
Dice Tavern is a roguelike deckbuilding game built around the classic rules of Farkle. Collect 35 unique dice, combine 43 Synergies and put your luck to the test in a candlelit medieval tavern. Use dice as your weapon and luck as your wager. This time, will you Roll Again or Take the Win?
Modeled estimate, not a reported figure. How we estimate →
About

There’s an old saying in the kingdom: “When you’re lost, go to the nearest Dice Tavern.”
It all started with Elena, a girl from the North who made a name for herself among the ruins of a tavern. She turned the humble game of Farkle into a challenge that swept across the kingdom.
Six taverns, from the village to the throne. Thirty opponents, from humble challengers to legendary rivals.
With just six dice, that girl rewrote her own destiny.
And now, I can almost hear her calling:
“Fancy a round?”

Farkle is a classic dice game that has been played for centuries. Roll the dice and lock in your points, or keep pushing your luck. But Farkle, and you lose all your points for the round.
Dice Tavern expands on these classic rules with roguelike deckbuilding mechanics. When dice gain unique abilities and probabilities can be reshaped, a simple game of luck becomes an adventure driven by risk, strategy, and clever combinations.

35 Unique Dice
Every beautifully crafted die has its own ability and playstyle. They are more than tools. They can change the rules of the game.
43 Synergies
Combine specific dice to activate powerful Synergies. Underdog lets cheap dice rewrite the rules for straights, while Holy Empire and Demon Dynasty let the three dice at the heart of your build decide whether you walk in the light or descend into the abyss. Every Synergy has its own story and logic.
Deep Modding System
Use lead weights to shift the odds. Apply copper, silver, or gold stickers to revive weak faces or stack powerful multipliers. Pair them with cheating tools to turn every die into a finely tuned machine.

Gambler, Alchemist, Joker, and more. Each character puts their own spin on the rules.
Some let you take bigger risks with fewer turns. Others make coatings cheaper while driving up the price of dice. One turns every scoring roll into a high-stakes gamble: a 65% chance to double your score, or a 35% chance to reduce it to 1 point.
Different characters do more than change your starting conditions. They can make the same set of dice evolve into completely different strategies. Every choice is the beginning of a new fate.


6 taverns. 30 opponents. Target scores rising from 3,500 to 500,000.
Every opponent brings a unique challenge modifier. They might seal away your strongest scoring numbers, restrict your favorite core combinations, punish Farkles with extra penalties, or drain your total score every turn.
The shops are random. Gold is limited. Routes change every run. Every coin is a choice. Every roll is a risk. Every step takes you closer to the throne.

After clearing all six taverns for the first time, Elena will open the door to a whole new challenge.
Decrees: Stacking Challenges
15 Decree levels, each adding a new restriction to your journey.
And it only gets tougher: the effects stack with each level. Previous restrictions remain in place as new ones are added. How far can your build and your luck take you?
Endgame: Take Someone Else's Dice
Every Endgame run is a puzzle left behind by the player who came before you.
The dice, resources, and objectives are all set. Find the best solution within the given limitations. Every Endgame challenge is different. Take them on and find your way to victory.
Fate never reveals its answer until the dice come to rest.
Push open the tavern door and begin your journey.🎲
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Reviews
Themes across 127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果你在《天国拯救》里最爱泡酒馆掷骰子,那《骰途酒馆》就是为你量身打造的“代餐”。它把Farkle的核心规则完整保留下来,但不再是游戏中的小游戏,而是变成了一套完整的肉鸽闯关体验。 骰子种类大大扩展,每颗都有独特效果,你可以自由搭配成各种流派。加上肉鸽构筑和连锁倍率,凑齐特定组合后一次投掷带来的爆发收益,爽快感远超原作。 赢得的金币可以在随机商店里购买增益道具,滚起财富雪球。难度曲线合理,单局时间不长,随时能开一把,目前还有免费Demo可试玩。总之,如果你当年在《天国拯救》的酒馆里赖着不走,那这款游戏绝对能让你再次上头。
明明一个将所有元素缝合的小丑牌游戏,为什么能做成这么一般呢? 不是说游戏不好玩,是游戏内容过少导致明明能成为佳作但现在就是很平庸。 刷新刷来刷去都是那几个徽章和道具,每面的贴纸也就那么几个,能构筑的空间其实也就剩改骰面概率和改骰子了。 尝尝鲜还可以,但目前的内容量不可能能支持反复游玩,新手第一把玩33流派直接几千金币用不出去,因为骰子和概率改满了钱根本没地方花,也没有其他的可操作空间。
玩了这游戏知道为什么别人说赌狗不得好死了,得亏不是真的赌博,真的太容易上头然后爆分了
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Hours played at review time, across 127 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
刚上手会觉得很有意思,开始玩后就会发现,除了333那套阵容外就别想试试了,看到高难度下禁贴膜、禁改装,禁卖骰子,直接没钱入手,看了看排行榜,一眼作弊的,什么禁改装下99的概率,一遍禁读档,一遍让人重复刷骰子结果,一边限制钱来源,一边要求拿到解除拿到关卡限制的徽章,小丑牌有牌型升级,这游戏6个1也就基础8000,3骰子乘2,4骰子乘1.5,6骰子乘3,直接拿分乘4,也到不了50W分,就算6个无改灌铅骰子也就百分之五的6个1的概率,高难度第五大关的分要求就已经强制卡死了,还得拿解禁徽章,不然1、5这俩连子必卡死,DEMO因为不完整所以要求低,正式版一玩,还不如DOME,给的全是负体验。
你们可能不知道只用六个骰子投到578万是什么概念。 我们一般只会用两个字来形容这种人:“赌怪!” 我经常说一句话当年陈刀仔他能用20块赢到3700万,我卢本伟用20万赢到500万不是问题。 埋伏他一手,这个骰不能存,这个骰不用存,他死定了。 反手给一个超级羁绊,闷声发大财,这把爆牌,但是不用怕,他赢不了我,五六一二三,单骰叠叠乐,很牛逼这个牌,如果把这个四换成五我这个牌将绝杀,所以我要赌。 单击一个RMB,♥♥,直接重掷了,走他一张五顶他。 阿姨快点,阿姨,阿姨你五都不来吗?阿姨你快点啊!阿姨别磨磨蹭蹭的,五六一二三五,打错了应该存分的。 给阿姨倒杯茶好吧,阿姨给你倒一杯卡布奇诺。给阿姨倒一杯卡布奇诺!开始你的94%的五骰,出五出五。漂亮! 一百二的倍率你能秒我?你能秒杀我?你今天能一百二的倍率把卢本伟秒了,我!当!场!把这个电脑屏幕吃掉! ::规则:五不算积分 以手撑脸,非静止画面……
众所周知,在不作弊的情况下,十赌九输,但是亨利除外,他能偷回来
天国拯救2中的骰子小游戏转正了
Farkle fans are going to absolutely love this. This game really hits the spot.
My mate asked what the game was about. I said, “You roll dice and score points.” He went, “What’s so fun about that?” So I got him to play one round. Now he’s got more hours on Steam than I do.
游戏里的这个概率和显示的一样?制作者的老母是批发的?
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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