
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 652 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好玩的,目前的遊戲內容還算耐玩,升級得部分可以再優化一下不然刷不出想要的能力一直讀檔挺無聊的,最後是如果之後更新的種族沒有貓娘我就改差評
非常好的游戏框架和不错的人物美术 很遗憾是在抢先体验首日买的游戏,而不是三五年后再初见
This game is amazing. I can't tell you how well it scratches the itch of facing down 1,000 choices at once and arguing efficiency with yourself half the time you play the game. The RNG is great. The combat is great. The progression is smooth. There's even quests. I need more content!! I'm halfway through the game in a few days.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 652 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
希望露營工具可以回收,不然每次睡地上心情降得太快,但是每次都要重做又好煩 期望待遇怎麼提升,從LV4開始就-4心情,我給他好甲好屋好吃都不行 <馴服>這個數值有什麼用,用在那? 請製作組加油!這真不錯,有點難度但又不會給人不想玩的感覺,期望完整版上線
困難模式玩起來挺有挑戰的 不錯 總體還是相當好玩的 但是平衡方面還得要多加強 弓箭單體最強 但是箭矢那個重量實在是卡到不行 就算能夠地下城直接手搓工作檯做木箭還是很麻煩 而巨劍跟矛明明是雙手武器 結果傷害還不如單手劍點天賦不拿副武器+35%物攻 一個巨劍是-20%命中導致輸出丟失極大 另一個矛是基礎攻擊的倍率只有75% 在困難難度根本沒有用這兩把武器的必要
This game is great, nut obviously unfinished. I would love to see a more thought out construction tree and completed skill tree. Very fun ill be watching what you guys can do.
fun
Jeu incroyable surtout pour un accès anticiper Gestion rpg personnage même la petite histoire tous est très bien Acheter le il vaut largement le coup!!!
Just finished my first full run. Enjoyed the game the entire time. Both the dungeon diving and colony building was great and has a lot of potential for the future. Looking forward to when the game leaves early access.
Fire game, can't wait to see it finished.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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