
DREAMWILD is a fast paced, Arcade-Styled FPS set in a multitude of unique and bizarre psychedelic worlds! Slice through the endless horde with your accursed sword, discover the secrets that the DreamWilds have to offer, and get to the bottom of the dark plague spreading through all Mindspace!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
puta que pariu que jogo bom!!! eu já tinha jogado psychopomp gold e queria experimentar outro feito pela fading club, e dreamwild foi maravilhoso, eu odeio fps e odeio roguelike e esse jogo consegue ser os 2 ao mesmo tempo mas faz isso tão bem e de forma tão divertida porra os cenarios sao lindos e beeem psicodelicos, a gameplay é bacana apesar de não ser a melhor, as musicas tem uma vibe muito foda, eu recomendaria essa merda esquisita pra todo mundo que me perguntasse!!!!
Геймплей душноват но стилистика отличная. После психопопмпа зашла на ура.
Neat lil game worth a neat lil playthrough! Good movement tech, fun enemy variety, rewards you for getting good at the b-hopping and provides some really stellar visuals, especially at the boss fight. Cool lil game <3
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Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would like to preface this by saying I own every one of Fading Club's games, and Psychopomp Gold is one of my favorite games of all time which inspired me to play this because I thought I would also enjoy this. I love the music and visuals, however... I genuinely in good faith can not finish or recommend this game, at least not right now. This is easily one of the single most infuriating games I have ever played, which is extremely disappointing because I really enjoyed my earliest runs. The more i played, the more frustrated I became. I just want to break some things down and why they don't work: when you get hit, you lose your ability to shoot. which would be a cool mechanic if the sword's range wasn't the equivalent of stabbing someone with a sewing needle, and the enemies didnt have massive hurtboxes. due to the movement of the game it is so immensely difficult to hit them with the tiny ass sword hitbox and not run into them and take even more damage. a lot of my runs end up in this cycle of running and trying to hit a few enemies while they accumulate into an amount i literally can not deal with without any form of range and no exits will spawn, and ill hit some rough patch of terrain and theyll catch up and just like that my run is over. i think making getting your ranged attack high risk high reward would work in a game that just isnt this. the movement in this game also makes it extremely easy to be completely unable to veer around larger enemies that spawn in your path, so a lot of run ends have also been ended by a big purple thing spawning right in the path im currently flying a billion miles an hour on and i don't have the time or a way to react when i have a ton of the exact enemy right behind me so i just die. another small nitpick is that i had no idea which way the eye pointed... when i thought about it both ends would make sense, i mean one is a seeing eye and the other end is a needle, right? why wouldn't the needle point to it? why wouldn't the eye point to it? but no, it's the eye end, and speaking of the eye when it leads you to keys it is so immensely annoying to get up the platform and have to kill all your momentum or else youll fly over it and a bunch of enemies will accumulate around it so you literally can't get it without dying or taking damage or doing some annoying maneuver to get them to go away. this game just hurts its own fundamentals constantly which makes the otherwise fun movement an issue. anyways, that's all, and its probably the most annoyed and lengthy review i have ever written, but i know this dev is capable of doing much better & im super excited for the new game they are making
Dentre os jogos desse dev esse é o filho do meio estranho, ele até tem mais ou menos um objetivo mas do jeito que ele foi feito o foco é entrar nos mundos bizarros (Chamados DreamWilds) e pular por aí matando inimigos. Pra um jogo focado em ser rápido ele acaba te punindo muito por isso, já que o dinheiro que droppa quando você mata um inimigo não pode chegar em você se você estiver muito longe, o que é um problema já que coletar dinheiro também é essencial pra se curar. A movimentação do personagem também é bem limitante, o que acaba sendo um problema quando você tá voando em alta velocidade e não quer bater em uma parede. Apesar desses e outros problemas eu me diverti jogando, mas entendo que é uma opinião que varia de pessoa pra pessoa, pelo menos da pra decidir bem rápido se você gosta ou não... Eu consegui fechar ele em 3 horas (Isso pegando todos os items de lore que ele oferece, algo que acontece bem naturalmente na gameplay, é só morrer com mais de 3 mil pontos). Resumindo: É um jogo bem experimental, falha um pouco no que promete trazer, mas em geral foi divertido.
oyunun müziklerinden tut oynanışına kadar çoğu iyi ama bu oyunu bitirdikten sonra oyunu bi araştırayım dedim ve çoğu şey cut veya scrapped content olmuş mesela aslında dimensionlarda bi tane özel dükkan olcakmış ama yapmamışlar ve karakterimizin kılıcı aslında baltaymış mesela bunu bi güçlendirme olarak alabilseydik çok güzel olurdu ancak oyunun hikayesini beğendim bu oyunun potansiyeli yüksek bence iyi güncellemerle bu oyun mükemmel olabilir.
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