
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 691 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Prometteur, par contre contenu tréssss faible !!!
fun
Very much reminded me of rim world but everything about the game is great I refunded due to me being bad at micromanagement i will buy once game goes back to full price and everything else gets ironed out
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 691 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a cool little game.
起手困難開局,人物捏了好一段時間, 1坦1補2輸出組合,一天一層樓基本沒遇到啥壓力, Boss都一次過感覺太簡單,給暫停操作難度大幅降低, 打完二章節怎麼就結束了,有點錯愕, 整體感覺內容太少,角色天賦才兩層沒啥研究空間,希望別爛尾
Great game, vision and skeleton + decent amount of content are in place. Buy if this is your cup of tea or hold until update 5
vraiment se jeux et incroyable, vraiment continuer comme sa les dev
Very fun with decent production management, similar to rimworld + dungeon crawling. Early access has pretty limited options, looking forward to this being built out with more classes, abilities, dungeon floors, and production/research options.
游戏挺符合我胃口的,就是不知道啥时候杀了一个怪物导致游戏一直处于卡顿状态,想提交BUG但是无法登录网址。 2026-09-07 21:44:28 [Error] [EntityDataContainer] GetWorldPosition Error! Not Found Guid 878af7f7-9eee-43e6-b95b-8361737948e8 in Map Dungeon UnityEngine.Debug:LogError(Object) Refactor.Main.EntityDataContainer:GetWorldPosition(MapType, Guid) Refactor.InMapDataInterface:GetLogicalPosition(Guid) Refactor.<>c__DisplayClass9_1:<InCombatableArea>b__1(IEntity) Util.ConditionFilterBatcher`1:ExecuteCurrent() Util.BatchProcessor:Tick() Refactor.Main.EventProcessor:Update() Refactor.Main.MainFlow:Update() 2026-09-07 21:44:28 [Error] [EntityDataContainer] GetWorldPosition Error! Try to Find position in Base UnityEngine.Debug:LogError(Object) Refactor.Main.EntityDataContainer:GetWorldPosition(MapType, Guid) Refactor.InMapDataInterface:GetLogicalPosition(Guid) Refactor.<>c__DisplayClass9_1:<InCombatableArea>b__1(IEntity) Util.ConditionFilterBatcher`1:ExecuteCurrent() Util.BatchProcessor:Tick() Refactor.Main.EventProcessor:Update() Refactor.Main.MainFlow:Update() 2026-09-07 21:44:29 [Error] [EntityDataContainer] GetWorldPosition Error! Not Found Guid 878af7f7-9eee-43e6-b95b-8361737948e8 anywhere return Zero position UnityEngine.Debug:LogError(Object) Refactor.Main.EntityDataContainer:GetWorldPosition(MapType, Guid) Refactor.InMapDataInterface:GetLogicalPosition(Guid) Refactor.<>c__DisplayClass9_1:<InCombatableArea>b__1(IEntity) Util.ConditionFilterBatcher`1:ExecuteCurrent() Util.BatchProcessor:Tick() Refactor.Main.EventProcessor:Update() Refactor.Main.MainFlow:Update() 2026-09-07 21:49:43 [Exception] KeyNotFoundException: The given key 'None' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) Refactor.Tick.ExecutionSystem.ProcessNode (Refactor.Combat.ExecutionProcess.ExecutionNode node) (at <00000000000000000000000000000000>:0) Refactor.Tick.ExecutionSystem.IterateProcess (System.Collections.Generic.IEnumerator`1[T] iterator) (at <00000000000000000000000000000000>:0) Refactor.Tick.ExecutionSystem.Tick () (at <00000000000000000000000000000000>:0) Refactor.Tick.TickFlow.Tick (System.Boolean logicalRefresh) (at <00000000000000000000000000000000>:0) Refactor.Main.TickFlowHandler.Update () (at <00000000000000000000000000000000>:0) Refactor.Tick.TickFlow.Update () (at <00000000000000000000000000000000>:0) Refactor.Main.MainFlow.Update () (at <00000000000000000000000000000000>:0)
good concept so far, hoping to see more updates to it.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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