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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Объект: ANONYMOUS;CODE Отчет№0006 "Настоящий конец наступит только тогда, когда мы отречёмся от собственной души" Каору Самезу Это я. Только что закончил прохождение этой отличной новеллы, и решил поделиться своим мнением. Anonymous;Code на сегодняшний день пока последняя игра из серии SciAdv, и надеюсь что точно не последняя, так как мне бы очень хотелось узнать побольше о Комитете. Ну да ладно, перейду к сюжету, весь сюжет крутится вокруг одного очень крутого хакера Поллона, он достаточно харизматичный и прикольный чел, главное его увлечение это хакинг, он состоит в небольшой группировке Накано Симфониес, где имеет определённый авторитет, в целом персонаж довольно положительный. В один момент он встречает милую девушку, и после этого его жизнь кардинально меняется, и превращается в остросюжетный боевик, с погонями, и борьбой за жизнь, не только своей но и новоиспеченной подруги. Я не хочу пересказывать сюжет, и разбрасываться спойлерами, поэтому постараюсь рассказать, о сюжете в таком ключе, чтобы вы не лишились вау эффекта. Могу лишь сказать, что игра наврядли заставит вас заскучать, мне она показалась буквально один сплошной экшен, постоянные погони, стычки с врагами, динамики хоть отбавляй. Персонажи в игре достаточно харизматичные, и за ними наблюдать вполне интересно. Геймплей: В отличии от предыдущих игр, здесь довольно необычная механика тригеров, она построена на сохранении и загрузки, да игра буквально ломает 4ю стену, и создаёт иллюзию, что ты по ту сторону экрана, можешь изменить ход событий, мне показалась эта идея просто великолепной. Музыка: В этой игре нельзя сказать что её мало, но меня зацепило лишь пару треков, остальные приятные, но не до такой степени, когда хочется их переслушивать, или добавлять в свой плейлист. Графика: В игре прекрасная рисовка, и потрясающие арты, я с большим удовольствием наслажался каждым, также в игре отличная анимация, и игра в техническом плане кажется очень современной, как я понял, она больше рассчитана, для тех кто не любит неспешный сюжет, а которым подавай всё и сразу. И теперь на этой ноте перейду к минусам: однозначный минус это её продолжительность, резкий темп(хотя для кого то это плюс), скучный антагонист, ну и наверное всё, в целом это отличная новелла со своей атмосферой, но к сожалению она слабее предыдущих частей игр, как в плане и проработки персонажей, так и сюжетных линий. Думаю это всё, что я хотел сказать. Эль Псай Конгру.
Ever since the release of Robotic;Notes, the narrative quality of the SciAdv series has been consistently declining. While A;C starts off strong, the narrative quickly jumps the shark and devolves into yet another mindless world ending calamity that feels incredibly forced and contrived. Rather than compose a compelling narrative, the author is more interested in one uping whatever world ending calamity was sloppily smashed together in the previous entries. Filled with uninteresting characters mostly comprised of moe archetypes, the latest entry in the SciAdv series fails to live up to the strengths of it's predecessors. While I adore previous entries such as Steins;Gate and Chaos;Child, the future of this series is incredibly bleak. Skip this entry, and maybe all the future ones as well. I'm glad Steins;???? has been in stasis for the past five years. At this point, I don't think I want it.
The game was ok for the first few chapters, but as of chapter 9, the writing/story really goes down the drain...
Severely overpriced
[h1] SciADV's most significant entry to date [/h1] To be honest, I actually went into Anonymous;Code with low expectations. I've heard that it's one of the shortest entries and that the characters are bland. It even had recent mixed reviews on steam for a bit when I was checking the steam page. I thought to myself, how is this going to work? One of the biggest reasons I love SciADV is the slow burn, if this entry is 15-20 hours long compared to something like Chaos;Child which was 60-70 hours, then am I going to enjoy it or not? Well I was completely wrong, Anonymous;Code absolutely surpassed my original expectations. Unlike all the other SciADV titles, Anonymous;Code doesn't actually require a guide. No more convoluted method to achieve the true ending of the game so it was refreshing to finally not have a guide on my second monitor or my phone this time around. The main mechanic: the hacking trigger is the ability to bring up a Save and Load menu. The protagonist will create his own saves throughout the story, and if you bring the Save and Load menu at specific points, he will Load a save and go back in time. This can either help the protagonist find a solution or even cause a bad ending. Whenever I'd reach a bad ending, I'd be left to solve and find the solution with the small hints that it gives you, and it was rewarding once I'd figured it out. There was only one moment which annoyed me where the timing to use the hacking was very strict but that's about it. When it comes to the overall presentation of Anonymous;Code, it is phenomenal. Animated sprites, the UI, the OST, English and Japanese voice acting, the CGs, the opening, all of it is high-quality and gorgeous. I played it with the Japanese voice acting but I do plan to reread with the English voice acting one day. The CG's weren't motionless like usual, most of them had characters mouths talking, and in CGs that take place in a vehicle you can even see the outside scenery moving. There are these manga style moments where the it would purely be moving between panels which always had me hyped whenever they would happen. The ui helps immerse us into the world with seeing sprites show up as a call on the right, apps such as the map take over the screen. The sprites use the "e-mote" animation which definitely makes characters lively compared to the traditional sprites where only the mouth and eyes would be animated. My only issue with it is that a certain female body moves and it's very exaggerated. Like how is that possible and why is this even here. Anonymous;Code is definitely more plot-driven than character-driven. Originally, I thought this was going to weaken the narrative but I was wrong. If you've read Steins;Gate (which you should because why wouldn't you not read all the VNs prior to A;C), the way I would describe the most of the cast (not all) are that they are like Daru's. Characters that have memorable personalities and play important roles but don't actually have much development and growth. I didn't actually mind that they were like this and it didn't hinder my enjoyment. An example would be Cross, the protagonists/Pollon's best friend. He's basically a really chill guy and is a good friend to him, at some points he acts as a voice of reason which prevents Pollon from doing rash things. The story of Anonymous;Code is fast paced, and has the best pacing out of the SciADV entries. Whenever there's action, it feels exciting and that the stakes are high but there times where it slows down to explain and give spotlight to characters. None of it feels too fast or too slow. A;C manages to do everything that it needs to do without being long. The plot is great, being a pay off to a long build up of previous SciADV entries. It manages to explain and completely flip your understanding of the story so far, I'm still thinking about it right now. Anonymous;Code is an amazing visual novel, it's not my favourite in SciADV, I'd give it 4th or 5th in my SciADV ranking but that doesn't mean it's bad. The experience of Anonymous;Code heavily relies on you reading all the prior vns, without that I definitely wouldn't be enjoying it like I am right now. I felt pretty emotional watching the credits roll since this is the last SciADV entry. There's definitely none coming out anytime soon other than Steins;Gate Re:Boot, from what it seems it doesn't look like they're adding anything significant to it unfortunately. I give Anonymous;Code an 8/10, it is worth your time and lives up to the expectations set up from older entries.
作为一款adv配音过关,音乐精良,剧情自洽,上乘之作;作为科a,剧情过短,定价离谱,铺垫不足,人物扁平。如果是普通的一部adv我会给好评,但是作为7年开发的科a,只能给不推荐。
323NTD尝尝咸淡之我再也不做小馋猫了。 开头的事件还行,救母事件和勇闯梵蒂冈莫名其妙的崩了。 真结局可太潦草+莫名其妙了,里面缝SG的当牛马救人不太ok,怎么还念念不忘Occultic;Nine的英雄父亲设计啊?
ANONYMOUS;CODE is a science-fiction visual novel that blends hacking culture, conspiracy themes, and time-related ideas into a stylish interactive story. From the opening moments, the game establishes a fast, digital atmosphere filled with coded language, futuristic concepts, and a sense that reality itself can be manipulated. It feels ambitious in the way it presents its world, and that ambition is one of its strongest qualities. The story follows Pollon Takaoka, a protagonist who stands out because of his energy and confidence. Instead of being a passive observer, he drives the narrative forward with sharp reactions and a playful attitude. His interactions with the supporting cast give the game much of its charm, especially as the plot grows darker and more complex. The characters are memorable not only because of their personalities, but also because they each add something meaningful to the central mystery. One of the most appealing aspects of the game is its pacing. While many visual novels take a long time to become exciting, ANONYMOUS;CODE moves with surprising speed. Important revelations arrive frequently, and the script does a good job of keeping tension alive. Even when the story becomes dense with terminology and larger ideas, it rarely loses its momentum, which makes it easier to stay invested. Visually, the game has a polished and modern presentation. Character portraits are expressive, interface elements are clean, and the overall style supports the cyber-themed setting very well. The soundtrack also deserves praise, as it strengthens both emotional scenes and high-pressure moments. Together, the music and visual design create a strong identity that helps the game feel immersive from beginning to end. The writing is most effective when it balances large philosophical concepts with personal stakes. The game explores themes such as observation, control, digital identity, and the fragility of truth. At the same time, it never completely forgets the emotional side of its story. That balance allows the narrative to feel more human, even when it deals with abstract or complicated ideas. However, the game may not appeal equally to every player. Those who are unfamiliar with story-heavy games or who prefer direct gameplay might find the format too passive. Some explanations can also feel overwhelming, particularly when the narrative leans heavily into technical or speculative material. The experience asks for attention and patience, and it rewards players who enjoy carefully following layered storytelling. Overall, ANONYMOUS;CODE is a compelling visual novel with a bold premise, strong presentation, and an engaging cast. It succeeds best as a story-driven experience that invites players to think about technology, choice, and reality in unusual ways. While it is not the most accessible game for everyone, it offers a distinctive and memorable journey for fans of narrative science fiction.
The midsummer sun smiles and beams At the cheer invited by the southern wind The omen of tears, and joy undimmed With courageous heart we journey ahead Past leaves of red, and petals of blue Peached and honey abound where we tread To a world that's waiting, hopeful and new.
Visual Novel are by default great. No explanation needed now or ever!
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