
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 691 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
seem promising !
Buen juego
When you really immerse yourself by pretending you're watching the story of your adventurers progress and grow stronger, you can become really attached and locked in. At the moment I have no plans of replacing any of my group and I am committed on seeing everything through until the end. Great game
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 691 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buenisimo, yo amo este tipo de juegos y se ve que tiene mucho camino que recorrer, ojala lo sigan mejorando
Game is Good and really nice had fun playing, Just a minor bug I encountered. though I save constantly. but I just want to know if anyone experience the same thing, I was just clearing a dungeon boosting my new recruit. then right after i went back to the settlement 2 of my unit vanished lol. anyways its really fun game.
操作感はRimWorldそのままなのでRimWoldプレイ1000時間越えの身としてはしっくりくる。 細かいところは色々あるけど良いじゃないアーリーなんだし。 下記私の1週目 とりあえず戦力強化でレベル4まで上げる ↓ 待遇改善がおろそかになって主力キャラが常に不機嫌に ↓ ムード管理でゆっくり探索が困難に、あせって最下層特攻 ↓ 森ボスロケットパンチよければ大したことないじゃん、囲んで余裕! ↓ ロケットパンチ雑魚に変身、雑魚大量発生で後衛ボコられて壊滅 ・・Losing is fun! (ストーリーモードなら全滅してもお金の救済がありますが、キャラは死にます。サンドボックスは不明) 今後の更新で期待しているもの ・ワークショップ実装 ・スキルと職業のバリエーション追加 メインサブの取り方の組み合わせで解放とか ・拠点の特徴追加 区画の割合で工業拠点、農業拠点、商業拠点等に代わってメリットデメリット発生とか ・探検隊人数の上限変更 ダンジョンの規模で3人まで、拠点特徴や研究で+1名なんていうのが欲しい ・ダンジョンのショートカット 1層ごと制圧扱い(一定期間放置で制圧解除)にして2層目からスタート等の機能
[h2]Quite The Interesting Concept[/h2] Normally, I’m not really into colony sims. I’ll mess around with games like The Wandering Village or something similar, but the RimWorld-style management games just aren’t my thing. Dungeon Settlers kind of surprised me because it’s like a mashup of a bunch of games I know. It’s got the look and vibe of Core Keeper, the colony management of RimWorld, and the tension you get from Darkest Dungeon. There are probably more influences, but those are the main ones that stick out. The main idea is to build up your group of adventurers, keep them fed and supplied, geared up and balanced for frontline, backline, support, and push your progression. So far, there’s maybe 15-20 hours of content in Early Access. After that, there really isn’t much left to do, which is a letdown since the early game is pretty strong. Once you hit the end, you’re mostly just making your base look nicer, but there’s not a lot pushing you to keep going. There are a few minor bugs and balance issues, but that’s kind of expected at this stage. The main problem I ran into was a weird sleepwalking bug, if a character goes to sleep while you’re leaving the dungeon, they can turn into a permanent sleepwalker. That means they keep working, fighting, and never have to rest, which obviously shouldn’t happen. Then there’s the repetition with dungeon layouts and the fact that you can farm stat potions to make super overpowered characters. Stuff like that makes it clear there’s still a lot of work to be done. [h2]Conclusion[/h2] So far, Dungeon Settlers is a solid game with some very good ideas, but it needs more time to figure out how it would like to flesh out the end game, I would like to feel a desire to keep playing, but things like the Abyss, are far to basic and underwhelming, even if monsters are stronger, the same goes for the bosses and elites. If you’re fine with what’s there now, you’ll probably enjoy it for what it is, but no doubt will burn out before it's complete. I had a good time, but it’s clear there are improvements to be made, and those might not show up for a while. [b]Video Review TBD[/b] [quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote]
什麼!天亮了!
Пока ещё не допрошел, но уже вижу в игре потенциал, из того что понятно, в игре пока мало контента но на то она и в раннем доступе. Не стоит ждать от игры прям Вау эффекта но игра хорошая (7/10)
many races to choose from and good buidling mechanics
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