
Set on an Earth where mankind is being steadily annihilated by the alien invaders known as the BETA, Project MIKHAIL lets you pilot a Tactical Surface Fighter in the war to save humanity!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥♥♥♥ game, that will take control of your character and not let you play the game, because you made the wrong choice, 3 missions Prior and it will ♥♥♥♥ you over, just to prove a point. Combat lock on is awful, no way to zoom out so your right up in your characters business and not able to see anything going on around you. Did I mention there is a cash shop? Go watch the Anime or Read the Novel, this game is not it.
So it's a phone game. I should of done my research. It has controls. They aren't responsive, but they do exist. Not worth playing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
turning off auto everything is a MUST to play this game effectively Play gearbits if you want mech vs bug combat only play this game if you wanna brain off hack n slash
tl;dr you probably don't want this but if you think you want it you could try it on sale It's not as bad as I expected but not as good as I'd hope. Basically the only game that's going to let you live out the fantasy of piloting a TSF, and you're still not quite gonna get that real robot military experience until someone mods it into Arma 4 or something lol. Project Mikhail is pretty ugly and kinda laggy til I forced it to use my proper graphics card, story is trimmed down to the point of being nearly incoherent... But in some ways it makes me nostalgic for some of the old school Gundam Federation vs Zeon or Gundam vs Zeta Gundam games. You're getting the spark notes version of the plot at any spot where battles took place, and getting to do goofy kitbashing like Gundam Breaker series just without much aesthetic difference because of TSF development lore. A lot of the music is lifted straight from the VN which is a nice touch, and lots of familiar CGs used for mission backdrops and stuff. Controls are kinda rough to be honest I recommend toggling the hold B to walk so that you walk by default and at least have a way to shoot without constant hiccups with your cannons while moving. They didn't really make the HUD look accurate to the VNs, either, so that's a bit disappointing. Honestly for $14 on sale you could do much worse, but if you don't want to play ANYTHING rough definitely steer clear of this.
Needs work, the controls for PC are very sluggish and janky. If there was an option between Recommend and Not Recommend, I would take that, but for right now, I'm going to have to say I can't recommend it.
I've never experienced such trash controls in a game. the controls are so bad the game is nearly unplayable.
Project MIKHAIL - a story-focused mech horde and arena battler with a ton of menus, items, skilltree, and whatnot. + Voiced; A lot of voiced dialogue * A lot of story focus with voice dialogue, as portrait story, cutscenes/cinematics, and in-game * Meelee and ranged combat; ranged requires waiting for reloads (swapping to other weapons) * Progression through points, upgrade systems, equipment drops, … * Sometimes pre-mission choice between objectives (logical vs emotional decision) * Fights largely boil down to 'hold right mouse button and W' for meele and 'stand and hold right button, occasionally reposition for line of sight' for ranged; There is some enemy variety with different behavior and abilities, but at least so far you can practically ignore that, and most enemies are the standard small "tank" enemies anyway, a huge mass of them that spreads out and you have to grind - Boring in-game fights; at the same time, confusing (especially when starting out) due to so many mechanics and elements - Questionable privacy policy and terms of use; PP possibly intended for the website, but you MUST agree before you are able to play; includes the use of personal data for advertising - Unclear what data transfers from or to the internet on launch; can't run without it - Intro video: Stutters, awful audio level mixing (fight sound effects louder than narration) - A long text/video tutorial with too many mechanics, then seemingly has guidance in-game later again anyway - So many menus and menuing, so many dialogue cutscenes - Menus show and become interactive, but then a cutscene plays (misleading UI/UX) If you're fine with or want the story focus and grind as well as the complexity, maybe you'll enjoy it.
[h2] 游戏介绍 [/h2] 《Project MIKHAIL: A Muv-Luv War Story》(日语:プロジェクト ミハイル,中文:米哈伊尔计划:Muv-Luv战争故事 )是日本游戏厂商aNCHOR Inc. 和 fuzz, Inc.共同制作,由aNCHOR Inc.代理推出的一款机甲动作游戏。本作是基于知名游戏厂商âge的名作《Muv-Luv》改编,于2021年11月2日在PC平台推出,后续登录NS和移动平台,游戏不支持中文。游戏推出时有“编年史模式”,“PVP对战模式”和“边境模式”,后续官方于2024年4月19日结束了在线模式支持,游戏转为离线单机游戏,并新增生存模式。 [h2] 玩法介绍 [/h2] 游戏虽然不支持中文,但是日文也能看懂差不多的操作方法,毕竟是一款动作游戏,基于《Muv-Luv》的世界观制作,因此玩家操作战术机面对BETA的大军入侵,游戏支持手柄和键鼠操作,有着近战远程和特殊技攻击方式,更像是一款无双割草游戏。小怪血量不多,可以爽快砍杀,而精英怪血量较厚,需要走位不断砍杀射击,任务完成后可以获得素材用于升级战术机。 [h2] 游玩感想 [/h2] 如果你是一个《Muv-Luv》系列的粉丝,那么这款游戏还是蛮推荐的,在一定程度上还是蛮还原了《Muv-Luv》世界里人类对于制空权的缺失,战场环境到处是破壁残垣,营造了一种战场孤立感。虽然有各种武器可以切换,但是各种战斗风格类似,而且感觉武器不那么平衡,因为设定里面确实突击级正面是子弹打不穿BETA,需要要绕后攻击,但是实际游戏中,枪和榴弹炮削弱的感觉更多,不仅有弹药限制还有需要换弹夹,比起射击不如拿起刀去砍杀小怪爽一些。故事模式和原作一样世界线会随着玩家的选择而发生意想不到的变动,任务完成后掉落材料可以用来解锁不同的机甲,但是总的来说敌人都是分批次进攻,突击级、战车级、要击级、光线级、重光线级、要塞级随着难度增加而形成的组合,整体游玩下来还是略微有些单调。 [h2] 有待优化 [/h2] 游戏的操作非常生硬,明明支持手柄操作却只能八个方向移动,而且画面有点跟不上时代,移动射击的手感也很糟糕,剧情上如果没有了解原作世界观的话就会云里雾里,所以推荐系列粉丝等待打折时候入手。
They took the money and ran.
Not as bad as people say actually I'd say I have a lot of fun with it. Only issues I think are is just probably the camera. The default settings are pretty bad and if you play with a controller the movement may feel clunky so I recommend keyboard and mouse. I also say change the settings and turn everything to manual, this will make the game soooo much better. Also the combat really picks up once you get 2nd gen Tsfs. I hope this review helps.
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Players by region
Where this game's players are, estimated from review languages.
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