
Hunt down monsters to cook and eat them! You’ve been revived in a massive underground complex and you must leave this bizarre facility. Aided by the undead Necro-Chef Simmer, you must stay safe, get fed, find a way to get out
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Big Menu for a Big Stomach
Tools of the Trade
Farm-fresh & Locally-sourced
Something Doesn’t Feel Right...Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.2Kreviews | 97% | — | $2.6M |
| $16.99 | 264ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
普粹,我日你仙人!
很久以前看过别人玩过体验版,当时比较有意思的基础玩法和大量恶搞梗留下了挺深的印象,没想到这几天收到了二代要出的推送赶紧来补一下,但玩完说实话不管是剧情还是玩法都不太满意,虽然玩的下去但是最多给个中评。 首先设置方面竟然每次到主菜单都会重置,这真的是一个20年之后unity引擎能出现的情况吗,二都要出了这个问题还没解决;主线剧情从一章末开始降神的敌人出现开始就没有大的兴致看了,主角的身份像模像样埋那么久到最后感觉也没什么意义,感觉和隔壁TEVI一样虽然是少见的独立游戏全语音但是剧情就是日式rpg,满足了制作人想做番的心愿并提高了售价但是别的地方在同价位完全不够打的;战斗方面从要举盾和瞄准开始手柄就没法玩了,游戏本身常规流程难度不高但是数值膨胀很快,另外评论第一竟然说这地图设计好吗??虽然不是类银但是分叉路优先窄道必是制作书完全没必要走回头路探索的单向横版,跳跳乐也没难度的设计,地图方面甚至不如肉鸽的小骨和死亡细胞。 整体的玩法底层逻辑我觉得挺好的,希望在这之上能更追加点什么,期待二代表现
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese, German, Spanish - Spain, Japanese, Korean, Turkish, Vietnamese
| $16.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《餐瘾地城》——9/10 瑕不掩瑜的优秀之作 《餐瘾地城》是一款内容丰富有趣的横板闯关游戏,全成就流程长度约10小时,在简短的时间里,玩家能体验丰富自由的道具搭配,轻松简单的地图探索,几场有挑战性的boss战,以及十分让人印象深刻的剧情。游戏在有些地方还有些明显的问题,如设置的问题,还有跳跃手感,还有贵,但综合来看无疑是一部精彩的高分之作。 游戏玩法:7/10 从道具系统、战斗系统与地图设计三个方面来看,《餐瘾地城》在流程中绝对不会让玩家感到无聊。 200+的道具与武器涵盖面极广,使不同种类的玩家都能发展出自己喜欢的构筑流派进行战斗,玩家在尝试不同武器特效中也能收获一定趣味。这些道具收集起来也较为轻松,不用靠复杂的跑酷或解密基本都能在地图上获得,使玩家在跑图打怪的途中能更沉浸在当前构筑的体验与对解锁新武器的期待中。 游戏的战斗也并不复杂,很多时候鼠标按死就是全部的攻击手段了,这也导致如果你配出了较好的构筑,那地图上的小怪可能会在你路过时直接被你一脚踢死,所以推荐可以直接尝试最高难度,这样地图上的小怪打起来才有一些肉感。游戏内的几个boss设计是存在一定问题的,在本作中boss战斗会分为交互阶段和机制阶段,在与boss交互一段时间后会强制进入机制阶段,此时boss防御力大幅上升或无法选中,要依靠玩家的躲避与在夹缝中反击才能再次继续boss战,出发点不错,但在设计和数值填充上略显青涩,导致有些boss的机制阶段几乎必掉血,或者干脆要拖很长的时间,导致一部分boss打完会有解脱感。但好处也有,那就是boss的演出效果会相对得到提升,也算是仁者见仁智者见智的设计。 地图设计上本作是很对我胃口的,首先宏观上全程只有一条主线,没有多区域自主探索的设计,一定程度上也与剧情设计有关。比较好的点在于游戏内的岔路口,几乎所有岔路口两条路都有明显的差异设计,能让你看出那条是主路而另一条路是个隐藏道具,这就省去了很多记路的脑力,使玩家能专注于游戏的其它优秀方面。 美术与音乐:7/10 这一部分没什么好说的,在流程过程中美术音乐保持在线,没有让人觉得很出戏的地方,立绘还算不错,十分完整的同时还会偶尔给你搞点抽象,总体而言不错。 剧情:9/10 剧情是该游戏最优秀的部分(此处不涉及剧透),该游戏在有限的时间里以非线性的叙事向玩家描述了一个异常完整的世界。《餐瘾地城》非常清楚该怎么样去讲故事和去构建世界,它非常懂得游戏中铺垫的运用,以至于你能看到每个角色都在随着你或者世界一同变化,而另一方面,无论是怎么样的玩家,在看过一部分剧情后都能较轻松带入这游戏的角色,沉浸感非常不错。游戏整体基调还是偏轻松的,时而诙谐搞笑,时而严肃紧张,在日常中发现的大量的老梗以及部分隐喻,为游戏整体加了不少分。 综合来看《餐瘾地城》是一个各项水平在线又能发展出自己特色的游戏,花上一点时间值得体验一番,但是从性价比上看,其实这款游戏的还是有点偏贵的,入手建议等打折。
操作方面刚开始可能不太习惯,适应之后会觉得手感还是不错的。剧情也很有意思,各种梗接连不断,但是也很有深意。
It's a fun little anime game that was made by a very small team where you cook foods and equip weapons to fight against a whole bunch of stuff to harvest their bodies to cook more food and equip more weapons you'll talk a large cast of characters, all with humorous dialogue along the way. It's fairly linear with a few secrets hidden off the beaten path, and if you enjoyed terraria's combat you'll likely enjoy this one's on a sale. The largest selling points to me though is that the soundtracks are pretty good and for whatever reason they managed to get the person that plays holo in spice and wolf to do a very similar voice for one of the main characters in a separate voice acting DLC. The two asides to those on fence that i would mention: -It definitely lacks a perfect polish in terms of bugs to the point where i mention it here but it was entirely playable in my experience. -It's not a game that i would recommend blindly to everyone that i know, because it's overarching plot is VERY anime and would really only suggest it if you enjoy such things and can lean into it.
遊戲性稍嫌不足, 自己摸索也能很容易找到一套輪椅BD, 然後就不會有更多驅動力搭配其他組合了。 距離破關時的後疫情時代已經過去幾年了, 依然能記得劇情裡的感動和令人會心一笑的梗才是這部小品最大的亮點。
小问题挺多,但不影响游玩,每次进游戏都要改设置,不能保存。手柄菜单栏操作逻辑一坨,最顶层的菜单不能用肩键翻页,没有一直按住方向键的连续推进。动画也有问题,闪避的幻影只有朝右边的,往左闪避也是朝右的幻影。其他整体还可以,地图一本道,挺休闲的,标准下没什么难度,除了弹幕躲一下其无脑他灌也灌死了。
劇情跟人物塑造極神 白爛搞笑的包裝下棋時討論了很多嚴肅的議題,卻又毫不突兀
续作什么时候出
这个世界是残酷的,但我还是想把我的乐趣分享给别人,作为最后小小的抵抗
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Players by region
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