
Dungeon Nightmares II is a first-person psychological horror that takes you through a journey of discovering what nightmares are.The game is inspired by classic roguelike games which include 100% procedural-generated maps and permadeath.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
phenomenal suspense builder genuinely could give nightmares of that dungeon
Way too scary it's straight up not even fun sometimes. Loud noises, unpleasant to play for more than 30 min at a time, and since you can't save, I can't get anywhere.
"Dungeon Nightmares II : The Memory" is a very badly made contentless (procgen) "dungeon" game where you wander around a procgen maze made up of different chunks of some office basement with some haunted skeletons and other crap giving you jumpscares. And that's really the first problem of many that we run into here. Why does it say "Dungeon" when there's steam pipes, office chairs, filing cabinets and other modern junk strewn all around? I'm not really sure if "Dungeon Nightmares II : The Memory" is an asset flip. Some elements of this game certainly make it seem like the developer put some effort into assembling some kind of original here. On the other hand, a lot of the game assets don't seem like they were created by the developer, but they haven't credited any asset creators for supplying assets, which might be a case of plagiarism. Case in point, the developer calls this a dungeon crawler but the assets are all mismatched, modern assets... whenever assets are this badly mismatched, it raises questions. There's no evidence, however, so we need to give the benefit of the doubt... regardless, asset flip or not, the quality here is indistinguishable from many asset flip/cash grab scams, and that's a problem in itself. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The game assets are far from bleeding edge, with lowish polygon counts and somewhat low resolution textures, making this look like it's at least 10 years old. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks poor in comparison to more professionally produced games as a result of their decisions. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 16 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Dungeon Nightmares II : The Memory is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product.
game looks boring and cheap jump scares got it on sell 59 cents
samlki19
Un juego de absoluto terror y supervivencia. Vas directo a lo que vas, a sentir miedo y a asustarte. Tiene una gran ambientación, logra mantenerte alerta y a sentir mucha tensión. Las mazmorras van variando y poniéndose cada vez más complicadas, apareciendo nuevos enemigos y obstáculos. Está bueno para probarlo, porque pasarse el juego es MUY difícil, pero si te propones pasártelo, mucha suerte.
too scary, too hard
Trash
Try, die, repeat ad nauseam... 6 of 5 must play. 5 of 5 great story great game-play. 4 of 5 great story average game-play. 3 of 5 average story average game-play. 2 of 5 play only if it's your favourite genre. 1 of 5 play if you have nothing better to do. 0 of 5 play if you're a masochist. -1 of 5 avoid. Dungeon Nightmares II score is -1 of 5.
I was enjoying myself so much, being scared the whole time for those first few levels. Then...the time limit levels came in and that time limit became my only thing I was worried about. I was running past the monsters and no longer scared of them at that point cuz I no longer had time to be scared of them, they became nothing more than obstacles I would run by because that damn time limit is so short and the map rng is always just gonna have me beat the level by luck. The developer should remove that time limit or at least make it long enough to keep you in fear of the monsters and not some stupid time limit. the moment I stopped being scared because I had to rush the levels is when the game became no longer scary or fun.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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