
By night, delve deep into your subconscious and discover powerful artifacts to conquer your nightmares. By day, explore the city of Redhaven and build relationships to unlock the power of your dreams. DREAM. DIE. WAKE. REPEAT.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dreamscaper is an endlessly replayable Action Roguelike with a waking/dreaming gameplay cycle. By night, delve deep into your subconscious, facing nightmares in an ever-changing world filled with unique items, abilities, and challenges. By day, explore the city of Redhaven, build relationships and unlock permanent upgrades in order to take on the next dream stronger than ever.
Lean into the nightmares and make the rush of permadeath your ally.
Use lucid powers to manipulate the elements, warp space, and even control time itself.
Battle bosses that embody Isolation, Fear, Negativity, Loss and more.
Upgrade a multitude of surreal items and discover powerful artifacts.
Live Cassidy's waking life and uncover the mystery of her story.
A rich, expansive combat system that rewards skilled play. Use careful positioning, exact timing and quick reflexes to defeat foes with an abundance of combat options.
Each weapon class in Dreamscaper is unique, from rending the earth below your nightmares to whipping a yo-yo into their faces. You’ll have a myriad of ways to approach combat.
Enemies and bosses in Dreamscaper are representations of Cassidy's most negative emotions. Vanquish those deadly foes to clear the dark miasma surrounding her.

Adventure through beautiful, haunting dreams to discover untold secrets, vanquish nightmares, and upgrade your gear all while uncovering Cassidy’s story as you plunge through her subconscious. Each dream is another peek into Cassidy’s memories and experiences.
Live Cassidy's waking life and forge friendships with the people around her. Empower Cassidy with their hopes and memories to dispel the darkness of her nightmares.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short review after completing the game only missing one achievement: a fun indie action roguelite similar to Binding of Isaac, not re-inventing the wheel but still solid. Pros: - Pretty world and design, from the locations that you traverse (all in a dream) to the monster and boss designs with great visual effects - Somber, action pumping and sad music, fitting well with the theme and art style (second location has superb music) - Story revolves around relationships, loss and acceptance, hard to describe but it might resonate with many in real life - Great itemization fitting for a roguelite, many melee weapons available (from swords to fishing poles), ranged weapons (from bows to firecrackers) to keepsakes (this games version of artifacts), armors, dodges and skills (ranging from normal like a shield or a sword to funny like a snowball for ranged weapon) - Combat happens in the dreamworld where death is final which covers the roguelike part, however the progression in the real world is permanent where resources gathered in the dreamworld can be spent to upgrade relationships with other persons, getting better gear/skills and enhancing your own character - Skill based play style as you can block, parry, dodge and perfect attack enhancing game play - Great quality of life features (you can teleport to any room you visited, map shows items on the ground, clear numerical and stat values are shown for each item, if you die in a run you get higher resistances which makes next runs easier, great for starters while seasoned players can turn it off, multiple difficulty choices to make runs even harder if you wish) Cons: - Only 6 levels which yes are beautiful but become very repetitive when you replay them multiple times, same for monsters not much variation to them - For each of the 6 levels you need to unlock core rooms like shops, challenge rooms, puzzles meaning if you progress to far before unlocking them, all you will find is monster rooms and no variation (such core mechanics should not be locked in an upgrade shop) - People have no mouth and faces, it is an art style choice yes, however these are named persons and a heroine with a defined personality and not some random or blank protagonist so it makes no sense While not amazing this is a solid indie game and i can recommend it to both newcomers and veterans to the action roguelite genre it is a great addition and a fun game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean
| $4.99−80% |
| 16ratings |
| 80% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
美轮美奂的rougelike游戏
I dont mind a hard game. But when it starts out too difficult and you keep dieing over and over within the first minute..Difficulty curve is off the chart.. would recommend if you like that kind of thing. Get it on sale for a 1$
我玩得倒是挺舒服的一款肉鸽。武器种类很多,还有各种元素,不同元素之间可以联动,会有不一样的效果和伤害加成。而且节奏也不会很紧凑,蛮舒服的,难度感觉打多了就适应了。如果敌人和一些攻击词条在发掘出来能够单独详细描述出来就好了,还有送礼那边要自己猜,太麻烦了!已严肃查看攻略。
Really nice game. :) The gameplay is really smooth and enjoyable, fun to improve at. The mastery system incentivizes experimentation and gives rewards for trying everything for at least a while. As for the story, I blessedly don't suffer from any of the difficulties presented, but from my perspective I found it an interesting and nuanced exploration of depression, grief, and insecurity, especially as Cassidy builds relationships with those around her. I enjoyed the story, as light as it was, and the ending felt rewarding.
One of the more charming roguelites of its time (I have way more hours on my Switch)
One of my all-time favorite roguelites. Graphic style and quality is fluid and dreamlike, music is pleasant and immersive, mechanics offer a wide variety of approaches to fit any play style, adjustable difficulty so you can really customize your experience. Plenty of unlockables, so there's always more to do and new things to try. Biggest complaint is that many of the character dialogues run very long, so I didn't follow a lot of them. It seems like an interesting story but I haven't been following it as well as I might have liked. Overall, very replayable, can't seem to put it down, highly recommend.
On the surface this game looks simple and I would even say basic at first glance, but it's not. I would say it's like Hades on drugs, like a lot of drugs, and it knows the fanbase pretty well. So to put it simply It has tons of weapons for multiple playstyle, it focuses on simple map design (specifically interconnected cube zones) with multiple levels that have merchants, treasures, boss rooms, etc. The thing is, although that sounds pretty typical for a roguelike, it's how this game tightly stitches everything together to make the gameplay loop addicting. For example, at first each runs ends up being about exploring and seeing the game mechanics, but then it ends up turning into hunting for new gear and then it ends up turning into a hunt for better specs (like being able to leech a enemy, critical extinguishing enemies, or just making an op build - 3x opttic tracking ray that richochets off each enemy it touches), and then when you finally feel confident enough it ends up actually being about finishing a full run (the 6ish levels that there are). Even finishing the game keeps making you want more, and it delivers with harder difficulty, including new movesets for bosses', difficulty that actually is tacked on, and just more depth. It's hard to say anything back about Dreamscaper. I originally played it back in 2022 on xbox gamepass, but ended up buying it on Steam to see if I would still like it as much as I did back then, and I do. It's definitely not for the faint of heart since it's a challenging game that makes the roguelike elements something you have to conquer through patience and grinding, but upon doing so, you see some very creative way game design comes together. I look forward to a sequel if there ever is one.
This game is beautiful. Gameplay > Spectacle
lost interest 10 minutes into the game. bought because i craved a hades clones but this is nothing like hades. the game wasnt made for mouse and keyboard camera doesnt follow story is senseless janky
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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