
A dark tale of survival and conscience, blending platforming, puzzles, and haunting beauty. Journey through surreal lands where every choice shapes the fate of a world on the edge of ruin will you restore the light or embrace the darkness?
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About

Step into the eerie world of Ayasa, a dark tale that blends quests, horror, and puzzles into a haunting journey. Without a single spoken word, the story is told through pantomime, surreal imagery, and a soundtrack composed by Komitas.
You will navigate six symbolic lands Faith, Hope, Love, Greed, Indifference, and Betrayal each corrupted by darkness. Every choice you make, every act of compassion or indifference, may lead to an unexpected ending. Will you restore balance or become the very force you sought to defeat?

Story:
The Inverted World was once in balance, where light and shadow coexisted under the watch of Tas, the Absolute. But now, war has shattered that harmony. As darkness spreads, Ayasa must journey through lands ravaged by greed, betrayal, and indifference, seeking the remnants of Tas’s light hidden within the realms of love, faith, and hope. This is not just a quest to survive it is a war of the soul, where the battlefield lies within.

Key Features:
A Dark and Surreal World – Explore hauntingly beautiful lands inspired by Tim Burton, René Laloux, Robert Sahakyants, and Hayao Miyazaki.
Light and Shadow Mechanics – Use light to reveal paths, activate ancient machines, and push back the darkness.
Challenging Puzzles – Solve intricate environmental puzzles that test logic, timing, and creativity.
Unique Abilities – Unlock powers from the good lands during gameplay when solving puzzles.
Immersive Atmosphere – A dialogue-free narrative told through pantomime, visual symbolism, and a deeply emotional soundtrack.

Gameplay:
Navigate treacherous terrain, avoid dangers, and solve puzzles using Ayasa’s abilities. Each land brings unique mechanics and moral choices, where your conscience determines the world’s fate. The game blends platforming, exploration, and environmental storytelling into an unforgettable experience.

Art Direction
Every frame is a painting rich in symbolism, surrealism, and noir emotion. The world’s beauty is laced with melancholy, using a minimalist yet powerful color palette to evoke both wonder and dread. Levels feel alive, each location tells its own silent story.
Ayasa: Shadows of Silence invites players into a world where the smallest act can change everything and where the end depends on the heart that guides your choices.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Armenian, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +12 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Personally the premise of the game is great and it looks nice graphically. However there are too many issues currently for me to honestly recommend it. Button prompts for both PlayStation and XBOX controllers are incorrect. There are no graphic settings and I am experiencing too many graphic issues like texture popping, incorrect textures loading etc... The ground even disappeared at one point causing me to fall. The ragdoll effect is too much, the character jumps far too high but not far enough forward. When moving over things that require a more precise movement even the slightest nudge causes the character to run 2 steps over and fall to their death. Most cases I would say this is a skill issue but not in this instance. I still feel this game is more beta than full release. It is a shame as I very rarely speak ill of a game but I cannot in good conscience recommend this in it's current state.
No sorry this game is awful, I wish I hadn't wasted my money on it. The controls are awkward (xbox controller) why LB and L-Joy? Its just awkward use L-Shoulder you aren't using it for anything else. Even on the first major canyon jump in the game literally 4 minutes in you keep dying and dying and dying, just because you have to line yourself up on the box slightly to the back not in the middle. Its awkward as Fk. Then when you are sneaking she just keeps jittering up and down and sometime just pops out of sneak for no reason and gets killed. And the enemy sounds are a joke. The first Giant RAT, same short sample just repeated again and again. Awful, Awful awful. Just rubbish. I would be happier with a game that looked half as good but that sorted out the controls and just polished! You should not have released this, its unfair/unethical to get paying customers to debug for you.
The game is extremely buggy and I mean buggy, some of the environment takes ages to load in, the game skips and lags with input delay and the character we control sometimes disappears and skips ahead. The jumps are delayed I pushed the crate to jump to the fallen tree and she just falls down the cliff. I'm playing on rog ally and I don't have this major of an issue on other games that are more graphically demanding.
Honestly really tried to give this game time and patience after the catastrophic release. Got my hopes up with the recent update too. Not having graphics options is so weird, not that it matters as it still stutters constantly on a high end PC. The navigation is crazy, why make a game a side scroller and not automate the narrow bits EVEN SLIGHTLY - like logs/bridges etc. Also walking up and down slopes is clunky and immersion breaking. Controls still feel as bad as they were on day 1. I'll try again in a year.
I have only had this game for about half an hour and it's unfortunately very janky. The controls are weird and the movement feels in natural. I like to give games a real chance because I know some you need to get used to. This game however feels like it is unfinished. The design and colors are nice but the overall feel if the gameplay is very lackluster. Hopefully the developers address this and fix all of the bugs and awkwardness because I was excited for the idea of this game.
Уважаемые разработчики, от лица Supermassive выражаю вам огромную благодарность за то, то оперативно сделали настолько никчемный клон Little Nightmares, что на его фоне наша третья часть больше не кажется такой уж плохой!
Unplayable nonsense. Screen prompts are incorrect. Looks great but input is all over the place. Avoid until they fix it.
Came back after the recent patches and the improvement is noticeable. Better performance, fewer bugs, and a much more polished experience overall. Happy to see the team listening to feedback and continuing to improve the game.
Ayasa: Shadows of Silence has a strong horror atmosphere, but it struggles to fully deliver on its potential. The environments and sound design are easily the best parts of the game. The audio work does a lot of heavy lifting, creating tension even when very little is happening on screen. Visually, the game looks decent for an indie title, but animations and movement feel stiff, which hurts immersion more than it should in a horror experience. Gameplay is extremely basic. Exploration and puzzles make up most of the experience, but many puzzles lack clear logic or feedback, leading to frustration rather than fear. The pacing is also uneven long stretches of walking with little payoff make the game feel padded at times. The story is vague to the point of being underdeveloped. While ambiguity can work in psychological horror, here it often feels like missing context rather than intentional mystery. Players looking for a coherent narrative may walk away disappointed. The developer is active, listens to feedback, and has released updates addressing bugs and performance issues since launch. It’s clear there is genuine effort to improve the game, even if the core design flaws remain.
СКАМ НА ДЕНЬГИ Игра сломана настолько, что едва ли играбельна! Звуки пропадают, анимации ужасные. Несколько раз Аяса застревала, и мне приходилось выходить в меню. Кнопки не срабатывают, камеру бывает колбасит так, что можно словить приступ тошноты. Даже, блин, ачивки и те сломаны. В этой игре, если что-то работает, то, вероятнее всего, это баг разработки Вышло обновление от 03.02.2026. Если быть кратким, стало только хуже. Больше нет демаджа с падения с высоты, момент в начале с закрытием крысы в клетке стал практически непроходимым (я прошел этот момент когда крыса пролетела сквозь меня), при падении в воду загружай кт в ручную, так как ты не умрешь, а просто будешь бегать под водой, для открытия дверей уже не нужно ничего делать, они и так открыты, ачивки все также не выпадают и тд и тп. Из плюсов по всюду насрали пропами, чтобы было не так пусто и шелкуны стали медление Мое прохождение только что закончилось. В мире войны после конвейера стоит невидимая стена. Класс Aya, очень хорошо
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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