
Blending rogue-like dungeon exploration with item crafting, Alchemic Dungeons DX is a game of endless variety!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
[h1]Recommended, but with some caveats[/h1] [b]Alchemic Dungeons DX[/b] is a roguelike developed by [b]Q-Cumber Factory[/b] ([url=https://store.steampowered.com/app/552610/Ninja_Smasher/]Ninja Smasher[/url], [url=https://store.steampowered.com/app/783720/Ninja_Striker/]Ninja Striker[/url]) and heavily inspired by the [url=https://en.wikipedia.org/wiki/Mystery_Dungeon]Mistery Dungeon series[/url] – It was originally released on Nintendo 3DS in 2014, and this is a revamped version, which is also [url=https://www.nintendo.com/games/detail/alchemic-dungeons-dx-switch]available on Nintendo Switch[/url]. While it’s great to see another title inspired by Mystery Dungeon on PC (which is a rare thing), Alchemic Dungeons DX leaves a bit to be desired when it comes to challenge, in comparison with other roguelikes. If you’re looking for a casual and more laid-back dungeon crawler, this game got you covered, but if you want a difficult challenge to overcome, you may be disappointed. [h1]What sets Alchemic Dungeons DX apart[/h1] The best feature of this game is how it is played: the gameplay is heavily focused on crafting your own armors, weapons, potions, etc, instead of finding the best loot. Yes, you can find some extremely rare loot here and there, but you can’t rely on them if you want to beat a level. Gladly, there are recipes for everything you can craft (some unlocked by default and other unlocks as you progress), so no need to memorize the dozens of combinations possible. As you might have thought, there’s a lot of management to do, so keep that in mind. [h1]Levels structure[/h1] Each level is composed by several dungeon floors, and the [i]‘Level 0’[/i] is a tutorial. The first actual level can be easily beaten – and so are the first three levels in fact – that means that it takes about three to four hours for the game to start to get challenging (on [i]‘Level 4’[/i]), and even when it gets harder, is far from the same difficulty seen on games like Tales of Maj’Eyal, ADOM, Nethack, etc. [h1]Controls[/h1] While Alchemic Dungeons DX is clearly made for the casual crowd, I don’t get it why it doesn’t support mouse. You can play it with a controller or a keyboard just fine though, and almost every key is rebindable (you can’t rebind only the left and right controls for the crafting inventory). While the keyboard control scheme is a bit clunky, you can perform every action with just a few key presses, which is nice. [h1]Classes and replay value[/h1] There are eight classes to choose: Fighter, Hunter, Dawrf, Witch, Valkyrie, Ninja, Kunoichi, Elf. Each one plays very differently, which is something I appreciate. But still, the Steam version doesn’t have achievements, so there are fewer incentives to beat the game with each class, for instance. I also think that the replay value may not be so great in the end, since the procedural generation here is very basic and every generated dungeon feels too familiar and “safe” (there are no surprises on each run). [h1]Conclusion[/h1] Alchemic Dungeons DX is a fun little casual game, and I can recommend it only if you’re looking for a more laid-back dungeon crawler – no hardcore stuff here. The lack of achievements and the barely functional Steam Overlay support (you can only see your notifications, but can’t [i]‘Shift + Tab’[/i] or take screenshots) devalues this game. On the other hand, I think Alchemic Dungeons DX can be a great purchase if you own a Nintendo Switch – this is a relaxing title after all, perfect for mobile platforms like the Switch. If you don’t own one and want to get it on Steam, be aware of these issues I’ve described and get it while on sale. [b]Pros:[/b] * Relaxing and laid-back gameplay * The crafting system is very well done * You can save and exit anytime * A lot of classes to choose * It’s one of the very few games inspired by Mystery Dungeon on PC [b]Cons:[/b] * It takes a while to get challenging. Steamrolling everything in the beginning isn't great * Procedural Generation is very basic, making all runs feels the same * Lack of achievements gives little reason to beat the game with each class * Barely functional Steam Overlay compatibility
アイテムを拾って入れ物に入れ、必要な時に使う この常識を打ち破ったゲーム この従来の仕様に飽き飽きしていたので非常に楽しめた ただバグが少なからずあり、それは修正してほしい 特にかえんのませきが自分にも被害が出る事があるのは致命的(稀ではあるが) それと追加の99階ダンジョンはもう少し工夫してほしかった ランダムで分布が変わるのは新しくて楽しめたが、深層に行っても敵が強くなるだけなので50階ぐらいで飽きる 良いジャンルなのでフルプライスでより作りこまれたこのシリーズで遊んでみたい 制作者には頑張ってほしい
This game is simple elegance. Essentially a very streamlined take on something like the original Shiren Mystery Dungeon games but now with a deep yet still fairly simple crafting system. In this game it is a lot less about finding some super rare sword, but finding all of the raw materials so you can make it yourself.
I played many many hours on Nintendo 3DS classic version. This "deluxe versions" has more content. It's really good relaxing game. If you like retro, crafting and dungeons, you must buy. ^^
Criminally underrated game. While it looks simple and generic and starts very easy, the final 3 dungeons offer a good challenge. While it seems like a relatively generic roguelike, the crafting system does add a lot of depth to resource management, and while it looks simplistic it will keep you on your toes. I also think the UI is reallly good and easy to sue when you get used to it . It also has a lot of distinct classes (8 initially with a secret one to)
元はワンコインアプリだった奴の調整・アップグレード版 ローグライクにクラフト要素を入れたのは素晴らしいアイデアだが、 元ワンコインアプリ故の簡素で大雑把なゲーム設計がそのままになっており、 やり込んでいく程不満や物足りなさが見えてしまうのが残念。 例:キャラ性能の格差、乱数の偏り、クラフトレシピが最低限しかないため攻略パターンが限られる等。 とはいえ、普通にクリアするまでならそこまで粗は見えてこないと思うので、値段を考慮すれば十二分な出来ではある。 繰り返しになるがローグライク+クラフト要素ってのは本当に素晴らしいアイデアなので、 開発元様にはもっとちゃんとコストをかけてしっかり作り込んだ次回作の制作を是非ともお願いしたい所。
Last week I bought the original Alchemic Dungeons on 3DS. Then just yesterday I found out this came out and bought it immediately. It is challenging and fair. Every time I died it was because I screwed up and didn't use the right tactic. I love this game and I plan on playing it many many hours.
テンポとバランスの悪さに早々ギブってしまいました。 シレンみたいな手触りを期待している人には向かないと思います。 クラフト+エンチャントというシステム自体は良いのですが、最序盤から無制限にできるエンチャントの効果があまりに強すぎて非常に不格好なバランスになっています。 1Fで弟印付けられたり回避率+20%できるのがどんなゲームバランスを生み出すかは想像に難くないでしょう。 レベルアップの遅さと敵の強化スピードの速さが非常に対照的で、そこの隙間を埋めるために強いエンチャントでゴリ押しする難易度設定という印象でした。 また、素材を得るためにオブジェクトを毎回数ターン殴ったりクラフトする度にメニューが閉じられるのもローグライクのテンポ感を阻害しています。(ダッシュも微妙に性能が悪い) もう少しその辺り練り込まれていれば良いバランスになったのではないでしょうか。惜しいゲームに感じました。
Two best thing about this game is how it flawlessly integrated crafting system as a core idea of the game, and it force you to utilize every item you found effectively. You must understand and utilize all of the items you found!, or you won't beat the game. With 8(9) classes, the replay values are really high too. This is a good game, I enjoy it very much :)
good gam
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