
Dungeon Nightmares II is a first-person psychological horror that takes you through a journey of discovering what nightmares are.The game is inspired by classic roguelike games which include 100% procedural-generated maps and permadeath.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The random generated maps makes the game luck based, especially on the timed levels. You walk miles and miles through hallways hoping to find the room that has the things you need in order to leave the stage. You find the exit, but you haven't found the switch to make the exit work. You have to backtrack through miles of hallway to explore areas you missed. You don't have time on the timed stages to go back and search. If you didn't get lucky enough to find the switch and the other items you needed early, you might as well quit and replay the level because you are not going to have enough time. It gets even more frustrating when the monster shows up. Because there is no options. There is no other hallway or alternative route. You have to backtrack away from the monster because you're in one big long hallway. But you don't have time. You have to go through that monster and risk it killing you, because you don't have time. (Edit.) The Fire on the final level is such unfair bs that I want to sling countless profanities at this developer.
TRULY A CERTIFIED 2015 INTERNET GAME CLASSIC
tes chelou toi la vérité
1. şahıs gözden korku gerilim oyunu , isminden de anlaşılacağı üzere bir zindan da geçiyor karanlık tema o kadar fazla ki kör olmamak elde değil korkutmak için zifiri karanlık karşımıza yaratık beklemek kadar saçma stil görmedim, hızlı yürüme de hemen stamina bitiyor mal gibi ortada kalıyorsunuz sevemedim
Если ты думаешь что будет не страшно, ты очень ошибся! Усиленное сердцебиение, темные подвалы, все что у тебя есть (фотовспышка и одна спичка PS ) не рекомендую гг Это самая страшная, противная игра в которую я играл Меня хватает на 30 минут максимум
Good suspense building and well made jumpscares
Норм игрушка на вечер.
game looks boring and cheap jump scares got it on sell 59 cents
"Dungeon Nightmares II : The Memory" is a very badly made contentless (procgen) "dungeon" game where you wander around a procgen maze made up of different chunks of some office basement with some haunted skeletons and other crap giving you jumpscares. And that's really the first problem of many that we run into here. Why does it say "Dungeon" when there's steam pipes, office chairs, filing cabinets and other modern junk strewn all around? I'm not really sure if "Dungeon Nightmares II : The Memory" is an asset flip. Some elements of this game certainly make it seem like the developer put some effort into assembling some kind of original here. On the other hand, a lot of the game assets don't seem like they were created by the developer, but they haven't credited any asset creators for supplying assets, which might be a case of plagiarism. Case in point, the developer calls this a dungeon crawler but the assets are all mismatched, modern assets... whenever assets are this badly mismatched, it raises questions. There's no evidence, however, so we need to give the benefit of the doubt... regardless, asset flip or not, the quality here is indistinguishable from many asset flip/cash grab scams, and that's a problem in itself. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The game assets are far from bleeding edge, with lowish polygon counts and somewhat low resolution textures, making this look like it's at least 10 years old. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks poor in comparison to more professionally produced games as a result of their decisions. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 16 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Dungeon Nightmares II : The Memory is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product.
惊悚、刺激
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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