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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
本作因更侧重于加法和乘法的运算所以相较于前面的squarecells更简单一些,前期体验还是比较良好的 因为前期可以从大局看出破局关键并找到着手点,而后期的繁杂题目会使得思考量较大无法看出,只能在不断试错中寻找答案 没有reset按钮有时候还是有些麻烦的
太难推了,不猜不行。
Not fun
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 44 reviews with recorded playtime.
I was waiting to review this until I finished the game, but that's taking longer than I planned as it's rather a slog to get through. I love this dev's work on Hexcells and was hoping to enjoy this one just as much, but sadly it just hasn't clicked. Perhaps I am just missing something or don't have the vision, but every level in this game feels like pressing buttons with your fingers crossed hoping eventually you'll find the right combination. Yes, there are hints which should give you an idea how to solve the puzzle, but I found almost all of the hints have too many ways to solve them to the point I just have to guess and hope I picked right, undoing and redoing my work over and over until I find the correct way. I almost never have an "aha" moment where everything clicks into place, instead I just stumble into the right way after banging my head against a wall of 20 minutes. Now perhaps other people can look 25 moves in the future and keep all those numbers in their head, but I can't and found this game to be a practice in frustration and boredom. What might have helped me is a "locked in" state for blocks that you [b]know[/b] have to be in an on or off state.
good game
Not so good if you don't like maths, but for me this might be Brown's best Cells game. Not as difficult as SquareCells by a long shot, as the puzzles have no fail state (you don't get mistakes - you can click, undo, and click again as often as you please). Still challenging enough though, especially the bits where a row of squares has different totals at each end, so you need to consider order of operations. The game eases you into the bigger puzzles expertly, and there are enough of them to keep you occupied for several hours.
Feels like a downgrade compared to the other games the developer has made, which is a shame because the last Hexcells game was excellent and I enjoyed Squarecells as well. The first 30ish puzzles were fun to try, but after a certain point it felt more like trying to solve the whole thing at once and doing a guess and check of the whole grid for every scenario until you solve it, which doesn't really do it for me. Also wasn't a big fan of the design choices this time, specifically the lack of a reset button (unless I just missed it somewhere?) which only made things feel more tedious. I cleared the first 40 puzzles before it got too annoying and I just looked up a guide for 41-49 to be done with it, though I did clear the final puzzle on my own.
[h1] CrossCells [/h1] 가격 : 1020원 (2025.12.20) ㄴ[strike] 3400 70% [/strike]
A little brain use required, im not into logic puzzle but really liked it to finish.
甜品级解密小游戏 全流程大概2小时
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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