
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
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Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 691 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed what the game currently has on offer. The game is still fairly early, so give it some time if your on the fence for some updates. You can get roughly 20 good hours out of the game, but endgame/story stop happens fairly early and you only have access to the first 2 zones + an abyss mode as your only real way to grind stone for end-game rooms. I see some people complaining about "difficulty" anyone coming from rimworld will find this a joke, run a tank with taunt, a water/nature mage to heal, an archer for big dps, and whatever you want as a 4th wheel, the bosses do require some micro, but again nothing compared to other colony management of the same genre.
The only thing I'm mad about is the fact that I have to patiently wait for more content to drop
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 691 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,但係會彈game
精神時光屋
首五小時遊玩心得 農....負重關係,你沒有辦法拿太多東西回去 被BOSS擊敗挫敗感強...因為隊員會真的全部領便當,所有事情你又要重新來一次,繼續肝等級裝備 我遇到石像BOSS,打到一半已經生出8只小怪,又故意全部集中攻遠程角色,迅間全滅 你媽的還限四個角色進去
아기자기한 첫 인상과는 다르게 다키스트 던전마냥 뒤지게 어려운 난이도가 Alt + F4를 누르고 싶게 만들게 함. 의도한 난이도 자체가 매우 어려워서 밸런스가 좀 안 맞는 부분이 느껴지다 보니 평가가 좀 박한 것 같긴 하다. 근데 내 취향에는 재밌는 요소가 많이 들어있고 얼리엑세스인걸 감안해서 앞으로 조금씩 발전하면 좋겠다.
This game is great, nut obviously unfinished. I would love to see a more thought out construction tree and completed skill tree. Very fun ill be watching what you guys can do.
very good game, keep it up
好玩
As someone who has played far too much Rimworld, and dabbled in other games of the genre - Dungeon Settlers definitely shows immense amounts of promise for the future with what they have going already. I really enjoy the safe haven - > dungeon with resources loop. Makes both the calm building aspects and stressful micro combat aspects feel complimented and necessary to each other. I think really the only issues I had with it was some QoL features that seem to be rapidly making their way into the game, as well as just the general lack of content in its early access state. I would also like to see a little bit more room for character growth/character attachment that I get from games like Rimworld and Xcom. Such as a bond system between two or more characters, a more fleshed out relationship system between them, possibly ways for characters to gain or lose positive/negative traits through gameplay and events. The devs seem to care about it, at least for now, so I am interested to see where it goes. I will be watching it VERY closely and expect to revisit this in about a year to see how far its come. I hope by then to do a full run! Good luck out there, Devs! Good work so far!
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