
By night, delve deep into your subconscious and discover powerful artifacts to conquer your nightmares. By day, explore the city of Redhaven and build relationships to unlock the power of your dreams. DREAM. DIE. WAKE. REPEAT.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dreamscaper is an endlessly replayable Action Roguelike with a waking/dreaming gameplay cycle. By night, delve deep into your subconscious, facing nightmares in an ever-changing world filled with unique items, abilities, and challenges. By day, explore the city of Redhaven, build relationships and unlock permanent upgrades in order to take on the next dream stronger than ever.
Lean into the nightmares and make the rush of permadeath your ally.
Use lucid powers to manipulate the elements, warp space, and even control time itself.
Battle bosses that embody Isolation, Fear, Negativity, Loss and more.
Upgrade a multitude of surreal items and discover powerful artifacts.
Live Cassidy's waking life and uncover the mystery of her story.
A rich, expansive combat system that rewards skilled play. Use careful positioning, exact timing and quick reflexes to defeat foes with an abundance of combat options.
Each weapon class in Dreamscaper is unique, from rending the earth below your nightmares to whipping a yo-yo into their faces. You’ll have a myriad of ways to approach combat.
Enemies and bosses in Dreamscaper are representations of Cassidy's most negative emotions. Vanquish those deadly foes to clear the dark miasma surrounding her.

Adventure through beautiful, haunting dreams to discover untold secrets, vanquish nightmares, and upgrade your gear all while uncovering Cassidy’s story as you plunge through her subconscious. Each dream is another peek into Cassidy’s memories and experiences.
Live Cassidy's waking life and forge friendships with the people around her. Empower Cassidy with their hopes and memories to dispel the darkness of her nightmares.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
High reccomend for anybody that likes hack and slash and such.
It's an OK game, more like dead cells than Hades, which is s a shame for me.
在steamdeck上游玩相当费电
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean
| $4.99−80% |
| 16ratings |
| 80% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
da sa
大招技能种类挺多的,值得表扬。 就是缺点也挺多。 1,最重要的一点,毫无打击感。 2,除了火步瞬移闪避,其他闪避距离都很短,CD还长,根本不实用。 3,闪避是不能穿透障碍物,但是Hades可以。 4,视角太别扭了,没有Hades灵活和看的清楚,到第五层,小小的房间空间,密密麻麻敌人,啥也看不清,打个屁,就不能把房间设置的大一点吗?啥也看不清这打毛啊。 5,敌人种类太少,样子都一个样只是换了颜色,有点审美疲劳。 6,看过一次过场动画,以后按一个键跳过就行了,妈的啥都得长按,长按还设置的时间很长,磨磨唧唧。 7,隐藏房间设计和以撒有点像,但是真的达不到伊萨的水准。 8,本来一把很好的装备,就是那个地图密密麻麻,而且闪避还无法穿越建筑物,被怪堵上,一个房间就整管血没有了。 9,子弹时间技能,按一下就放完就行了呗,有时候打的很激动,按了两下,结果白白一个大招没了,很傻逼的设计。 10,房间小怪是真恶心人,boss一滴血没伤,全被小怪磨没了,到了最后一层,满图怪,地图又小,又全是陷阱,血厚跟刮痧一样,难度平衡做的很摸不着头脑 一款武器技能设计还不错的游戏,就是实际操作手感需要好好打磨一下。 总结就是:食之无味,弃之可惜的游戏。
-打击感实在差的太过了。
dreams :D
love the creativity of the game. And the refreshing casual tempo
4/5 Un roguelite dungeon crawler dello stesso tipo del ben più famoso Hades. Dalla sua ha una storia e tematica interessante, offrendo ottimi break dalla frenesia del combattimento parlando con i personaggi nel mondo della veglia, ma anche all'interno stesso della run attraverso semplici enigmi (campo minato e unisci le linee) per ottenere bonus. Parlando invece dei lati negativi l'ho trovato fin troppo difficile, sono riuscito a finirlo solo dopo avere abilitato la modalità "facile" che aumenta la resistenza in base al numero di partite fatte. E anche così, ho finito la partita solo 3 volte su quasi 40 run. Comparandolo con Hades, dove ho fatto ben più run, avevo però una percentuale di successo del 50%. Principalmente il problema mi sembra di RNG, la fortuna incide troppo: in una partita avevo un attacco a distanza da 150 DPS contro il boss finale, in quella dopo 2340 DPS. Inutile dire che la volta dopo è stata una passeggiata. Inoltre è più limitato anche nello sviluppo della storia nel mondo della veglia, dove in Hades c'è sempre un dialogo o pezzettino di storia che ti porta avanti, qui mi sono fermato perché non c'era più nulla se non sbloccare qualche altro potenziamento. Del resto però stiamo parlando del primo progetto di un piccolo studio, quindi non si può pretendere un capolavoro. Nel complesso si tratta di un ottimo titolo, abbastanza ben fatto, quindi è consigliato.
Langweilig, slow-burn mit ein herzvoll Geschichte.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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