
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
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Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 652 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I didn't hate my time playing this, but it has an incredible amount of frustration, as well as lack of QoL and other aspects that make me scream in anger. First of all, the colony aspects are flimsy to the point of basically all being placeholders to support the dungeon aspect. But the dungeon aspect is flimsy right now as well. First the colony aspect - this isn't Necesse or Dwarf Fortress. This places you in a pretty small area, then you have to build a basic set of things. You aren't going to be pick axing into the caves and making a cool fortrss. Not here, those pick axe stone areas are just walls around the camp area you knock down for rocks. So don't plan on any cool templates like DF, or any organic sprawling designs like Necesse - not here folks. Micromanagement is real. You can't fully 'task' your people because they are dumb as hell. This ain't Necesse where your people will just flow from workstation to the next autonomously. You can't tell them to make something and hope they will understand simple things like 'I need thread first, let me make that at this station, THEN make the cloth armor'.. Nope, it's all on you. There isn't much of any AI logic here at all. Dungeon crawling is boring. Tiny dungeons, basic mobs, and you have to tell your group of morons what to gather every time, it becomes tedious. But this is where it gets funny - right in the middle of combat half of my team sprawled out on the ground and went to sleep. WTF?? To add injury to insult, one of my dungeon crawlers kept falling behind. Then I noticed she was encumbered, but astoundingly - only 6 or so slots were used in her huge inventory. I guess arrows weigh 10 tons, eh? Who designs something as ridiculous as this with literally no QoL and nothing but friction everywhere? I'm refunded it, and I won't be back. Ever. This shouldn't even be allowed for sale on Steam, and the 2-year EA really means this is just a concept demo right now. (and a poor one)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 652 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Después de pasarme todas las misiones principales, subir personajes elegidos para tener un buen equipo, con los talentos que más me han parecido útiles, todos los tipos de habitaciones con los máximos bonos de estado y el mejor equipamiento, es una idea de juego brillante que mucha gente lo habrá pensado pero es la primera vez que lo veo tan bien ejecutado, al final como es un acceso anticipado se nota la falta de contenido pero aún así se me ha hecho muy entretenido y en muy pocos momentos te ves sin saber que hacer, espero con muchas ganas las siguientes actualizaciones.
基本上很像是簡化的Rimworld+地城探索+the last spell的角色培養,但很明顯目前很多地方還沒完善就先不多說,如果你喜歡培養小隊的話可以先嘗鮮,概念很有趣希望未來細節能做好。 推地城時無法存檔,然後遇到BUG遊戲卡住就一層整個白打了,如果程式還不穩定還是先不要限制玩家存檔吧。
bro we need ukrainian lenguage in this game ASAP
[h2]最大的困難--全隨機[/h2] 目前只有第一批的4個人的特性比較好控制 但要快速開拓、資源不足的情況下,難以刷第一批人的特性和6維。除非SL,但也就是浪費時間 在中期有了足夠的資源去培育下一批人,又很難在招募中找到合適的人選 裝備上的提升沒辦法補足人員差異 不夠好的隊伍又不適合開拓更高難度、獲取更好裝備 [hr][/hr] 應該要到更新5 才會有比較明顯的體驗差異、尤其是裝備可能有不同的功能,但希望不是更多的刷刷刷 以及模組,配上遊戲不錯的玩法循環,應該會有一個不錯的組合
very nice, me like
feels like... "DRAGON QUEST BUILDER"
where has my last 2 days went 😨 great game, harder difficulties would be fun though
好遊戲。不過還是會希望有胡蘿蔔(主線任務)釣在前方,我這種沒有藝術細胞的人來說,蓋大通鋪,打倒紅鼠後就不知道要做什麼了。整座島我只有一間房間。
好 遙遙領先 關卡太簡單 希望多樣化 更多突發事件 5人隊伍 更大地圖
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