
DREAMWILD is a fast paced, Arcade-Styled FPS set in a multitude of unique and bizarre psychedelic worlds! Slice through the endless horde with your accursed sword, discover the secrets that the DreamWilds have to offer, and get to the bottom of the dark plague spreading through all Mindspace!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
¡¡My, oh my!! Mercy, for first impressions, I'm in love with this game! the visuals and soundscape interweaves together to form a connexion that i've been pining for, all this time!! bloody chap in the castle isn't lying, the binaural beats are an obsession. consider my ocular and auricular senses, sated! The game features a castle as it's hub, convo with characters, heal, store currency, that's where you'll be spending time and access game functions outside of combat. the characters in the castle are likeable, too, even with their repeating text dialogue. as a whole, the castle reminds me of oldschool isometric games like Sanitarium. that's a win in my small ol' book. i find myself just hangin' and runnin' in the castle as Aurumn. mood! and oh, Aurumn and Goutha are my favourites ofcourse!! Now, in the more desultory territory, the gameplay is exceptional at making you feel lost, and maybe unjust, in my experience. i hold the presumption that is the default, intended, cursory view. notably so in the beginning, as a new run starts you off in the Dreamwilds, rather than the castle. the combat itself is unfun in the beginning, when Aurumn himself has no upgrades to wield. the roguelite elements is a bit lackluster, too. to note, you can store currency (that you lose on death otherwise). that's all there is to the name. but it does feel good as you gradually improve your maneuvers in combat (i still suck as of writing). it results in some time and slight patience to get used to it all. Overall, love, love!! i love this game, despite the flaws. give it a try if you think you're willing to put up with it's eccentrics.
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Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
he is in autism heaven. no worries. no judgement here at the great wolf lodge.
Amazing art direction and gameplay I love everything this game is, only wish it was longer.
интересно. рогалик своеобразный, красивый
ура я лёг поспать
Got the game as a Christmas present from a friend, and so far I've liked it quite a bit. While I've never really been a fan of games with "perma-death" or "rogue-like" mechanics where dying sets back your progress tremendously, this game's artstyle and gameplay loop kept me interested. I haven't actually beaten the game yet, but I've gotten pretty close and didn't prepare as much as I could've. The game *is* a bit unforgiving and repetitive, but it was neat being able to learn the game's mechanics and progression naturally rather than just looking up a guide for it. If you're into games where you're just flying around super fast and fighting hordes of weird-looking enemies, then I'd say give it a shot. Bonus points for the game being pretty lightweight to install and run as well.
Aside from the art this game kinda sucks. Mostly because it's a roguelite (the lite is that you can store currency)
Круто, даже не знаю, что тут черкать, мне понравилось короче 🤠
For a game so hard to get into, I’m somewhat obsessed with this obtuse organic object. The core gameplay loop with the enemy and environment designs are so strikingly unique that it makes this game feel like it came from another universe full of peak games like itself. It’s so out of the box, a momentum movement based horde game is not something I’ve ever seen before or probably will again. Not everything comes to together, such as a relatively weak final boss compared to the learning pains of the beginning game, but worth it for anyone who wants to surf 1000 miles high up into the sky while a flock of squids chase you to the near brink of heaven.
maybe the game mechanics isn't really my cup of tea, but overall I really like the artstyle the only thing that I dislike about this game is that I have to deal with those stupid bird fetuses that spews out acid balls
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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