
In this real-time grand strategy game, command armies, build cities, and manage a dynamic economy. Establish automated supply routes within your territory to streamline production. Fortify your defenses and brace for intense battles. Can you lead your empire to dominance?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DSS is a real-time grand strategy game with city-building and resource management.
Experience a groundbreaking game with limitless armies, endless cities, and unparalleled resource simulation. Built to redefine wargames and push the boundaries of scale and depth.
Construct and develop your cities to support your war efforts.
Workers will automatically complete tasks in order of priority.
Send settlers to found new cities.
Soldiers can be any combination of animals, weapons and equipment.
Players can drop in or out at any time.
Share resources with each other.
64-player online or 4-player split-screen.
Customizable per-player difficulty and casual/advanced controls—great for teaming up with younger players or beginners.
Defenses: Turtle up with fortifications and guard posts.
Resource Management: Establish production chains using logistics networks to ensure an efficient economy.
Upgrades: Research science, unlock tech trees, and gain experience.
Automation: Set up your medieval industry to keep running while you’re off conquering new lands.
Army Tactics: Command your forces across the map while keeping them well-supplied and fed.
Modular Military Units: Create soldiers by combining items and specializations.
Diplomacy: Coerce others into joining your cause.
Flexible Game Modes: From intense boss battles to peaceful, creative building.
Dynamic Difficulty: Most systems run by themselves — you choose what to focus on or leave alone.
Massive Scale: Hundreds of thousands of soldiers and workers are simulated in real time.
Map Generator: Each game offers new tactical situations.
Creation Tools: Design maps, flags, characters, and voxel models.
Battle Lab: Form armies and pit them against each other.

Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tragiczne UI dalej nic nie zrobione aby było czytelne, sam pomysł i gameplay super ale nieczytelność UI potęguje skomplikowanie gry i się realnie człowiek frustruje a nie czerpie radość, pomysłem, mechanikami, gameplayem pozytywna gierka zdecydowanie ale UI to jakaś paranoja, wrócę do tego na bank jak zobacze patchnotes o UI overhaul. Ogołnie polecam bo serio fajna giera ale trzeba mieć na uwadze to zjebane UI
游戏现在框架到了可以玩了,还有多人联机夯爆了,就是AI和自动建造不够好,可以让玩家把自己开荒方式来套到AI上增加玩家的难度。 The game’s core framework is ready for play, and multiplayer works incredibly well. That said, the AI and auto-build mechanics need further polish. One idea: allow players to assign their own early settlement expansion playstyles to AI opponents to increase gameplay difficulty.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Russian, Simplified Chinese, Spanish - Spain, Turkish, French, Portuguese - Brazil, Italian, Korean, Polish +1 more
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game COULD be THE strategy game everyone is dreaming and wetting their pants for. However, i would say that this game is not really ready. Replayability is decent, but there's not much to do really. But, it is a new game and it needs some time. Although that is the case, it is still pretty fun to play. My humble advice to the devs would be to let the modders do their thing. The scale of this game is unbelievably huge. Just imagine if a modder were to create a mediaval Eurasian map with all the kingdoms and cities of that time. This is the perfect game for that kind of a mod. And i KNOW that there is some modder out there that could do that in a heartbeat if workshop were to be a thing. To sum it up; I believe very strongly that this game could be the biggest strategy game to ever exist IF treated that way. And i think the devs should open the workshop (idk how that process goes) and let the modders do their thing. I have such high hopes for this game and i wish nothing but good for it.
Game does something Creative assembly couldn't do with a much bigger team, city management+total war combat. With a massive map that has multiple AI simulated and fighting each other with massive armies at the same time. Truely amazing what can be achieved with multiple cpu cores these days. The UI needs some learning and there are a lot of things that can be optimized in it, but at every step of the way I see features that try to automate and optimize the micro management so you can eventually focus on the macro. Which not a lot of games have ever achieved. The dev updates the game regularly and listens to feedback, for the current price the game is already worth it. Have patience with the UI and you'll be rewarded with a game unlike any other.
the guys complaining about the economy and work priorities have either not updated their reviews or haven't spent enough time to learn it. if you've ever dealt with rimworld's work priorities it works essentially the same. it's mildly annoying to find out you're not producing a good you thought you were or you're negative on a resource you need, but ultimately it's something you can fix. for the current state of the game, i think $18 is well worth the price. it's a mix of colony-sim and RTS that starts evolving into a grand strategy later in the game. the automation kinda sucks unless you have a large enough city, but it's not particularly difficult to build a bunch of orchards and worker housing to get your cities up to the point of automation.
Very fun game
複雜有趣 but能不能給地形做精細的自定義 只有自然生成地形很不夠阿(
For a one man job very good, clearly a passion project.
macht schon laune steige nur noch nicht so wirklich durch was den bau der städte angeht wenn man es selbst macht und es nicht automatisiert laufen lässt ^^
On the more complex side of things when it comes to managing your city but the sćale of the combat, number of units and the map is really cool
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 102 | 93% | Free | |
| $7.6M | 4.8K | 81% | $34.99 | |
| $5.7M | 9.7K | 90% | $19.99 | |
| $1.7K | 7 | 100% | $7.99 | |
| $1.5K | 3 | 100% | $12.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $140K | 1.6K | 87% | $4.99 | |
| $139.9K | 371 | 80% | $11.99 | |
| $140.1K | 738 | 89% | $7.99 | |
| $140.1K | 506 | 87% | $9.99 | |
| $139.9K | 1.1K | 88% | $4.99 | |
| $139.9K | 442 | 75% | $14.99 |