
Dread Meridian is an original VR survival horror inspired by Lovecraft's "At the Mountains of Madness", set in Oglanbyen’s frozen wasteland. As Daniela, you search for your twin while facing betrayal and mutated researchers.
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About
Dread Meridian is an original VR survival horror inspired by Lovecraft's "At the Mountains of Madness", set in Oglanbyen’s frozen wasteland. As Daniela, you search for your twin while facing betrayal and mutated researchers.

Test your wits against the twisted creatures that stalk the lands. Planning is key to survival on the lost island.


Immerse yourself in the dread-filled Oglanbyen, where you never know what could be around the next corner.

Scavenge ammo and supplies to survive the island's hostile inhabitants. Customize your weapon with salvaged attachments. When all else fails, rely on your trusty knife and fight to your last breath.

Break into research facilities and abandoned mines to gather clues to the whereabouts of your lost sister.

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i did not play at release. but after all patches. game works great no bugs. very minor that wont affect gameplay. great frame rate. good graphics. super happy with the game so far. and great price for the game to. let's go!
Index user: Another game with a mostly positive review score that I whole heartedly disagree with. I only played for 36 minutes, and I can already tell I was not going to enjoy it. The level design is very bad. It may as well be a railroad shooter... you are not permitted to explore, and you are not rewarded with anything other than invisible walls if you try. The layout of levels feels very contrived to suit the railroad storyline, which makes for a very boring and immersion breaking experience. Where I truely realised the game had nothing to offer me was the first combat experience. I was given a dagger and a gun. The enemy approaches (it's unarmed) I slash at its weak spots with the dagger for little damage, it swings at me, so I hold up my waepon to block. There is no blocking. I try runing by and slashing, but the enemy can land an attack on me every time... so the melee weapon is useless. Next the gun, it is almost impossible to pull the slide to arm the pistol because the character wants to hold the pistol with two hands. The sweet spot to grab the slide is nearly impossibly tiny... so in combat good luck reloading before you die. Accidentally ejected magazines cannot be picked back up to put in the gun. Animation of characters has a very... PS2 era vibe. Not good when they force you into cutscenes less than an arms reach away from NPCs. Honestly the only positive thing I have to say about this game up to the first true combat scene is that there was a pretty cool transformation sequence. That's it. TLDR: Nothing of substance, hard pass.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
im really disappointed. i had this game on my wishlist and was looking forward to it. in a lot of ways it plays like resident evil, which is great. unfortunately it has some very serious issues that can stop you from proceeding and even worse is that the game has seemingly been abandoned. some of the hit detection for the motion controls are just way off. Sometimes when I grab something with my left hand i somehow grab my knife. on the first puzzle where you are flipping the switches this happened a lot. also sometimes the switches wouldnt flip in the direction i was pushing them. opening doors is sometimes really difficult. sometimes you push or pull them and them rubber band right back to being closed. i have to put myself between the door and the opening just to get through. also in the menu i can't select my diary or files. nothing works. finally, i have to question some of the level design and puzzle choices. for instance in the beginning when you flip the three stones to open the door with the pistol upgrade, the other door key is under a damn pillow on the chair. now, had it been established that you could interact with random objects i may have been more inclined to pick up the pillow and look. however you can't do that, and i just happened to see it by chance. now if this was a health or ammo pick up, i can understand that. but to hide a key item like this with no indication or hint that its there is just ridiculous. if its a key item like that, just put it on the table. no sense in randomly hiding it. on the 2nd level in the base i couldnt open door 101. i push and pull and nothing. i thought i was missing something so i looked everywhere. i watch some gameplay online and everyone is able to open the door. so i guess its a glitch or something. considering that it has been abandoned and the dev isnt even on the discord anymore im requesting to get my money back. what a shame.
Pas mal ! Les graphismes sont bien et le gameplay aussi. Ce n'est pas un AAA mais le prix est raisonnable donc je trouve qu'il vaut son prix.
Hey, looks nice, funny special Effects, good performance here, interessting Story that ends after the Intro.... ;) Pro: Pc Grafiks.. not an PC to Go Version. Contra: too short.. to expensive for this. It feels like an Demo Greetings Miss Take
very interesting story, once this game is polished, it'll be insane.
Dreadful controls on the index controllers. The menu in bound to the TOUCH of left touch pad, so any time you rest your thumb, you trigger it, and of course you cant rebind it.
A pretty good Survival Horror, a bit reminiscent of the Original Resident Evils, or Organ Quarter for those familiar with that game. There is some good voice acting and interesting Horror aesthetic throughout the game. Overall the game isn't super long, about 4 hours long, but I found it fun.
scratches the resident evil itch!
needs work but the devs are listening and improving the game.
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Where this game's players are, estimated from review languages.
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