
#DRIVE Rally is an arcade-inspired rally-driving experience set in the golden racing era of the ‘90s. Grab your co-driver and burn some rubber on iconic race-winning cars across a variety of terrains in some of the most iconic rallying locations in the world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 0.71/day in the week after.
About
#DRIVE Rally not only nails the spirit of the 90s. It reignites it for a new generation of drivers. Whether you're a veteran of dirt roads or a rookie just looking to get their tires wet, this game will let you redefine speed over and over again.
#DRIVE Rally 1.0 Main Features:
Redefined Arcade Racing – easy to pick up, challenging to master.
Local Party Mode – up to 12 players take turns racing for the top spot in leaderboard!
Free Roam Mode with collectibles – explore and unlock interior decors.
Global Leaderboards with saved Ghosts – chase records and race yourself.
6 Passionate Co-Drivers with their own Championships – complete them and unlock more cars.
25 Customizable Legendary Cars – each in 3 rally classes.
Over 600 km of Rally Stages in 6 iconic locations – from snowy Finland to the deserts of the USA.
Perfect shots with Photo Mode – capture your rally moments.
Controller and Wheel Support – including force feedback.
Steam Deck Verified – play anywhere, anytime.

From the sunny landscapes of Dry Crumbs, through the whispering woods of Holzberg, to the chilly wilderness of Revontuli. Take a journey to a diverse world you haven’t experienced in racing games before.

Jump behind the wheel of legendary rally cars, including Das Holzwagen, The Doggo, The Bobond, and many more. We’re going 90s this time, so there’s also going to be new stuff. Das Sandsturm and Celestia just for a start!

Your co-driver can be your biggest cheerleader and toughest judge. It's a partnership that thrives on performance and emotions! Their goal is to assist your performance with helpful directions and navigation, critical to informing your next maneuver, and tips on improving your performance - sometimes delivered a little too passionately.

Build your cars from the ground up to match your racing style and rally your way. Personalize the body, the paintwork, the decals, and then add that little cherry on top with custom decorations.

Simple enough for beginners yet addictively challenging and demanding in its depth. It’s a handling system designed to bring back joy to racing games.

#DRIVE Rally is packed with throwbacks, nods, and Easter eggs that'll make any car enthusiast
take a trip down memory lane.

Get creative and capture your greatest #DRIVE Rally moments. Adjust the angles, switch filters,
go crazy. Create the perfect shot and then share it with your friends.

Ready to dive deeper into the world of #DRIVE? Join our Discord server where every
member is a co-driver.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 822reviews | 80% | — | $566.1K |
| $19.99 | 67ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Despite all the positives I cannot justify the forced cut scene after every campaign race. I can't ignore that when you repeat campaign races, a long unskippable pointless boring cutscene is handed to you with no option to disable them. You get a stupid moving camera shot of your ugly car and hammer the controller as your lifespan flows into a void. While I put up with it for 24 races and unknowingly completed the campaign with one of the drivers (only to repeat races on the same driver), the cut scenes will not stop. I admit the game is fun on many levels and satisfies that car drifting videogame itch I've always had, BUT SCREW THIS. No rational person would play it longer than 5 hours, so you can keep your 400Km of race track included with the game. I QUIT. (Declaimer, I had no trouble running the software in smooth framerate excellence.)
Разработчики 7 лет назад выпустили гоночку для мобилок: https://www.youtube.com/watch?v=fhrIH6gir04 Но в один момент решили нагреть гоев, портировали своё приложение на ПК, повырезали оттуда половину фишек (трафик, сбор крышечек) и стали продавать как «ралли». Физики в игре нет: машины скользят как утюги и останавливаются как вкопанные при лёгком касании тормоза (лучший способ повернуть — просто отпустить газ, потому что инерции тоже нет). Поверхности внешне разные — снег, песок, грязь, асфальт — но по ощущениям ничем не отличаются. Тюнинга или системы апгрейдов нет. Режима карьеры нет. Есть какой-то одиночный режим, где надо в определённой последовательности ездить на разных машинах по разным трассам, вот только прикол в том, что там не требуется побеждать. Можно хоть каждую гонку приходить последним, и в награду тебе всё равно дадут денег и новую деталь для машины. Этот добрый инклюзивный гейминг, не хватает ещё опций доступности из форзы «держите кнопку газа, чтобы машина поворачивала сама». Переиграть заезды нельзя, да и зачем? Вы пришли последним в 10 гонках подряд — поздравляем, вам открылся доступ к 11-й. Можно полистать историю завершённых гонок. Она сделана в виде журнала, где на каждой странице маленькая таблица с результатами и стикер с полученной наградой. Если выбрать стикер с наградой и нажать промпт (Y на гейпаде), то проиграется короткий ролик с получением этой же награды. Если выбрать таблицу с результатами и нажать промпт (всё та же Y на гейпаде), то вы начнёте следующую гонку (или, если вся «карьера» завершена, просто перейдёте на последнюю страницу журнала), хотя ожидалось открытие таблицы результатов, не? Деньги, кстати, нужны, чтобы кастомизировать (чисто внешне) и покупать машины в режиме «свободный заезд». Отдельного пункта «гараж» в меню нет, магазин появляется непосредственно перед выбором локации для покатушек, хотя купленные авто могут использоваться ещё и в режиме «кастомный заезд». Вы хотите проехать конкретную гонку на конкретной машине? Сначала идите в «свободный заезд», купите там тачку, а потом вернитесь в главное меню и выберите «кастомный заезд». Десигн интерфейса моё почтение. С помощью фоторежима я сделала несколько скриншотов (визуальный стиль всё-таки в игре симпатичный), чтобы обнаружить, что они сохраняются в папочку игры… с видимым интерфейсом фоторежима. Игру можно найти в любом современном списке «N годных игр про ралли на ПК» у кучи ютуберов, такие дела.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $565.9K | 558 | 80% | $59.99 | |
| $565.8K | 7.1K | 97% | $4.99 | |
| $565.7K | 747 | 53% | $19.99 | |
| $565.6K | 877 | 75% | $29.99 | |
| $565.6K | 871 | 50% | $19.99 | |
| $566.6K | 461 | 59% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 35 | 69% | $1.99 | |
| — | 0 | — | — | |
| $5M | 6.6K | 92% | $24.99 | |
| $1.7M | 2.6K | 85% | $19.99 | |
| $468.3K | 969 | 94% | $14.99 | |
| $20.6K | 118 | 78% | $6.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Portugal, Russian +3 more
| $19.99 |
| 44ratings |
| 82% |
| — |
| not modelled |
| $11.99−40% | 33ratings | 76% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buggy disaster. Car sounds are non existent. Car physics and braking mechanics are disappointing. The game has so much potential and I would love to revisit it if anything gets resolved.
So, I'm playing this game on the Steam Deck, and there is much to love about it, yet the performance keeps getting worse thd mord updates it gets. At launch I was able to play at Ultra Setting 60fps on 10TDP. Than I had to rub it at full 15 to get the 60fps, now I can't even get it to run at 60fps on medium settings. Please help, if you have any idea on why that is, because it's such a small lovable rally game.
A really fun rally experience: it looks cool, the controls are good and the game is motivating to complete the tournaments and collections. For Steam Deck users: the game runs smoothly on the Deck (I got the OLED model) and is very easy on the battery, I usually could get above 7 hours of playing time without recharging (as in: going from 90-100 % to 10 %). There were just two things that I found to be having room for improvement: 1. the menu could be a little bit more intuitive to use, 2. the furthest chase camera doesn't let you see the road once you drive beneath a building/structure (luckily that is only relevant for like three races, so just a bit inconvenient and not game-breaking). All in all I'd recommend this game for players who like casual rally games, especially if it's on sale. For orientation: I completed the game with 100 % of the achievements in about 18 hours, so it's not a really short game either.
Игра кайфовая. Играть не пожалеть. Всем нравится. Включай-гони. Врум-врум!
I'm glad I didn't write the game off initially and stuck with it but there's a few things that make you wonder why it's not an early access title. For starters the game has a pretty good art style that oozes a lot of character—it's a real shame that the game does absolutely nothing with it. Sure, you get these beautiful scenic routes, a quirky navigator, and amazing car designs, but there's no story, lore or narration to provide you much purpose. All you're doing is following a checklist of races per biome while being unceremoniously gifted new cosmetic parts per race through a small cutscene that gets annoying after the 64th time you watched it. As you progress, you get swapped between different vehicles, to then the second upgraded variant of the same cars, then a 3rd upgraded variant until the championship is over. There's 6 of these championships with their own unique biomes/maps and 24 courses in each one which, I'll admit, is pretty amazing for a small indie title. Each feature their own set of unique cars to experience them with. However, I think this does hurt the game a little bit. As I mentioned before... I was about to refund this game. I found the driving to be too simplistic and too forgiving. I was blazing through turns without needing to play with the throttle, braking, or throw the car around. But as I continued I realized the reason why this game feels like that is because every single car you use in their respective championship is designed and made to operate efficiently within that environment. It's only when you branch out and use your progress/winnings to try new cars in different settings do you see how much of a challenge it can be. But the problem is, again, the game doesn't really do anything with that. You can basically compete in these races via local multiplayer or fight for leaderboard bragging rights online. That's perfect for me, but that's not everyone's cup of tea. The only thing you can do is reset the progression of the championships to play them from the beginning which I don't genuinely see the purpose of. Additionally, the game just has an awkward feeling of being unfinished in general. There's instances where I noticed map geometry not being lined up correctly with decorations. There's an open world mode where you can freely explore around the map to collect letters and collectibles which is incredibly boring and solely there to pad out the run time with busy work. I do like that there's a bit of flair added to the environment in this mode as well, but you quickly realize most of the props, buildings, foliage, fences, etc are not properly flushed with the ground, floating in mid air, and have no collision detection like you're playing Big Rigs: Over the Road Racing. I expected a little more for a fully released game that is getting a console port soon. A game that's not marked as Early Access should feel at the very least feel feature complete. With that being said, the core gameplay is refined enough. If all you're looking for is a casual rally game to just play when you're bored, you kinda can't go wrong with it. With the time I've put so far, I believe I'm only about halfway through. So there's definitely content to be had, and the price isn't too shabby for it either. Though, personally, I'd wait until the game at least goes on sale. It typically does for around 40% off frequently.
This goes down in the books as a top favorite racer of mine, hands down. Money I'd gladly spend again. It takes a minute, but once you figure it out the handling is smooth & satisfying, as well as featuring a considerable difference between how each car feels to drive, which is a huge personal favorite. The main championship mode takes you on several drives at a time with each car sequentially, as you unlock them and their higher gear versions, which allows you to find your favorite experience amidst honing your run style on each map. If you're interested in placing on the global leaderboards, there ARE notable "top tiers" that you'll see dominating the game's physics engine with their acceleration stats, (Geneve, Froggie, High Five) but even across those three mentioned, there is a noticeable difference in how each behaves on the road, while still making top times; the range can be broken down as The Geneve's grip run, The Froggie's middle balance of grip/drift, as well as The High Five's CONSIDERABLY slippery-but so satisfying-drift run. This isn't to say either that you won't ever see absolute madlads making top ten with other cars, it's simply the clearest way my 'tism can visualize the variety for you. If you're struggling to learn the physics, or want better times, I'd highly recommend picking up the Froggie to primarily train with and then branch out to whatever car's style of handling speaks the most to what you feel you want out of your driving experience. I won't sugarcoat that the invisible zones that reset you onto the track can be a bit wonky in rare occurrences, (notably some hairpins on the Japan map have been a source of much befuddlement) but those, alongside the crash physics and invisible zones that mark you as offroad which caps your top speed for a few seconds, do eventually serve as an extremely satisfying obstacle that can help you get even better at using the whole road and conserving your momentum while taking each of the different corners, instead of just trying to minmax the inside of each and every corner. Finally, it may be polarizing, but if you've read this far, you probably do like the art style and from me to you, the maps really bring out the best of it. The photo mode available when you pause goes so hard. Thank you for your time, I hope to see you up there on the leaderboards :) -Linda The NastyBag™
I hate leaving negative reviews on games with a smaller game audience, but I just cannot help myself but mention a couple things: The brake mechanics are awesome; it feels like dirt rally 2.0 but I have a problem with every other part of the car handling. The cars redline WAYYY to quick. This is a gripe of mine, as I am used to more "racing sim"s. So I don’t blame this game for being arcade-y. But it kills any sort of skill expression, as carrying the speed through a corner doesn’t matter if you climb 80 km/h a second. But why do the cars swing side to side like a damn boat on the high seas. It is purely visual, but as someone who primarily plays in first person, it is VERY distracting and downright a hinderance as I feel like I am about to flip over. I could excuse all of that, if the car sounds weren’t so very disappointing. The cars sound like a low hum of a refrigerator. Like you are video game devs, add amazing car sounds, the world is your oyster. A Harley sounds better than the cars in this game.
爱来自瓷器 非常优秀的游戏 希望还能有更多章节 每一个地图都十分有特色
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