
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 691 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love this game, i like the cute lycans
Задумка прикольная
游戏本身还是挺好玩的,就是随机部分太折磨人了,初始四个人roll职业制作组很听劝的改了,但真正费时间的是每次升级roll点,虽然制作组加了锁定属性和锁定铭文的功能,但是每次升级你要从纯随机的几百个(没计算过,随口说的)铭文中roll出你真正想要的那几个铭文,概率不亚于去米家池子里开三黄蛋。我并非是祈祷一次没出符文就读档,而是攒上至少足够10次的富裕祈祷,先在三四次以内roll出勉强满意的属性,然后锁住属性用最便宜的那档开始roll,每次少的能roll二十多次,多的时候(比如4级升5级只要一颗中级石头)可以roll200次,我给我的4级战士roll一个蓝色的格挡回血符文roll了六次读档,也就是一千多次,纯折磨 我有注意到游戏中的饰品是分了3大类的,攻击,功能,防御,制作时虽然词条随机,但是也只是在这一类的词条里面随机选,这个设定感觉就可以套用在铭文上面,升级时可以勾选类别,攻击,功能,防御,然后选品质,品质越高耗费的石头越多,一样也有随机性,1000石头roll一次我都觉得划算,不然按照原来的设定,同样是肝完1000石头开始升级,你也许还要多花现实里的一小时来枯燥的S/L 当然你也可以选择铁人,选择不roll,但很多功能铭文真的是改变游戏体验的,点名那个每下一层给所有人回复30%能量的铭文 最后的最后,把地板也改成可以回收的吧!!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 691 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No se que paso... lo inicie y despues pasaron 6 hs xDD
拠点を作って発展させてパーティ整えてダンジョン入って戦いながら資材を集めるRTSコロニーシュミュレーション 最初はストーリーにそって木とかを集めてのんびり拠点づくり かと思いきや3人揃ったら、資材を求めてダンジョンへ このダンジョンが曲者。かなり難易度が高く、適当にやっているとすぐ死ぬし、全滅したw 戦闘をちょっと眺めてしまっていたが、所々留めて、キャラの移動やスキルの指示を出す感じだが、その頻度は高めで結構忙しかった でも楽しいし、キャラごとにランダムに振られるスキルツリーの組み合わせが楽しかった! なんかキャラ同士の掛け合いも楽しそうだった リザードマン嫌いのエルフとかw
Jogaço. Rim World + Darkest Dungeon
Dungeon crawler/extraction game, it's pretty neat. Not really similar to Rimworld but scratches near the same itch on a much smaller scale on the management and combat sides, much lighter on the management though.
我真就感觉命中率低得可怜 技能次次打不中人 为什么? 一研究角色面板命中率100% 一研究对面闪避率也不高啊 为什么就是打不中啊?我请问了 真的有点恶心
好玩~邊緣世界加冒險~希望有更多設定~
창작마당을 오픈하세요~~!!!
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