
Dread Meridian is an original VR survival horror inspired by Lovecraft's "At the Mountains of Madness", set in Oglanbyen’s frozen wasteland. As Daniela, you search for your twin while facing betrayal and mutated researchers.
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Dread Meridian is an original VR survival horror inspired by Lovecraft's "At the Mountains of Madness", set in Oglanbyen’s frozen wasteland. As Daniela, you search for your twin while facing betrayal and mutated researchers.

Test your wits against the twisted creatures that stalk the lands. Planning is key to survival on the lost island.


Immerse yourself in the dread-filled Oglanbyen, where you never know what could be around the next corner.

Scavenge ammo and supplies to survive the island's hostile inhabitants. Customize your weapon with salvaged attachments. When all else fails, rely on your trusty knife and fight to your last breath.

Break into research facilities and abandoned mines to gather clues to the whereabouts of your lost sister.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Index user: Another game with a mostly positive review score that I whole heartedly disagree with. I only played for 36 minutes, and I can already tell I was not going to enjoy it. The level design is very bad. It may as well be a railroad shooter... you are not permitted to explore, and you are not rewarded with anything other than invisible walls if you try. The layout of levels feels very contrived to suit the railroad storyline, which makes for a very boring and immersion breaking experience. Where I truely realised the game had nothing to offer me was the first combat experience. I was given a dagger and a gun. The enemy approaches (it's unarmed) I slash at its weak spots with the dagger for little damage, it swings at me, so I hold up my waepon to block. There is no blocking. I try runing by and slashing, but the enemy can land an attack on me every time... so the melee weapon is useless. Next the gun, it is almost impossible to pull the slide to arm the pistol because the character wants to hold the pistol with two hands. The sweet spot to grab the slide is nearly impossibly tiny... so in combat good luck reloading before you die. Accidentally ejected magazines cannot be picked back up to put in the gun. Animation of characters has a very... PS2 era vibe. Not good when they force you into cutscenes less than an arms reach away from NPCs. Honestly the only positive thing I have to say about this game up to the first true combat scene is that there was a pretty cool transformation sequence. That's it. TLDR: Nothing of substance, hard pass.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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