
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 691 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
All this is assuming the game continues being developed: Right now it's a good time. Playing on Hard gives a fun tactical challenge, and being forced to delve into the dungeon to progress is exactly right. If the game's aesthetic were a little more unique I would almost say it has a Kingdom Death tone and feeling.
rundum ein wirklich spaßiges Spiel! Meine Spielzeit: ~10 Std, plus vorher ~45 Std Demo Das Spiel ist leicht zu verstehen, gibt einem aber trotzdem von Anfang an Möglichkeiten, strategische Entscheidungen zu treffen, wo die Entwicklung des eigenen Expeditionsteams und -lagers hingehen soll. Kleines Manko an dieser Stelle: Einige Dinge sind nicht wirklich gut beschrieben und manchmal muss man bei neuen Forschungen oder auch bei neuen Rekruten mit Skill-trees, die man noch nicht kennt, die Katze im Sack kaufen. Aber es besteht eigentlich immer die Möglichkeit, schlechte Entscheidungen nochmal nachzukorrigieren. Dabei gibt es definitiv eine Lernkurve und das Spiel belohnt es, wenn man lernt, wie die Mechaniken funktionieren und wie man seine Ressourcen nutzen sollte. Der generelle Loop sieht so aus, dass man sich ein Lager aufbaut, sich um die Bedürfnisse seiner Leute kümmert, Ausrüstung verbessert, etc., mit dem Ziel sich auf den Dungeon vorzubereiten. Dann geht man in den Dungeon und versucht, so viel Fortschritt (in Form von Loot und Erfahrung) rauszuholen wie möglich, bevor die Probleme im Dungeon langsam aber sicher zu groß werden und man gezwungen ist, zurück ins Lager zu kehren. Und Probleme gibt's im Dungeon genug und auch durchaus verschiedene, so dass die Entscheidung, tiefer zu gehen oder umzukehren gar nicht so trivial ist. Zu viele Monster, zu starke Monster, zu wenig Essen, zu wenig Heilung, zu viel Stress oder irgendwann schlichtweg tote Expeditionsteilnehmer, wenn man nicht aufpasst. Eine kleine Einschränkung gibt es allerdings: Dies ist ein Early Access Titel mit einer sinnvollen Roadmap und ich habe den Eindruck, das Ganze wird irgendwann wirklich gut. Man merkt aber auch, dass das Spiel insgesamt aber zu diesem Zeitpunkt einfach noch nicht wirklich fertig ist. Aber die Grundlagen sehen vielversprechend aus.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 691 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has the potential to grow even further. It has great gameplay mechanics and a sense of satisfaction in grinding each expedition member and building a settlement for the Expedition to survive. As of this review, I've already played 26 hours of the game, which is highly replayable and allows me to explore all its features. I'm eagerly awaiting the next major update.
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Awesome gameplay loop, however i'd recommend to play it on hard or above, i'd even recommend to play it on ironman mode, this way the game remains incredibly interesting and fun. Looking forward to more content and QoL improvements but for an EA game, they delivered.
面白いです。 コロニーシミュ×RTSとして、とてもいいバランスで作られていると思います。 キャラクターの設定もよく読んだりすると色々想像できたりして面白いです。木工好きのエルフがエルフ嫌いだったりすると(村八分にでもされていたのかな……)とか。 以下ハードクリア→ノーマルで種族縛り→ベリーハードプレイ中での所感です。 まずプレイするにあたって、慣れていると自負がある場合を除き初回はノーマル以下を推奨します。慣れていない場合「気分が足りなくて気持ちよくプレイできないじゃん!」とか「敵強すぎてどうにもならんやん……」のようになりやすそうには感じました。上記の2点であれば適切に部屋を作ってあげたり、戦闘中の位置取りやスキルの組み合わせをちゃんとすれば基本的になんとかなります。 そして更に言うならば、慣れていると自負がある場合でもハード推奨でベリーハードは初見ではお勧めできません。序盤が一番不安定なのは言うまでもないですが、ある程度安定化までの道筋を考えてプレイしないと戦闘も資源管理も非常に厳しいです。慣れている方であればとりあえずハードで遊んでからベリーハードを選んでも楽しめると思います。 EA中ということもあってダンジョンの深度・階層の数という見方をすれば浅いです。コロニー運用面に関しても研究が意外と早く終わってしまい、中盤以降は土地もたくさん余ります。そして石が全く足りない。 この辺は今後に期待というところ。3層のシルエットを見るだけでもなんとなく察せますし、研究も未実装の本が見えてますしね。 中盤以降ものすごく余るお金を使って何かできる幅が増えたりもしないかなあ……
期待未來的開發 真的是不知不覺 就玩到天亮了
i love this game i will be playing othen
操作微微卡手,但瑕不掩瑜,十分優秀的經營類遊戲,有玩過RimWorld就能馬上上手 PS.希望生產建築類的製作排程有複製到其他同類建築的功能,還有數量能自定義數量,不然要大量排程會按到手抽筋
玩起来还不错,但是第一个本五层通关后要建设营地就需要反反复复进本手动刷,这让游戏变得很枯燥无聊。出一个消耗能量刷材料的功能吧。(愚笨是最强词条有没有懂的)
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