
By night, delve deep into your subconscious and discover powerful artifacts to conquer your nightmares. By day, explore the city of Redhaven and build relationships to unlock the power of your dreams. DREAM. DIE. WAKE. REPEAT.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dreamscaper is an endlessly replayable Action Roguelike with a waking/dreaming gameplay cycle. By night, delve deep into your subconscious, facing nightmares in an ever-changing world filled with unique items, abilities, and challenges. By day, explore the city of Redhaven, build relationships and unlock permanent upgrades in order to take on the next dream stronger than ever.
Lean into the nightmares and make the rush of permadeath your ally.
Use lucid powers to manipulate the elements, warp space, and even control time itself.
Battle bosses that embody Isolation, Fear, Negativity, Loss and more.
Upgrade a multitude of surreal items and discover powerful artifacts.
Live Cassidy's waking life and uncover the mystery of her story.
A rich, expansive combat system that rewards skilled play. Use careful positioning, exact timing and quick reflexes to defeat foes with an abundance of combat options.
Each weapon class in Dreamscaper is unique, from rending the earth below your nightmares to whipping a yo-yo into their faces. You’ll have a myriad of ways to approach combat.
Enemies and bosses in Dreamscaper are representations of Cassidy's most negative emotions. Vanquish those deadly foes to clear the dark miasma surrounding her.

Adventure through beautiful, haunting dreams to discover untold secrets, vanquish nightmares, and upgrade your gear all while uncovering Cassidy’s story as you plunge through her subconscious. Each dream is another peek into Cassidy’s memories and experiences.
Live Cassidy's waking life and forge friendships with the people around her. Empower Cassidy with their hopes and memories to dispel the darkness of her nightmares.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
꿈을 꾸는 듯한 몽환적인 분위기의 액션 로그라이크 게임 하지만 꿈이라 그런지 어디선가 본 것들로 가득한 게임 유명한 게임으로 비교하자면 아이작 + 하데스일까요? 그러나 왜 아이작과 하데스가 성공했는지는 알지 못하는 게임인듯 합니다 장점 - 어떻게든 컨셉을 위한 이것저것 많이 넣은 아티팩트들 - 그래도 액션 게임으로 체면을 챙기려고 노력한 모습 - 로그라이크의 다회차 플레이를 통해 강해지는 내 캐릭터 단점 - 거지같은 보스와 몬스터 패턴들 난이도를 설정할 수록 추가되는 패턴들이 끔찍합니다. 그냥 플레이어가 힘들겠지? 어려워하겠지?라는 생각으로만 추가한듯한 패턴들이 역겨워서 하차하네요 깊이있는 전투 시스템이라고 하는데 이건 깊이가 아니라 하면 할수록 플레이어를 원패턴으로 만들게하는 패턴 뿐입니다. 캐릭터 특유의 느려터진 선딜과 후딜에 비해 이상한 타이밍으로 공격하는 적들 어떤 공격은 느려터진 선딜에 타이밍 맞추기 까다롭고, 어떤 공격은 즉시 반응해야 하는 빠른 공격을 하는 등 지멋대로 때리는데 짜증만 납니다. 그리고 게임이 후반으로 갈수록 원거리 공격이 많아지는데 이는 모든 액션의 템포를 해치게 됩니다. 그러다보니 원거리 플레이만 하게 되거나 한대 치고 도망다니기만 하네요 그리고 보스가 그로기 상태임에도 공격하는 경우는 처음보는 초식이네요. 매우 불쾌했습니다. - 전혀 몰입할 수 없는 현실세계와 꿈 속 세계 처음엔 몽환적이고 다크한 분위기인줄 알았는데, 웬걸 힐링게임이네요. 현실세계에선 감성게임으로 충만하다가 꿈 속 세계를 들어가면 갑자기 전투를 하게 되는데, 여기서 오는 괴리감이 하면 할수록 이 게임 속 세계에 몰입하지 못하게 만듭니다. - 밸런스가 전혀 맞지 않는 다양한 아티팩트 다양한 컨셉 좋습니다. 다양한 능력 좋지요. 그런데 적어도 회피기는 그렇게 하시면 안됐습니다. 거리가 짧아서 회피가 어렵고, 거리가 길어서 회피가 어렵고, 후딜이 길어서 회피가 어렵고, 후딜이 짧아서 회피가 어렵고, 심지어 이마저도 아이디어 짜기 어려운지 회피기 종류는 또 가장 적네요 이럴거면 회피기는 하나로 하는게 맞았다고 봅니다. 시간이 느려지는 능력은 굳이 하나만 들고 있으면서 회피기는 그렇게 만들면 괜히 골치 아파지구요 - 반복을 하면 할수록 피곤해지기만 하는 레벨디자인 퍼즐은 처음에는 나름 재밌지만 계속 똑~같은 퍼즐만 나오니 이건 그냥 게임 흐름을 뚝뚝 끊기만 하는 주범이되네요 솔직히 이럴거면 굳이 필요했나 싶습니다. 아니면 나중엔 딸깍으로 바뀌게 해주던가요. 아니면 난이도 조절해서 좀 깨는 맛이라도 있던가요 그리고 위에서도 얘기했지만 난이도가 어려워질수록 적들의 패턴이 추가되고 강화되다보니 플레이어의 모든 행동들에 제약만 생겨서 그나마 살짝 냄새는 나던 액션성이 죽어버렸습니다. 이건 제작자분들이 후반부는 플레이를 많이 해보셨나 고민이 드네요 많은 액션 로그라이크 게임들 중에 이 게임을 해야할 이유는 정식 한국어 지원 뿐이라고 생각이 듭니다.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean
| $4.99−80% |
| 16ratings |
| 80% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
目前玩过的rouge里面: 最唯美的音乐 最舒缓的氛围 节奏不快,能力种类多样 游戏不同元素之间可以联动,产生不一样的效果,这也是这个游戏输出的主要来源。 目前也发现一个能力具有隐藏属性,雷电冲刺的能力描述中有一条:仿佛听到一千只鸟鸣,如果敌方已经触电,则该能力造成的伤害必然为1000+基础面板属性
裝備道具都蠻好玩的而且很流暢 解謎後面會覺得有點煩躁但不影響 以全成就為目標還是蠻有挑戰的。
good game... play game... cuz its good... a good game
Nice calming, yet challenging game with actually alot going on. Def worth this sale going on right now.
bom
Meh
[code][i]Steam ne permet pas de laisser une recommandation "neutre", mais mon ressenti est bien ce que l'on pourrait qualifier de mitigé.[/i][/code] [h1][b]Dreamscaper[u][/u][/b][/h1] [b][i]Dreamscaper est un jeu développé avec l'envie de bien faire. Même si je n'ai pas trouvé le jeu mauvais, je n'ai malheureusement pas eu l'accroche que j'espérais.[/i][/b] L'[b][i]histoire[/i][/b] ne m'a pas intéressé et, sur les sept [b][i]PNJ[/i][/b], seules [b][i]Eve[/i][/b], la barmaid, et [b][i]Rose[/i][/b], la disquaire, ont su retenir un peu mon attention. Autrement, j'ai trouvé les dialogues ennuyants. [b][i]Grahiquement[/i][/b] le jeu a un rendu général plutôt beau, mais je préfère le rendu des phases de rêve à celui du monde réel. Et une fois de plus, nous avons droit à des personnages sans visage. Je dis ça parce que j'ai fait [b][i]Planet of Lana[/i][/b] juste avant. Le [b][i]gameplay[/i][/b] est correct, mais pas suffisamment précis à mon goût, et les trop nombreux effets viennent parfois rendre le tout complètement illisible. Mis à part le dernier boss, les combats de boss ne sont pas spécialement difficiles. Pour les battre sans vraiment combattre, j'utilisais le pouvoir qui permet de ralentir énormément le temps et je me contentais de les frapper. Ce que la plupart des gens ont probablement dû faire d'ailleurs. Je suis bien plus souvent mort contre les [b][i]trashmobs[/i][/b] que contre les boss. Il y a vraiment beaucoup d'[b][i]armes[/i][/b], de [b][i]sorts[/i][/b] et de [b][i]souvenirs[/i][/b], ce qui est franchement cool. Malheureusement, une grande partie des compétences et des équipements ne sont pas viables et donnent surtout l'impression d'être là pour apporter du contenu supplémentaire plutôt que de réellement enrichir le gameplay. Le gros problème pour moi est la sensation de progression personnelle, celle qui dépend de mes propres compétences et non des bonus que le genre roguelike m'accorde après chaque mort. Dans [b][i]Dreamscaper[/i][/b] je n'ai pas eu la sensation de réellement m'améliorer. Je n'ai jamais eu l'impression de pouvoir compenser un « mauvais » par ma modeste maîtrise du jeu. Je me suis toujours senti très dépendant de l'aléatoire, et je n'aime pas ça. Bref, j'ai rapidement eu pour unique objectif de battre le boss de fin et d'arrêter juste après ça, ce que j'ai fait. Une [b][i]OST[/i][/b] douce et sympathique. [b][i]Je ne suis pas particulièrement fan des jeux de type roguelike en général, car trop peu d'entre eux savent concocter une formule réussie. J'ai souvent la sensation que leur structure est volontairement hachée et morcelée pour correspondre aux contraintes du genre, et je trouve que Dreamscaper illustre malheureusement bien ce sentiment. Même si le jeu n'est pas mauvais, il ne m'a pas du tout captivé. À moins d'être un inconditionnel du genre et de ne pas avoir déjà fait Hades et Wizard of Legend, il n'y a aucune raison de s'orienter vers Dreamscaper. [/i][/b] [code]Si l'avis vous a plu, vous pouvez en trouver d'autres [url=https://store.steampowered.com/curator/36900571/] ici. [/url][/code]
10/10 - Hades, meets Binding of Isaac, meets bed rotting girly
Je recommande vivement à tout amateur de rogue lite, il a ses petits défauts mais la DA, la variété des armes, la difficulté corsée, l'ambiance posée m'ont fait passer de très beaux moments. Trop sous-côté à mes yeux !
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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