
Dungeon Drafters is a mystery dungeon adventure set in a world where magic is cards, and cards are magic. Explore ancient ruins, loot rare cards and employ clever combos to defeat your foes and build the legendary spell deck that could save the world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jogo excelente!
非常好玩,美术非常棒音乐也好听,不知道为啥就是没热度,牌库资源有限这一点是我最喜欢的,见招拆招的感觉太爽了
It's really good. Probably should be a lot more popular than it is. There's tons of deck building and tactical variety and the dungeon crawling/combat is fun. There's a lot of little extras as well that keep things fun.
I'm slightly confused why the game is only sitting at 76% positive atm. It's a good looking dungeon-crawling deckbuilder. Enemies are distinct, different dungeons have their own gimmicks, and there are so many cards to discover. Coupled with different runes and trinkets, the archetypes offered distinct playstyles. Add to that minigames such as challenging puzzle to solve in the town. Overall a lot to do, lots of card packs to collect from dungeons to build your own deck and get stronger so you can tackle the bosses. I had a lot of fun.
One of the few games I'd bother to leave a review for as it has a surprisingly low rating in this world of Steam 97% recommended ♥♥♥♥♥♥♥. It's a good game. Great art, really fun game design, fun deck-building with no boring emphasis on making the colours all perfectly balanced (some are better then others, and that's fun), bosses are perfectly fine too. The puzzle and challenge area is classic and well thought out. Losing all your stuff from dying is clearly part of the risk/reward and is balanced fine, I never felt cheated. There's one or two enemies that I think are poorly thought out (Ogres) but nothing awful. There's some bad too. Characters are impressively uninvolved like MMO quest givers that just sit there for 20 years. The plot is boring and unimportant. Quests are the single worst part of the game, all being challenges for a dungeon with no rhyme or reason designed to waste and extend game time. I played in 2025 and didn't notice any gamebreaking bugs and even tried to replicate some like leaving and re-entering a boss arena. They were likely there early on as other reviews from 2023 mention, but they seem to have been resolved by the current release. All in all, it's a really fun game marred only by not having a worthwhile plot, characters or story/quest progression. Look at it like an early console game without these things and it's actually a gem.
top !
非常可惜的游戏。 色彩明媚的美术、恰到好处的火山和荒漠副本的bgm、丰富的职业和卡组组合,明明有这么多对人胃口的元素,可玩性却随游玩时间指数级下降。 制作组可否考虑一下数值平衡和游戏关卡的重新调整?前期卡组贫弱游戏过程冗杂,后期卡组过强又非常无聊。抄一下杀戮尖塔多好啊,那么多有趣的饰品和卡牌效果,要是做成尖塔那样的随机选牌我都不敢相信有多上头,让玩家可以自定义牌组而又没有做好合理的关卡和数值平衡真的太可惜了。
I can't express enough, how satisfying this game is. The devs managed to fuse the good parts about playing a dungeon crawler rogue-lite, with magic the gathering in such an unique and fun way, that I always come back to play this game. So far I never actually got to the final boss, but that's because I'm OBSESSED with gathering all cards (don't even get me started on the geniallity behind the draft mechanic). Give the game a try, You will want to try every card, then you're gonna want to try diferent archetypes together, and at some point, you will achieve infinity, and then the game get you for good. I just got back to play, and I found a combo of infinite summons, that turns to treasure chests when the battle is finished. This game deserve every second of your time, and is worth every penny. 10/10!!! ALSO: I'm so proud that Manalith studios are from my country Brazil, I'm really happy to be at the same country as you guys, hope to see some amazing games coming in the future!!!
I didn't like it at first but once I found an archetype I liked and started beating bosses I came around and am really enjoying it.
Dungeon Drafters is a game that combines the grid-based character movement of an SRPG with deckbuilding and card battling. Characters may be customized with an equippable item called a Curio and slotted tablets called Runes. Cards are categorized into separate colors, and your Runes determine which cards you can put into your deck. Cards with more powerful effects generally require more Runes dedicated to their specific color. For example, a card that shoots a fireball may require 1 red Rune, and a card that shoots multiple fireballs side-by-side may require 2 or 3 red Runes. I think Dungeon Drafters does a good job of making sure that each of the card colors has a distinct identity with little overlap. Red cards are good at inflicting direct damage. Blue cards excel at summoning helpers and manipulating the enemy side. Green cards allow you to move across the battlefield while drawing through your deck. Yellow cards offer great defense and indirect damage. And purple cards offer powerful effects with significant downsides to maneuver around. This makes sure that decks built using different colors really do have distinct styles of play and strategies to employ. The Rune system also rewards decks built with a single color by letting them use remaining Rune slots to confer bonuses or status immunities. I also appreciate the enemy variety in this game. Every enemy has distinct abilities and patterns that an observant player may use to plan their turns. Enemies even have varying degrees of "intelligence" when it comes to moving around the battlefield. For example, slimes will walk right into a lava tile placed by the player, but goblin soldiers will avoid walking directly into such an obvious trap. Chakram throwers will line up their shots and arc over walls, but ogres will throw objects and inflict splash damage even to their own allies (and sometimes miss the player entirely). It is clear that a lot of thought went into designing the behaviors of the enemies in this game. Dungeon Drafters is solid, but I have a few complaints. Navigating town to find shopkeeps and quest-givers is annoying because the in-town movement uses the same grid-based steps as dungeon floors, and you have to unlock fast-travel destinations through a side quest (I actually beat the final boss and never unlocked fast traveling). Most Curios are unlocked by sending an NPC to find one while you run through a dungeon, and which Curio you unlock is determined mostly by random chance. This makes collecting Curios a process that is slow and mostly out of your control. When looking up cards during deckbuilding, there are filters for almost every effect or keyword, so it makes the keywords that are missing from the filters (such as the "Grit" trigger effect) feel like very odd omissions, especially when activating those effects, such as the aforementioned "Grit", are part of questlines. Still, Dungeon Drafters a fun and well made. If you like card battling games or grid-based, turn-based battle systems, at least download the demo. You may find your experience very enjoyable.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, Portuguese - Brazil, Japanese, French, German, Korean, Simplified Chinese, Traditional Chinese, Russian, Spanish - Latin America
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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