
Dungeon No Dungeon is a turn-based roguelike game with a unique hand-drawn art style, with a strategy system based around body parts that you've likely never encountered before.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The number of times I've had a character one-shot is too many at this point, and it is always one sided. I've never one-shot an enemy team except for the 'wait 3 turns casting' abilities. One-shot kills on PCs that you then need to use gold to resurrect, which you only get on successful runs, is bad design unless you're going to hide micro-payments or premium currency in it later, which is still bad design. Since they already tried to add a paid DLC in an early access game it doesn't exactly bode well. Roll a dice to see how many spaces you move? So the only strategy is to pick a lane and hope you land on what you need rather than....actual strategy. You can't use equipment found in the run except in specific lucky encounters, it goes into a bag of loot for the end of the run, so that ring of 'totally saves this run' you just got? Nope, gotta win first. And the invasion/chase mechanic? Remove it or make it opt-in for a run. If I wanted to 'invade' another players run I'd say so, if I want yet another random element to the run I'm currently doing I'd say so. Adding in that the spaces they move is random like yours means there is literally no strategy since they move AFTER you. They've added in a Free Resurrection once per day, as in an actual 24 hours. How about 3 a day so I can actually Resurrect a team I just lost once per day without penalty, or hey just make it free with some sort of XP penalty or anything else than one per day. Nothing quite kills your enthusiasm for a game like starting a run with your best team member and 2 replacements cause you only have one daily free resurrect, only to have your run invaded and a series of bad rolls means the invader fights you and kills one of them. You fight your way to the boss who then one shots your best teammate so you either flee and lose your run progress completely or still lose the run cause your under leveled under geared replacement get killed by the boss that uses a massive club and also shoots you with a pistol in the same attack, whilst their allies throw fireballs. EDIT/Update 19/3/21: The free revive resets your character to level 1 and erases all skill progress/unlocks. So it's not even worth it to do since it just extends the grind since you are now down gold and gems and time. The recovery seems to just refresh Mana/Armour/HP between runs which....just why? Why yet another resource sink with a game where a dead run is already a resource issue. It feels like a game trying to be Darkest Dungeon and Slay the Spire, but where the punishment for RNG and failure is more grind with RNG and failure. The only decent progress I had was with the free DLC reaper character because it's damage ignores Armour, that's it, 1 Character that just breaks it. The Tiredness/Hunger/Souls meter becoming full killing your character is harsh as hell, it already provides a debuff as it gets full, why does it need to be insta-death along with your HP bars? "Hey my Bar is full so I have a massive debuff, I shouldn't do that" VS "My Taunted Unit just killed itself because its fatigue bar went full" is just a bad time. Again, too much that can kill you from just being unlucky. Clearly there are some balance and core gameplay issues at work here. Sadly too late to refund, since it took too long for the overall bad experience to sink in. Don't make the same mistake.
这么邪门的游戏设定还是第一次见,有的负面效果强的惊人,只有通过牺牲装备栏才能解决,人物本来就3个装备栏,上去就废掉一个,然后负面效果一共三条,三条都是恶心词条人物基本废了,然后Boss免疫各种负面效果,直接导致凡是带负面的技能根本没什么存在价值,通关基本套路固定,没什么花样,大哥,缝合咱就缝的全面一点,只缝劝退的设定有意思吗?人家暗黑地牢也没说给你整一堆触发必死的负面词条,也有疗养院可以删,你倒好,强行给游戏增加难度是吧
啊?怎么褒贬不一了...啥情况,这么多年都没更新吗?
Not sure why but I feel this game lacks depth and is kinda uninspiring. I like the idea of attacking enemies based on body parts rather than the whole body but this game doesn't stick out and in the end, repetitiveness took over the better parts of the game. Like it has all the aspects of a dungeon crawling games, mobs, items, random events and etc. but it kinda feels like an unfinished product, there's bugs but not game breaking, language translation issues, poor graphic IMO but not to the point that it's unplayable. Still, just think that this is another game with a promising idea but lacks the execution. In the end, It's kinda cheap so maybe you wouldn't expect much of a game with this price but I think it's better to spend your time on other games instead. Don't let my review stop you. Have a good day!
优点: 1、多部位打击的设定,比较特别,刚玩还是很有趣。 2、画风不差。 3、上手比较简单. 缺点: 1.可玩角色并不多,平衡性太差,核心打伤害干脆就是狂暴的人和大块头两个,一人一个AOE。要么狂暴的人配血骑士,要么带俩挂件,要么把狂暴的人换成大块头。 2.角色不多,技能固定,仅有的随机性就是不断刷新的正面和负面特性,没有什么流派、搭配,很单调。刷怪的装备只有两个戒指和一个项链,并且可选属性并不丰富。 3.游戏模式只有八张普通图和一个300层的塔。如果以八张普通图为通关,用狂暴的人或者大块头配俩挂件,一下就过了。剩下的是300层的爬塔,想要全部通过,需要一直去普通图刷随机事件里的铁匠铺事件强化固有装备、刷获取永久属性事件增强属性,概率不高的同时,游戏没有倍速战斗功能,每场战斗都需要手动操作、忍受缓慢的动画,包括长时间的技能动画、怪物死亡动画,非常耗时间,久了非常无聊。 4.steam成就有bug,随机事件获取了永久属性并没有触发成就,刷了相应的怪也没有计数。 5.没有云存档。
The gameplay is terrible. There is almost no strategic thinking.
有中文 有成就 有3个免费DLC
Very good!
这款游戏感觉可以再继续深化开发一下,或者期待有更丰富内容的作品,有装备图鉴就更好了,或者给出属性范围刷装备也会很有趣,我就想问问人物属性都看不到具体数值,感觉跑图爬塔以及特质经常导致属性变化,而且一直玩的时候感觉属都积攒了很高了,关机重进下游戏发现属性低好多,是很多所谓“临时增益属性”吗?完全不理解。。。
一款非常标准的看上去很好玩(其实看上去也没这么好玩),实际上加强反馈很弱,莫名奇妙肉鸽的,不好玩国产抄作业产物
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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