
Drova is an Action-RPG that marries the dark grim tones of its genre with the mysticism of Celtic mythology. Encounter a society where ancient restless spirits and divided factions battle for dominance. Uncover forgotten abilities and unravel the secrets of a past shrouded in mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 4.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Drova - Forsaken Kin" is a pixel art Action-RPG inspired by the grim dark classics of the genre and the mystical allure of Celtic mythology. Dive into a handcrafted open world where your choices and actions shape the environment. A society has discovered the power of a dead empire: to capture the spirits that govern nature and rule over them instead. However, the anger of the remaining spirits divided them. Where will you stand?

Forge your own path around dangerous landscapes, fulfill tasks, trade, gather and craft equipment. You start with nothing and as a nobody. Study your environment, and use the surrounding clues to reveal mysteries and grow stronger. Only your flow of battle stands between you and certain death.
Join one of two factions, each with their own values and in pursuit of their own goals. Your choice will be relevant for the rest of the game and impact the entire story. Everything comes with a price. Meet teachers and learn numerous abilities, but expect foes and betrayals too.

Explore nature and seal the power of spirits that rule it. Learn how to use them in your favor, but be prepared to battle their channeled anger in the world surrounding you.
Free navigation in a dynamic hand crafted open world
Flow based combat system with different combos and weapons
Tailored story based on your actions and dialogues
Join one of two factions to survive in this world
Learn and master various abilities to create your own playstyle
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.8Kreviews | 94% | — | $5.7M |
| $24.99 | 815ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think its cool but personally I don't think its for me.... maybe I'm too old for these genres anymore but it just felt like a slog fest. I explored several areas, free roamed a bit, got into combat with doods way harder than my level but it just didn't grab me like I expected it too. Still a thumbs up though because the art direction, pixel show and the brutal difficulty are very cool. its just not for me unfortunately
재밌음. 즐길 컨텐츠 많음. 그런데 1막에서 서브퀘 어느정도 하다보면 2,3,4막이 너무 빨리지나가는 느낌? 진영선택 이후부터 진행이 너무 빨리되서 당황스러움.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, Polish*languages with full audio support
| $24.99 |
| 315ratings |
| 94% |
| — |
| not modelled |
| $16.74−33% | 293ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A really good indie RPG, reminiscent of underrated classics but with its own unique presentation. If I had to describe it in the simplest terms, it felt to me like if you took the pixel-art visuals of classic computer games of the late '80's/eary '90's and used them for a game whose gameplay mechanics make it feel kind of like a classic Elder Scrolls game, where you're free to do whatever you want however you want and the only limits are whether you're strong enough to survive. There's factions to join, sidequests to do, NPC's to meet, items to craft and weapons/skills to master by learning from specific NPC's who are adept at them.
This game isn't for the faint of heart. interesting combat, fun world, love the rpg aspect, and I love how it doesn't hold your hand. However this game's early game is ridiculous. After the starting area, you don't find any gear that could help make the now harder enemies any more digestible. It sucks, I really wanted to like this game. Shame
Drova bietet viel mehr als ich auf den ersten Blick erwartet habe. Ich bin jetzt bei ca. 30 Stunden und noch nicht fertig. Es ist düster, es ist anspruchsvoll, es ist kein Kindergeburtstag. Hier hatte ich recht schnell wieder Gothic Feeling. Am Anfang kriegt man einfach nur auf die Mütze und muss die ersten Level sehr vorsichtig sein. Der erste Akt zieht sich wenn man erstmal alle verfügbaren Quests machen und erkunden will. Lohnt sich aber. Der Spannungsbogen der Story springt ab Akt 2 stark an, die Akte sind dann auch insgesamt kürzer und gradliniger, gleichzeitig belohnen sie auch mehr. War mehrere Male positiv von dem Spiel überrascht. z. B. von der Größe der Welt, der Brutalität von manchen Story Ereignissen und auch dass sich die Welt über die Akte teilweise verändert. An manchen Stellen musste ich auch echt lachen, da sind echt ein paar originale Charaktere dabei..
It's like a pixel styled Gothic 1 ! IT'S SO GOOOD!
I guess I should have played the demo first, but it really seemed like something I would enjoy. On the surface, I liked the challenging combat, an rpg world with factions, learning abilities from particular people, the pixelated look... ... but I found it to be very disappointing at the outset. It wasn't good enough for me to feel like committing to it past the refund window. The combat and mechanics are OK. It felt alright to play. Having separate actions for sheathed vs drawn weapons was a little annoying. I didn't like the inventory management. Crafting was OK (I made some food and some throwing knives I didn't use). I kept getting the feeling like the world would be full of challenging foes, but I didn't encounter them with my playtime. Axe twice, dodge back, axe twice... it was pretty straight forward. You could eat and sleep, but there weren't survival mechanics. You could seemingly go anywhere, and even steal (which I did accidentally and it had no consequences). Ultimately I felt really disconnected from the setting. My character got himself into trouble... and now he's just hanging out. He meets people who are nice to him... he can do some fetch quests to help out. I had already accomplished all of them by virtue of just exploring, so they devolved into clicking through the very stilted, very basic rpg dialogue. There wasn't anything new or interesting to me about this setting and, in fact, it seemed like anything interesting might be a long way off. There are two factions, and the first group of people you meet is very friendly to you and one of the two factions... painting the other in a very negative light. Regardless I just didn't care about these people. Was I supposed to? Everyone loves the arena... they all think the other faction is bad... things sure are bad here and getting worse, but the game world doesn't reflect that and everyone is fine. It just really felt bland and paint by numbers. There are two factions, but what if BOTH of them have flaws?! So edgy. Really felt the disappointment with this title.
內容相當豐富,探索要素非常多,是個非常鼓勵玩家去探索的遊戲,武器、飾品、法術,許多強力的東西,都一定要玩家走過去拿,甚至還要解謎,(許多遺跡、洞穴 的某處牆壁 和隱藏道路,都要用上遊戲剛開始就教玩家的觀察,才有辦法發現,甚至該開始沒多久就有教學關卡,教導玩家用觀察 來發現腳印,再從腳印一步一步發現隱藏的通路,或是屍體、NPC) 如果沒有看攻略,有的支線真的會找蠻久的,但任務難度 基本都算合理,第一次玩 盡可能全要素 全收集的情況,1周目就有約40小時,比那些所謂3A大作卻只有20幾小時的內容,多得多 2種結局 普通結局 與 真結局 (須拿7個道具 與開啟7個祭壇) 遊戲有4種武器,多種法術 從基本的魔法飛彈、加跑速(跑圖用) 到 豪火球之術、毒球、在自身周圍召喚火焰的 爆炎,甚至還能改變天氣召喚雷雨,但是沒有非要用魔法,才能解謎的謎題,頂多就是使用魔法飛彈,給魔法球充能,開啟傳送陣,這種程度而已,所以比較可惜的是 沒有與魔法相關的謎題 遊玩心得: 敵人放招都有前搖提示,不會有突然 莫名其妙吃招的情況,就是怕群毆,但基本都過得了 遊戲用手把有補助瞄準,使用弓 與 遠距離的法術,幾乎不太需要瞄準,只要距離不要太遠,基本都能自動打中 在拿到高防裝後 容錯率大幅提高,而且可能是遊戲剛開局時,遊戲只介紹 劍盾 斧 兩種武器的關係,好像很多功略,都只玩斧頭,就連剛開始我也是這樣,因為覺得消韌高,還好打群架,但玩到後面發現,很多時後與對方1對1,且有的敵人又很會跑的情況,雙刀 不但很適合單挑,還很容易鑽對方的攻擊後搖,來進行偷刀攻擊,遊戲中的鳥妖就是這樣,用投石器,丟石頭 把怪物單獨引出來,用雙刀捅死他吧,但是雙刀成形,需要拿不少飾品,尤其是閃避後加50%傷害,這個飾品更是必備,不然前期傷害太低 長槍(不拿盾),既可以用手把 RB 衝刺攻擊,還自動瞄準,還能衝刺一點距離,攻擊到 中距離的敵人,還能用LB 進行近戰 連續戳擊,傷害不俗,還是所有近戰武器中,攻擊距離最遠的,就連4種武器的 專屬魔法大招(要用瞬移拿的那4招),其中長槍的魔法,也是我認為 4種武器中最好用的,他的專屬魔法直接丟一個直線衝擊波,所以變成長槍,既可以與敵人保持距離,在中距離下攻擊,近了也有 連續戳擊,這種爆發小招,遠了可以直接丟專屬武器魔法,或是直接衝刺攻擊,甚至完全不怕打不到怪,因為手把自動瞄準,斧頭傷害是最高,長槍攻擊傷害只比斧頭低,與攻擊速度 與劍 差不多,目前版本是這樣,未來會不會削弱 我就不知道了
If you liked Gothic 1 or 2 you will like this game even if it is 2d. Why? It has this sense of rewarding discovery which other games simply lack. You also get the feeling of progress you dont get in other games. If you like to explore the areas in extreme detail, this game will reward you. And even then most of the bosses were challenging and fun. Yelling at your screen after loading 20+ times.. what fun :) (no irony)
70h全成就,确实是很沉浸的一款rpg。角色刻画的很有个性,剧情也比较自洽,喜欢剑与魔法和欧式西幻的不要错过。 只是狂人难度后期堆怪问题会比较恶心,特别是枪兵怪物,上完buff一戳就是半管血,打起来体验很差。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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