
Dungeon Drafters is a mystery dungeon adventure set in a world where magic is cards, and cards are magic. Explore ancient ruins, loot rare cards and employ clever combos to defeat your foes and build the legendary spell deck that could save the world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a very high quality game aside from some bugs and a specific gripe I have with the final part of the Tower dungeon. In the positive, the card battler element of the game is well thought out and provides a number of interesting playstyles which can be combined across types of cards. Most of my time playing the game was extremely fun, even if I was just trying progress a quest challenge rather than reach the end of the game. That said I need to mention a specific bug I encountered. Partial progress on quests seems to be eliminated if one uses the check point system between floors in dungeons aside from the tower. I have noticed on two occasions that this occurred which wiped out a nice chunk of progress on a hard quest which I didn't appreciate having to redo. This checkpoint system also clears prior buffs obtained in the dungeon, like the one that lets you see the whole floor. As for my negative with the Tower, while it becomes appropriately more difficult, the deeper you get in it the longer the fights get. As such I'm starting to wonder if I'm going to finish this game because I'm not sure I want to spend an hour to 2 hours trying to get to the end boss again only to fail near the end and get nothing for it. That said, the amount of fun I've gotten out of this game well exceeds what I paid for it. As such I recommend it, even at full price.
This Game is Absolutely incredible A MUST HAVE I LOVE THIS GAME SO MUCH I WANT MORE I 100% this game it is sooooo good from the playstyles of the different classes to the soundtrack to the graphics and the strategy it is soooo much fun PLEASE BUY THIS GAME
Pretty grindy and tedious. There are some good ideas here, nice card design, and good art and music, but man is it a slog. The worst part is the limited movement and turn economy. Everything feels like it's designed to wear you down. Enemies teleport away while not doing damage, your cards don't do much damage, and you're constantly trying to get into position to DO ANYTHING. It plays like one of those games where the design was cobbled together on paper and then the devs either did very little playtesting, or decided to stick with frustrating design instead of making the game a smoother experience. The economy is also weirdly broken and restricted at the same time. You can get huge amounts of money and resources, but have not much worth spending on. You can pick from six different playable characters, but you're really picking aesthetics since 2 runs after start you can pretty much change your deck to whatever you want. The city is a huge sprawling area that's obnoxious to move through since you have to hop-step across each agonizing tile (even holding shift to move faster, which also makes the ENTIRE GAME move faster). Many dungeon floors have puzzle tiles, and cards have limited space, meaning figuring out what cards or tiles do is an exercise in trial by failure. All-in-all a cute game marred by tiny gameplay issues that more modern card battlers don't have.
Fantastic Cardgame Dungeoncrawler.
This game is really fun, and it works well on Steam Deck and Linux in general
还不错
Why tf do roguelikes always take away literally everything you have after the tutorial run? It ♥♥♥♥♥♥♥ sucks to have to do all the BS you spent the last 30 minutes doing just to get nowhere. Info regarding the enemy's intent is also completely unacceptable. Instead of telling players what enemies will do in their next turn like normal roguelikes, the devs decided to convey that information through a bunch of keywords that don't tell you anything. Suppose you have 4 HP. A boss can have 2 consecutive attacks that deal 3 dmg each, so you think you can tank 1. The problem is that since the warning areas for these attacks overlap, you are ♥♥♥♥ out of luck if you want to pick and choose which attack to tank.
fun deck building but bad boss designs that ruined the rest of the game
幸幸苦苦打了一下午,死亡零收益,吃屎体验拉满。拜拜
怪物設計很爛 每回合不攻擊就匿蹤 如果只有指定牌就是先挨揍才現行 有的怪只有瞬移→攻擊→瞬移 打得有夠拖又疲勞
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, Portuguese - Brazil, Japanese, French, German, Korean, Simplified Chinese, Traditional Chinese, Russian, Spanish - Latin America
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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