
In this real-time grand strategy game, command armies, build cities, and manage a dynamic economy. Establish automated supply routes within your territory to streamline production. Fortify your defenses and brace for intense battles. Can you lead your empire to dominance?
Modeled estimate, not a reported figure. How we estimate →
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About
DSS is a real-time grand strategy game with city-building and resource management.
Experience a groundbreaking game with limitless armies, endless cities, and unparalleled resource simulation. Built to redefine wargames and push the boundaries of scale and depth.
City Building: Construct and develop your cities to support your war efforts.
Defenses: Turtle up with fortifications and guard posts.
Resource Management: Establish production chains using logistics networks to ensure an efficient economy.
Upgrades: Research science, unlock tech trees, and gain experience.
Automate: Set up your medieval industry to keep running while you’re off conquering new lands.
Army Tactics: Command your forces across the map while keeping them well-supplied and fed.
Modular Military Units: Create soldiers by combining items and specializations.
Diplomacy: Coerce others into joining your cause.
Flexible Game Modes: From intense boss battles to peaceful, creative building.
Dynamic Difficulty: Most systems run by themselves — you choose what to focus on or leave alone.
Massive Scale: Hundreds of thousands of soldiers and workers are simulated in real time.
Creation Tools: Design maps, flags, characters, and voxel models.
Battle Lab: Form armies and pit them against each other.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Russian, Simplified Chinese, Spanish - Spain, Turkish, French, Portuguese - Brazil, Italian, Korean, Polish +1 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Das Spiel macht Spaß, die Grafik könnte etwas besser sein, aber sonst cool!!
This game is pretty insane, dont let the blocky appearance fool u, even if u arent a fan of that, I think the complexicity of this game will get you hooked. Ended up volunteering to beta test for this game, and we currently working on normal multiplayer and its I'm really shaping up to be something amazing. The single player mode in this game is stable and its pretty cool. I had been waiting for something like this in the strat genre for some years now. Thanks for this gem Fabian!
really wanted to like it but it lagged horribly on my brand new system which is very unfortunate
the controls are a bit bad after the tutorial. When you do the demo you kinda expect it to get better, but you find out you can't really zoom out far and rotate the map to actually see what you want to. The menus open up in the parts that you need to see. You can see it in the games screenshots. Totally opaque menus covering the only corner of the map of that angle you get ever.
Świetna gierka, uzależniająca wręcz. Dev na bieżąco czyta opinie graczy i reporty o bugach, rozwija swój projekt - to ma duży potencjał serio 👍
Great concept for a strategy game and the city building is very fun. Gud Game
An absolute peak of a game for grand strategy and RTS enjoyers alongside being a fun city builder. I feel a little confused at times about what the game wants to really be, but overall 9/10 if the content continues and some lite touch-ups are going to happen such as: - Automatization, it's very wonky and I feel it could be improved in more areas such as maybe giving your armies to a general or maybe improving what to automate more thorough instead of "transport x or y and nothing else" - UI, never would I think that I'd miss a Paradox UI in my life. Whilst this is not as bad as some games, it does have alot to be desired. If it could be thinned out or maybe have a few tooltips explaining a few things, it would honestly be such a ease of mind - Dynamic AI, whilst I can see the empires around the map have preset mentalities like fanatic purifier, federation builder and isolationist alongside the 'fallen empires', I feel like there's a partial lack of interaction between player and others beyond "friend or war" - 'Currency Balancing', I'd say that diplomacy points and gold are somehow both overrated and underrated depending on your playstyle where you could be dependent on them if you really must while at the same time you don't have to and just let them be whilst you have your fantasies of being the next 'Alexander The Great' or Julius Caesar. - 'Faction' Customization, whilst I can hear the 'but you can customize how your stuff looks like!' I find the editor confusing and I don't fully mean that as much as I mean more flavour stuff. You will find a breathtaking ammount of customization for unit creation from rides, armors, weapons, shields and if you want your regiment to be made out of 'nobels' or peasantry. But I feel like the grand immerisive stuff is lacking a tad bit. Maybe if there would be a small text bubble "The vikings of the north have sought our great empire's wealth and wish to plunder it!" To say that beyond anything, I wouldn't recommend this game and write the list of 'problems' I've noticed if I didn't want this game to flourish and continue on to improve, and to say that if this is all the niche problems the game has, then it's fine, great even. The game has so many good layers, details and mechanics for it's buck that I'd say it's almost worth it at full price. I will say that the demo caught my attention, but I will warn anyone that once they buy the game they will be overwhelmed. The tutorial will help you out a little, but I feel it was both too fast and too slow. Just get a few short matches through and once you're ready go for the long haul of doing a mega-campaign. As I said before, solid 9/10 if the updates continue and my problems above are solved somewhat.
For a one man job very good, clearly a passion project.
macht schon laune steige nur noch nicht so wirklich durch was den bau der städte angeht wenn man es selbst macht und es nicht automatisiert laufen lässt ^^
For a "war game" its mechanics are absurd. defending units will embark on the water to defend against an attack coming from the water. Armies move randomly as individual units and not the army they belong to. meaning when you move an army its RNG as to what troops will arrive at that point and when, if they do at all, sometimes the game just decides that you didnt actually want to move those troops and will cancel move orders. Hostile enemies can essentially bypass defenses and overtake a city without defeating all of the troops, cant actually position regular armies inside the city and the way the game simulates how things play out you can have your entire army rush forward(while clicking (repeatedly) for them to stay in the same spot, move orders are ignored completely when engaged), watch the enemy pass by and then turn and fight your old city, because the ai took it while your troops were walking by the attacking army. The Ai "players" are buggy as well. randomly march thru multiple other territories to attack one thats 7 or 8 territories away? why, not a clue. fighting wars just becomes messy. thought you took over all of their territory, nope thanks the previously mentioned AI they probably have a territory on the other side of the map. so you can just stay at war indefinitely, make peace? lol no, the AI will just redeclare war on you shortly after making peace. NOT A TRUCE, actual peace. doesnt matter. but it does when you realize cities wont grow if youre at war....... I can get past the blocky graphics and essentially very very outdated GUI system, but war simulators for a very long time have had the ability to show units and move them in cohesion. not this game.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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