
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 691 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
简单难度开,玩了二十多小时了。地上城建部分风格极其环世界,但是没有环世界丰富的生活体验优化mod,扩展地图和提升房间品级后只能反复重建。地上主要提供物资支援和心情恢复,因为食物消耗和腐坏导致必须反复下图,一次探索获得溢出量的食物也会因为腐坏全部浪费,后期商人常驻可以出售获得金币,但是又没用金币转化战力的途径。地下战斗部分数值割裂,没有伤害计算数据只能靠自己估计,二图的格洛克因为能无限昭怪,必须尽量控血一起击杀。(现已修改?说了限三次,不知道是每只怪能招三次还是一场战斗共用三次)我方装备目前数量还挺少,数值提升也不大,高级的血木等资源又没有稳定获取渠道(二十多小时地图全清仅遇到一次血木房),长时间只能用次级的装备对抗各种道中的烦人怪物。压力系统还有克服,还是黑暗地牢要素,高压崩溃小人就无法释放技能了,需要尽量避免,但是稳定心情的手段有限,长时间探索基本是要崩溃。简单难度不死人还是能做到的,困难暂时不想打,游戏属于缝合不少要素的地牢探索+环世界城建,两者是相互辅助也是相互制约,只喜欢一个方面的人大概率会被另一个恶心,而且暂时内容过少,人物技能树都还不完整,角色构筑残缺,不是特别推荐没有同类游戏经验的玩家进来坐牢,观望后续更新吧。
好玩,期待正式,现在太简陋了
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 691 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great potential
Прикольный данж кроулер с элементами градостроения.
Straight forward and fun. Hope for more content!
I like very few games. superfantasykingdom. nordhold. guildrun. and now dungeon settlers.
非常好遊戲,期待完整版
데모 106시간 정식 출시 후 24시간 하면서 느낌 점 게임은 재밌음 팁) 1탱 2불법 +1 , 초반은 2근접 2활 난 커마로 뽑아서 그냥 불법 2마리 활 스킬 없이 매우어려움 함 게임 시작, 설명, 조작 편의성은 향상된 건 좋은데 던전, 정착지중 아직은 던전 위주로만 패치된 느낌 정착지 인프라 속도에 제약(상인이 석제안팜)이 생겨서 재료 수급과 플레이 타임이 늘어난거에 비해 아직 할게 없음
rimworld meets dungeon meshi, pr fye. Needs some autocasting and ai updates, also the difficulty scaling can come out of nowhere and kick your ass because the earlier parts of the game are easy enough to do very underleveled. (Caverns level 3) INSANE difficulty spike.
The game has potential, but playing on hard my fights need either: 1) Benny Hill music because my tactic consists from 1 guy doing a ton of running while other guys heal or pick single monsters from crowd. 2) Actual opportunity attacks, so I am not forced into this just to be optimal and running through is punished instead.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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