
Deck of Ashes is an adventure game with tactical card combat. One character at a time, lead the cast of antiheroes on a quest for redemption. Explore the cursed fantasy world and hunt down powerful cards. Forge a unique Battle Deck, and crush your foes! Can you rid the world of the Ash Curse?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Simplified Chinese, Japanese, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Копался в библиотеке на предмет поиска временного декбилдера, пока не выйдет релиз Breachway и некоторых других игр в раннем доступе и наткнулся на эту. Вспомнил, что играл в нее еще в демку и тогда игра в общем-то понравилась. Подумал - вот оно, сейчас зарублюсь! Но к сожалению, эта игра, как оказалось, принадлежит к категории STS похожих рогаликов. Т.е к тем, где велик рандом, а билды собираются щепетильно и душно, и что-то толковое либо получается к концу третьего акта, либо не получается и ты сливаешь забег. Вот тут прям сразу пахнуло этой духотой. Тут сразу тебе дают калечную колоду, которую видно, что нужно исправлять, каждый бой нельзя обойтись без урона по персу, такая тут механика, плюс этот долбанный пепел, когда карты сгорают и их нужно восстанавливать (там тоже есть несколько механик, все душные, имхо) поэтому после боя тут же идет отдых. Это ппц как муторно и замедляет темп игры. И в то же время, здесь прекрасный визуал, эстетика и стиль. Очень крутая русская локализация! Ставлю игре плюс, т.к возможно это лично моя проблема с ДБ-паззлами (мне и STS несильно зашел, хоть и отыграл там немало, думал зацепит)) Пробуйте, может это ваше, а я пойду дальше искать что-то бодрое и веселое в карточных рогаликах.
I'm glad I only spent $4.50AUD on this game. It's meh at best, perhaps if it had more polish it might be better, but a lot of the UI feels really rough. There are 3 bosses then a final boss and the strategies to beat it (and even get to it) feel super grindy. But after completing 1 run in 13 hours I'm not really interested to go back and do it again.
[h1][b]6/10[/b][/h1] Odd game design decisions drag down the fantastic art, but it's still decent overall. It's like a smaller, lighter version of Gordian Quest. Though I probably won't play it more than 10 hours or so because the design choices make combat feel awkward. [h2]Pros:[/h2] - Characters are quite likeable. Just blows my mind that this inexpensive indie game can have far more interesting characters vs $70-100 Outer Worlds 2 that I recently tried. Shame on you, Obsidian/Microsoft - Voice acting, music, and sound design are surprisingly good for being an indie - *Love* the art. It's got a very original vibe to it, and it's great at communicating emotions & abstract ideas. Probably the best thing about the game for me - Card art is pretty good too. Many of these games have very same-y looking cards that aren't instantly recognizable, but that's not the case here - Boss fights are pretty epic feeling [h2]Mehs:[/h2] - In the campaign, you don't really go anywhere. You just move around your camp over and over gathering stuff... and eventually the boss attacks you - Though turns can go quickly in combat, trash fights take way too many turns even on easiest difficulty - Characters are good, but there could be more than 4 [h2]Cons:[/h2] - You temporarily consume cards when using them in battle, and have to constantly renew them to use again. Terrible system that makes more work for the player for no reason, and leads to counterintuitive play (ie deliberately avoiding renewing weaker cards) - Starting summon for Jester is weird. It loses 33% of its health every time it attacks - Card text & backgrounds are inconsistent in color and size. Often it becomes very difficult to read due to size and/or lack of contrast from background - Not enough contrast between characters and backgrounds in combat. Backgrounds are a little too busy, which distracts from the fantastic character art
Doesn't work with controller. (I wish I had read the discussions beforehand. I tried it with two different controllers, and it'll just get stuck on a random 'confirm' choice. I can't even finish the tutorial, and I've tried twice. Too bad. Looks cool.)
Game sometimes crashes mid game, infinite loading (especially on 2nd chapter)
画风太丑,玩法也不怎么好玩,地图探索没意思,打牌机制有点新意但是实际玩起来变化很少。
Я редко оформляю возвраты средств. Но это именно тот редкий случай, где буду делать рефанд. Игра забагованная и сырая. Уже на этапе обучения я хотел в настройках выбрать стандартную опцию для карточного рогалика, а именно — ровное расположение карт по горизонтали, а не полукруг, где текст написан боком и уходит за экран. Но этого в настройках не оказалось. Ладно думаю буду играть с неудобствами, но теперь у меня меню главного экрана наложилось прямо на врагов во время боя! Кнопку завершить ход нажать было нельзя, пришлось выходить через Alt + F4. Вторая попытка забега продемонстрировала жуткие тормозные анимации, которые делают игру просто неприятной. Меня хватило на 25 минут. Это ужас, а не карточный рогалик. Только за русскую озвучку могу спасибо сказать
O jogo é bom, bem divertido e um estilo visual bonito. Uma pena não ter tradução para Português, melhoraria bastante a experiência e o gameplay.
The game literally does not work, my mouse cursor won't show up on screen. Unplayable.
Its just not for me. Its tedious. You have few cards and have to pay 15/100 HP to reshuffle every time. After every turn, the game asks you, if you want to keep the cards in your hand. All this eats time and Its just so slow. Also the game is hard in the wrong way. Even on a normal run, i ran into enemies I couldn`t beat from the start, because I had no real way to upgrade my deck at that point, had now way to block the enemy attacks and mathematicly had to shuffle my deck at least 2 times to even hit their health number. I guess I just could "get gud", bit this game doesn`t really make me want to do that. Not, when there are so many competitors, who do it much better/ more enjoyable.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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