
Skewer Squad is a cute yet chaotic tower defense roguelite. Step into the apron of a Grillmaster, draft random ingredients, mix wild seasonings, and build a squad of skewers that are both delicious and powerful to defend your grill.
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About
🍗This might just be the most delicious, wackiest, and most addictive tower defense game ever made!🍗
You have been chosen as the new Grillmaster! Your foes are not scary monsters, but a cheeky horde of mice drawn by the smell of your skewers.
Their goal is to nibble everything in sight. Your mission is to protect the grill and keep your skewers safe!
Drag, drop, and watch your tasty skewers jump into battle.
Shoot, bounce, and splash. You can even boop enemies right off the field.
Survive 20 minutes of fast-paced roguelite runs where your only goal is to defend your grill at all costs.
20+ Grillmasters, each with unique talents
Every Grillmaster can become the core of a different playstyle, letting you craft your own exclusive skewer squad!
40+ tasty and powerful foods
Whether they split, bounce, or knock enemies back,
combine these effects to master your signature playstyle!
100+ powerful seasonings and items spawn randomly,
adding constant depth to your playstyle
and making every run a brand new experience!
A minute to learn, ten minutes to get hooked, twenty minutes to never stop!
Every match is unique, and every skewer brings surprises!
Hey Grill Masters, are you ready?
Grill Zone: No Hungry Creeps Allowed. Stay out, or you might become the next skewer!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
抄袭游戏退钱!抄袭游戏退钱!抄袭游戏退钱!作者退钱!你把真实买了你游戏支持你的玩家当狗整?
Clear waves of enemies, shop strategically, scale like crazy. I don't need to explain how Brotato works, right? Instead of slugs, you fight rats. Instead of weapons, you place food on the skewers, upgrade it, improve your stats with items. Like Brotato, the game relies on a variety of characters with absurdly unique abilities, as well as escalating difficulty that would kick your ass and force you to theory-craft thoroughly. But not too anxiously, it's a cosy game. Brotato lovers shall feel at home here. That said, Skewer Squad can appeal to anyone, even a hater, doing enough differently to stand on its own. In place of arenas, you defend the grill in a tower defence fashion. You'll get to learn a whole new microcosm of food synergies here, the stat system is completely unique. Besides, having to operate 3 skewers separately makes for very involving gameplay, arguably more so than Brotato's. On lower difficulties, you could normally fill your skewers with food, then leave them in optimal positions and enjoy the satisfying pops, but later ones add elites to focus and shooters to evade. It never really becomes too much of a hassle, though, at least if your build is good, and while it took me quite a few attempts to conquer the last 2 difficulties, I was still chilling from beginning to end, having a distinctly different experience every run. Yeah, it's a solid roguelite at that. Could use a couple more bosses and elites, even more food, punchier sounds, but it made me happy as it is. It's a cute, clever game, and a bang for your buck. My curator [url=https://store.steampowered.com/curator/35305390/]Big Bad Mutuh[/url]
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Languages: English, Simplified Chinese, Japanese, Korean, Traditional Chinese
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不好玩,大量借鉴土豆兄弟里的东西,比如人物选择界面,武器和难度界面,以及武器和调料效果介绍界面都和土豆兄弟大差不差
不好玩啊,太牢了怎么能这么牢,感觉完全为了可移动烤架这个点所以只能三个格子放攻击的东西,你就得一直盯着屏幕一直移动烤架,每个烤架单独移动,鼠标操作很麻烦啊,而且每关都是重复的东西,只有怪的血条会变,但是你刚开始随便玩升级的速度赶不上怪的血条,感觉完全要根据创作者的思路来玩游戏,太牢了。
和土豆兄弟很像,但难度曲线太大,指引不够明确,玩起来很难受,另外三个头的老鼠在画面里飞太恶心了,像被核泄露污染过。
有点类似土豆兄弟,不过同类道具出现频率没那么高。 数值设计不太行,前排以外的所有流派都需要贯通反弹这种机制,很单调
这个游戏创意挺好的,每个角色的流派都挺有意思,调料加成很多,如果一个流派成型了到后期确实非常强大。比如后期能做到满屏的子弹覆盖,一枪一个的高伤害等。 但问题是每个流派的成型的难度很不一致,在最高难度下玩起来很难受。一个原因是加成太保守了:数值给的一般的同时还有负面加成,就导致很难爽起来。此外,射手食材需要升级但是升级的成本太随机且比较高:一个金色品质的食材最坏要8个普通品质的,而且有些流派限定了只能抓特定的射手才能发挥出流派的强大之处,比如刚出的那个眩晕菇师傅,洪伞伞抓的越多流派越强,理想很美好现实很骨感,但很多的时候刷不到红伞伞。另外一个原因我感觉是这个游戏都炮台都是一碰就碎的玻璃炮,而肉盾又肉的不可靠。可能制作组希望做到射手只负责输出,肉盾专门扛伤,但是我感觉这个游戏在高难度下敌人数量和质量都太高了,显得射手输出较为乏力,这时肉盾又显得太脆了(普通品质的食材碰个两三下就没了) 。这游戏低难度确实很休闲,但高难度确实很坐牢。我的建议是如果你不想为难自己,只想爽一爽,就低难度(比如难度4)打打体验不同的流派,选强力的流派(比如鱼头)做完成就就行了。
终于终于全成就辣! (3小时并不是完整的游戏时长,只是更新后的补成就的时长!感觉应该有几十个小时不到100小时的样子!) 前面就打了全成就,只是最近更新又新增了3个成就! 这游戏对全成就玩家比较友好!一共有27个(3个新增)角色,每个角色都有不一样的要求和玩法! 加上搭配不同效果加成的调料!很好玩! 为什么说比较友好,就是成就大致分为每个角色通关一次(不管是难度1还是难度6)和难度1到6通关一遍! 尤其是新增的三个蘑菇系列角色,哇!真的是大大降低了游戏难度!!!! 感觉可以直接用蘑菇打法轻轻松松打到难度6,真的简单好多! [spoiler] 当然如果卡关觉得很难,在B站也有很多难度6的通关视频,可以参考上场食材 [/spoiler] ❤️🧡💛💚💙💜💙💚💛🧡❤️ 游戏整体我个人感觉很上头很好玩!就像前面说的只用通关一次就可以解锁其他角色!所以并没有特别枯燥和痛苦! 虽然是弹幕射击的肉鸽游戏,但是非常契合游戏名字! 我们当然可以选择固定左三右三不动打,有时候就需要我们左右晃动! 例如2号位置来了一个敌人,我们在2号放了食材可以攻击,(除非买了一直攻击的调料)食材是检测前方跑道有敌人就会攻击! 所以可以通过左右晃动,让1和3也能攻击到2号位!感觉玩法非常契合名字! ❤️🧡💛💚💙💜💙💚💛🧡❤️ 总的来说!就这个价位!这个体量!这个玩法!成就难易度! 各方面来说!都是非常不错的游戏! 我很喜欢! 也期待作者能出更多更好玩的新游戏!加油! (好困好困扛不住了!意识不清了!总之就是好玩爱玩!算是难得让我没有那么反感更新成就的游戏之一) ⠄⠄⢀⡋⣡⣴⣶⣶⡀⠄⠄⠙⢿⣿⣿⣿⣿⣿⣴⣿⣿⣿⢃⣤⣄⣀⣥⣿⣿ ⠄⠄⢸⣇⠻⣿⣿⣿⣧⣀⢀⣠⡌⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⠿⣿⣿⣿⠄ ⠄⢀⢸⣿⣷⣤⣤⣤⣬⣙⣛⢿⣿⣿⣿⣿⣿⣿⡿⣿⣿⡍⠄⠄⢀⣤⣄⠉⠋⣰ ⠄⣼⣖⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿⣿⣿⣿⣿⢇⣿⣿⡷⠶⠶⢿⣿⣿⠇⢀⣤ ⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣽⣿⣿⣿⡇⣿⣿⣿⣿⣿⣿⣷⣶⣥⣴⣿⡗ ⢀⠈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟ ⢸⣿⣦⣌⣛⣻⣿⣿⣧⠙⠛⠛⡭⠅⠒⠦⠭⣭⡻⣿⣿⣿⣿⣿⣿⣿⣿⡿⠃ ⠘⣿⣿⣿⣿⣿⣿⣿⣿⡆⠄⠄⠄⠄⠄⠄⠄⠄⠹⠈⢋⣽⣿⣿⣿⣿⣵⣾⠃ ⠄⠘⣿⣿⣿⣿⣿⣿⣿⣿⠄⣴⣿⣶⣄⠄⣴⣶⠄⢀⣾⣿⣿⣿⣿⣿⣿⠃ ⠄⠄⠈⠻⣿⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⠄⣿⣿⡀⣾⣿⣿⣿⣿⣛⠛⠁ ⠄⠄⠄⠄⠈⠛⢿⣿⣿⣿⠁⠞⢿⣿⣿⡄⢿⣿⡇⣸⣿⣿⠿⠛⠁⠄⠄
商店东西太多太杂了,刷不出想要的流派物品来,例如第二个辣师傅,商店辣的物品就一两个
玩起来轻松又有趣,各类构筑玩法风格不同,增益效果、道具种类十分丰富,体验层次感很棒
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