
Dungeon No Dungeon is a turn-based roguelike game with a unique hand-drawn art style, with a strategy system based around body parts that you've likely never encountered before.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This feels like one of those free to play games on the apple store
Not working with European Time Stemp (has to be changed in computer settings). Event than I am not sure if it is playable. Besides, there are more bugs
not very entertaining for me, that's all
一堆負面事件有夠白癡,還他媽的會永久扣抗性。
我不推荐 游戏字体太糊了 游戏前期版本没有全屏模式 全屏模式是把窗口强行放大的吧 我都怀疑我的眼睛是不是坏了
反人类的难死亡没了花钱还买没人
This game looks lovely and I like the idea, but it's so buggy you cannot play it. My progress disappeared once and now I cannot enter any battle without the game getting stuck. If at least the major bugs got fixed, it would be possible to get farther than the first map. As it is now, it's not worth it at all.
这游戏不好卖,除了宣传方面,品质也是半成品中的半成品。 成就页拉到底那里有一块空白,不知道想做什么用处,猜测原本打算在那里搞点什么,也可能是我想多了。 九个初始人物,开局赠送两个,还有三百金币可以买人物。然后问题是,第一二次冒险,正常结果。 不是失败,就是要逃跑。等到第三次冒险,运气好金色人物,居然又可以秒杀小怪了。新人第一次冒险,就是入侵任务。 失败了再开,没有刷新,还是入侵任务。道中没有资源了,点逃跑。第三次,可喜可贺战力可以跟第一章boss过过招了。 惊险中人物抡死boss,血条残了一半,再挨一刀半就要完蛋。爆了一些装备金币出来,刚结束一段冒险的喜悦没有过去多久。 点了个DLC后,重启游戏,金币还在,药水补给还在,饰品装备————居然被清空了,制作者为黑玩家装备专门设计了BUG么。才爆了个精品首饰,bug给黑没了,下次游戏不会再来一遍罢,战战兢兢。 2026.01.26————为了手游端来补票,结果是在bug和半成品中玩游戏
(written by a streamer who played 45 minutes as part of a larger stream) I'm coming at this review from the perspective of someone who doesn't play a lot of strategy RPG's, really enjoys roguelike/roguelite experiences, but only spent 45 minutes with the game. I'll say now that I do recommend the game based on what I saw, but that doesn't come without its caveats. First off, the limb system, both as extensions of your characters and as a targeting method to combat is unique and interesting, but I found wondering if there is enough complexity built in to keep it engaging or for it to evolve into something more. I did adjust my strategy in a satisfying way as the initial battles took place, but I found myself wondering how deep that system could go, as it was already starting to feel repetitive in my short time with it. The level navigation is presented like Slay the Spire but moving horizontally across the screen as opposed to vertically, and most (all?) of the instances you come across are taken from Slay the Spire directly. I noticed a relative lack of variety in some of the areas we visited though. For example, I visited 4 question mark locations throughout first level, and 3 of them offered the exact same instance with an alter, the only difference was a slightly different boon that was offered at each. My biggest issue in my time with the game though was the relative lack of explanation for some of the UI elements. During combat there are icons that show up under enemies. I could assume what they were, but I really how no way of knowing for sure what each signified. I also apparently failed a puzzle challenge room, but it was due to the instructions not really conveying what I needed to do. I really want to ensure that anyone who reads this understands that I only spent 45 minutes with a game that is obviously much larger in scope than that. The game does have a hub area that I was just barely exposed to complete with character recruiting and several other nodes I never even looked at. There also appears to be several story moments to work your way through. It's clear that Darkest Dungeon is an inspiration for this game, and no, it doesn't reach those heights, but for $6.99, I think it's definitely worth a look.
一坨屎 測試的時候玩過已經評論過一次 正式版了還是一坨屎 自以為做了戰略遊戲實際上就是坨浪費玩家的屎 玩到一肚子火 正面負面特質都不可逆 完全看運氣 還會被新的替補 更別提他媽的戰略遊戲還要你農數值 有病?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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