
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 652 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не интересно :(
Awesome old-school party dungeon cleaner, somehow reminded me of another gem - Mind Over Magic. If game content is going to be scalled x2 or x3 the game will be a 10/10 for its price
혼자서 시간가는줄 모르고 했네요
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 652 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The only difficulty of this game is to speed up the run and rush to the boss otherwise your characters will attempt suicide.... kind of a weird way to set up the difficulties oh and boss fight kind of sucks
yes
Thank goodness for demos. I played the demo and liked it enough to buy the game when it launched. The skill trees need more work. I wish there was a way to sneak around enemies and to disengage from unwanted or unfavorable fights. I am a big fan of the character portraits, I wish we could lock the ones we want during expedition creation. I hope this positive feedback will encourage the developers to keep improving the game. I might update my review as I play more and as the game is further developed.
Day 1 - 16 hours, the game's concept is flipping amazing
我玩了2天幾個問題 1.人物等級上去後待遇期待這個狀態? 只是說明等級高的單位期望得到更好的待遇??? 沒說明任何要求 2.家裡的人物 明明有食物 還會餓死 3.第二關 地下2樓那隻豬 一直召怪 全員拿血木武器 碰到準備全員滅團吧 4.第一關boss 只能打一次 建議可以重複打 5.食物問題 基地儲存箱好像沒有保存功能 燕麥粥心情-1 ??? 改良草粥都能+3 正常食物-1 藥水有期限??跟食品一樣有點不合理
this game is fire
'얼리니깐' 어떤 게임이든 있는 무적기 아직 많은 발전이 필요한 것 같습니다 뭔가 플레이 할때마다 1렙정도의 다양한 컨텐츠와 과 그 이상의 2렙이 없는 깊이라고 해야될까 그냥 방치형 게임을 직접 손으로 플레이 하는 느낌입니다 뭐가 아직 없어 성장하는 재미가 덜하네요... 돌아왔을땐 잘됐으면...
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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