself a fanatic player of this game, what i miss from this game is a basic business game .. commodities, how i cant buy commodity like gold, silver and even collectible high value things... i think they are important part of business game.. i hope dev can add them next update
I really tried to give this game a chance but the UI is just horribly complicated. The game is also full of bugs, e.g. when your character moves places the end up homeless sometimes even though you properly leased the new place and clicked "move in". They just ignore that command and live on the street right in front of heir new home. And because they can't shower and eat like this they lose their job each time... I also encountered a bug where all the auto-commands of the characters of the household were deleted when I moved apartments. Not even just the apartment related commands like sleeping etc. but also the commands for other places like going to the gym to work out. One character has about 30 auto-commands (that you have to pick up all over the place) and I lost the auto-commands for 3 characters... I didn't feel like redoing it right away and wanted to save and finish for the day when the game crashed and all the recent progress was lost anyway... The idea is interesting and the game itself is totally addicting, so I did spend 2 days playing it. But the horrible UI design and these annoying bugs are so frustrating that it's just not worth keeping playing this game. They need to address these bugs (like make moving apartments smoother!) and do some quality of life changes to the UI. But as the game is now I can't recommend to play it. Save yourself the headache that this game gave me! Update: Since I couldn't save my game anymore without the game crashing I tried to contact Steam about a refund and explained that this is not about me changing my mind to just disliking the game but that the game became impossible to play because of the above mentioned bugs. But according to Steam user support the "2 hours"-rule still stands and the game can't be refunded... You will probably cross the 2 hours of playtime just by doing the endless tutorial, so keep that in mind before you buy this game. It's a total rip off that works the first few hours and then gets all buggy in the later phase of the game.
For what the game offers - this game should be about $6.00 max.
The community is non existent, the discord is dead and there's only a handful (about 86 mods total) but its a pretty fun game overall
資本主義による金の暴力を体感できます。 最初は資本もお金も学歴も経歴もないので、バイトしながら学校に行ったり掛け持ちすることになります。 趣味で絵でも描けば儲かるんじゃねと思いましたが、芸術系は修羅の道でした。 (芸術は爆発だと言いますが、まったく爆発しません) このゲームでは金を稼ぐ他に、自分の好きな事で発散する必要があります。 自然が好きな人は公園でボーっとしたり、神秘性が好きな人は神社で拝んだり、運動好きは走ったりジムに行くなどです。 楽に給料で金を稼ぐ方法は、料理人です。専門学校で調理士免許を持って、いくつかの調理の仕事に就きます。すると職場から昇進のお誘いが来るので、複数職場でエグゼクティブシェフになれば他のエリート職よりも稼げるようになります。(まともに働くと評価が勝手に上がっていき、ずっと昇給していく夢の様な世界です) 経営は、初期投資が結構必要ですが病院がくそ儲かります。 建築とか不動産は契約制なので取引額が大きいものの、収入月まで数か月必要なのでその間が大変なので微妙です。金のない序盤は飲食店がいいです。 従業員の労働可能時間は店の認知度で変わるため、一番高い経費である人件費を最適化する為に高くする方がいいです。(OPEN前にある程度宣伝をしておき、コスパの良い人材を揃えつつ無駄な労働時間を省くのが良いです) 人気度があがると、来客が増えて忙しくなり、売り上げが上がります。 (店舗拡大などの設備投資と、職員の雇用や労働時間の調整が必要になります) ※労働者アイコンのとこに●●%と表示されているのが残りの勤務時間でこれが余り過ぎていると無駄な時給を払ってる事になります。 業界によって景気の浮き沈みがあるので複数の業界を経営するのが望ましいのですが、あまり手広く経営しても利益率が変わらず契約制の業態では逐一手動で新規契約結ばないとなので面倒なだけです。 業界により浮き沈みで最も影響を受けるのは株です。 株は金持ちの娯楽であり、生活に余裕のある人間の資産運用のための手段にすぎません。 序盤に手を出すと資金を塩漬けにされるばかりか、痛い目に会います。 パソコンで株価を見ている暇があったら労働で稼ぐ方が効率良いし安全です。 プレイしての所感ですが、こういう系のゲームでは効率良い稼ぎ方を見つけてしまうとどうしても飽きてきてしまいます。 労働で得た経験値は業界の認知度(経営時の求人応募者の数が増える)や、資格要件としてしか機能しておらず、色んな業種での経験が活きるなどのバラエティがたくさんあると面白いのになと思いました。 資格要件がたくさん必要な仕事は、条件が厳しすぎて基本的に昇進していかないとなれないようなものなので、その道を究めるにはその道での労働を続ける事は義務になってしまいます。
Pretty good life simulation. Some things don't make a lot of sense, but it's about as close to a financial-based life simulator there is. I think if I had played this when I was 16 years old, it would have changed my life on how chose to proceed After 7 hours I'm bored and uninstalling. But the 7 hours was relatively fun
This game is great just wish there were more businesses and branching skills
버그많고 계속 튕김
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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