
Create your own amusement park with a variety of rides, mascots, and activities!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 175reviews | 86% | — | $53.1K |
| $5.99 | 192ratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
开罗放置游戏的一款让我眼前一亮的作品,夏日水上乐园物语的上位替代,初玩两个有一个就可以了。 最让我惊喜的是那种抬高游乐设施铁轨的玩法和游乐设施里嵌套小组件和商店的,甚至互相嵌套的玩法,真的很不错!虽然操作麻烦了点。
Sen Park Historia
全実績解除わりと簡単!ドット絵の遊園地がちまちま動く様子がとっても可愛いので、カイロゲー初心者さんにもおすすめ
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Thai
| $13.99 |
| 31ratings |
| 85% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the first Kairogame that I really can not play a long time... Usually they are easy 100% achievement games... But here I surrender. Too slow, too boring... The precise planning needed for a park can not be done with the crude Kairo style...
这一部开罗游戏比较特别的是它的扩建系统,扩建不依赖游乐园的等级,可以不停的扩建,但是这个过程只能一直等,并且很多游客需求都是要设施占大面积,面积不够就无法合理安排,让人有点着急,个人不是很喜欢。 另一个比较明显的缺点就是一直非常的缺点数和缺钱,想要提升等级但是资源捉襟见肘,感觉数值的安排不是很合理。 最后几个季节活动想要做到最成功还是有点麻烦的,过程中要不断的升级设施,升级越到后面要消耗的点数越多,关键是这种升级还是概率成功,重复的尝试和失败让人很烦躁和难受。 但是这一部的音乐做的不错,庆典时候的音乐非常欢快(也可能是因为玩这一部的过程中我有好长一段时间什么都不干只是挂着攒资源所以对音乐比较有印象) 总体来说难度不低,不太推荐。
就是喜欢
好玩爱玩
so fun and cute i love this game. very simple but yet so addicting.
游乐园玩法,依然秉持着简单游戏原则,我每次游玩都得破产一次了( 这让我确定了制作人确实是希望我们简单游戏的,尽管给我那么多钱,我依然乐意去多做别的。这儿点一下那边点一次,百万元瞬间清零。谁家小学生随便送我十万甚至百万啊喂!全世界拥有的钱上涨一百倍,只有我不变!可我为什么会破产啊,全花在了维护费用上了,真是天价啊。 游戏内容,经营一家游乐园,通过设计部部长的灵感获得各种设施,以提高星级为目标吧。 游戏玩法,通关在小片地合理规划放置好解锁的游乐设施,开园后收取入场费之后游玩费用,如果设施较为完善则会掉落情绪,如果有了情绪就可以升级设施或者是解锁新的设施。(另一种意义上的情绪支持促进玩法的典范了)此外目前解锁的情况分为游乐设备设计部部长的灵感的邮件以及达成提升级别的条件,就可以解锁新设施赚钱了。除去外部提升热度的办法,提升设施的星级也很重要,这需要通过消耗情绪,情绪来源于顾客,需要布置好提供服务留住他们才能产出。一些其他装置都可以提供园区的留存率,游戏提供按钮来查看他们离开的原因,如果缺少一些基础设施也会走的,所以除去游乐设施还要基础设施,这样才能留住赚更多的钱与更多的情绪 因为占地限制的存在,需要不断开发新的区域以放置更多设施,这是拖延游玩时长的手段,需要合理搭配( 又因为大型设施存在的缘故,必须要等或者减少大型设施占用了,往好的方向想我们可以更加仔细布局。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组:https://steamcommunity.com/groups/szwf [/quote]
可以看出还是有想要改变的,比如说微不足道的UI动效...实际游戏体验却不太好,像游戏中建设却很容易误触,类似于城市天际线那种建设模式更好一些。本作感觉是什么都想塞一些,导致内容特别混乱,有些不知道干啥,也不知道某个建筑小人是否能通过
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $163K | 548 | 96% | $12.99 | |
| $26.9K | 132 | 86% | $8.99 | |
| $108.6K | 457 | 93% | $8.99 | |
| $84.1K | 338 | 95% | $8.99 | |
| $49.6K | 236 | 85% | $8.99 | |
| $49K | 213 | 73% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.1K | 280 | 73% | $7.99 | |
| $53.1K | 110 | 95% | $19.99 | |
| $53.2K | 981 | 59% | $2.99 | |
| $53.2K | 492 | 89% | $5.49 | |
| $53.1K | 137 | 91% | $7.99 | |
| $53.2K | 168 | 81% | $14.99 |