
Draw Rider is back! Meet the long awaited continuation of the legendary hardcore racing game
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I dont think the devs have played the pc port Your grade is a D -
9.99,自行车平衡过关游戏第二部,有卡
MAKE EMILY PLAYABLE!!!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В целом хорошая, красивая игра. Есть кастомизация, редактор уровней, публикация уровней, есть "сюжет", мясо и кровь. Но это не вторая часть Draw Rider, а новый платный Happy Wheels. В первой части было много разных уровней, в том числе под имеющийся транспорт. Недолго я играл после вступления (вступление кстати понравилось, посмотрел бы больше уровней в городе) , поэтому я видел только катание по узким коридорам с ловушками - скучно. Игру я купил в бОльше части потому что это вторая часть Draw Rider, но это была ошибка.
Puanlamalarımı 10 üzerinden yapıcam. +Grafik 7 +Oynanış 9 -Ve oyunun en büyük eksisi toplum haritalarını sıralayamamanız,oyunda harita oylama var ama sıralayamadağınızdan aramanız gerekiyor. -İkinci sorunu ise yükleme ekranlarında bazen kalabiliyor Allah'tan oyun çabuk açıp kapatılabildiğinden telafi ediyor.
Draw and ride
Better than happy wheels. I can actually walk (which is awesome)!
Full badge!
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Draw Rider 2 takes a straightforward bicycle-riding concept and turns it into a demanding physics challenge where surviving the course is often more important than reaching maximum speed. Developed and published by 17Studio, the game combines side-scrolling racing, obstacle navigation, ragdoll physics, level creation, and competitive elements. Instead of attempting to simulate professional cycling, it focuses on exaggerated hazards and difficult terrain that constantly test the player's control over the rider. The basic objective is easy to understand, but mastering the movement and completing tougher courses requires considerably more patience and precision. Much of the gameplay revolves around controlling momentum and maintaining balance while traveling across increasingly dangerous environments. Ramps, sudden drops, awkward surfaces, pits, moving hazards, spikes, saws, and other obstacles can transform a short section of track into a difficult sequence. Simply accelerating without thinking is rarely a reliable strategy. Players must judge how much speed they need before a jump, prepare for landings, and react quickly when the bicycle begins to lose stability. This makes Draw Rider 2 feel partly like a racing game and partly like a physics-based platformer in which every movement can determine whether the rider continues forward or suffers another painful crash. The physics are responsible for much of the game's personality. Successful runs can look surprisingly controlled once the player understands how the bicycle responds, while unsuccessful attempts frequently end in ridiculous ragdoll accidents. Characters are not permanently attached to their bicycles either, and the inclusion of movement on foot creates additional possibilities during certain situations. Crashes can become deliberately violent, with injuries, dismemberment, and blood adding dark humor to failure. This approach gives mistakes an entertaining quality, although players uncomfortable with cartoonish gore should be aware that the game is much more violent than its relatively simple visual style initially suggests. Draw Rider 2 also provides structured content rather than presenting itself entirely as an endless collection of isolated tracks. Its Story Mode follows Max and Emily during an adventure that begins with an apparently ordinary bicycle ride before developing into something considerably more dangerous. The narrative is not the primary reason to play, but it gives the included levels a stronger sense of progression and provides some context for the characters. Voice work also contributes additional personality. Players should not expect an elaborate story-driven production, yet the narrative component helps distinguish the campaign from a purely mechanical series of obstacle courses. Challenge Mode places greater emphasis on the core survival-and-completion formula. Here, the satisfaction comes from studying dangerous sections, repeatedly attempting them, and gradually discovering the correct combination of speed, balance, and timing. Some obstacles can initially appear unfair simply because the player has not yet learned how the physics interact with them. Repetition therefore becomes an important part of progression. This can be rewarding for players who enjoy mastering difficult games, but it can also become frustrating for anyone who dislikes repeating sections after small mistakes. Draw Rider 2 makes few attempts to hide its demanding nature, and perseverance is an essential part of the experience. The game contains 32 built-in levels across its main content, but the level editor significantly increases its potential longevity. Players can construct their own courses rather than remaining limited to the environments designed by 17Studio. This is one of the strongest aspects of the package because the underlying physics system naturally lends itself to experimentation. Creators can build conventional racing courses, complicated stunt tracks, precision challenges, or intentionally cruel obstacle arrangements. The ability to design levels also changes the player's relationship with the mechanics, since creating a satisfying course requires thinking about obstacles from a designer's perspective rather than simply trying to overcome them. Community-created tracks further expand the experience. Players can attempt levels made by others, compete for records, and rate community creations. This gives Draw Rider 2 an important source of replayability because the available experience does not necessarily end when the official stages have been completed. Community levels can vary greatly in quality and difficulty, but that unpredictability is also part of their appeal. One track might emphasize careful technical riding while another could focus on extreme jumps or absurdly dangerous traps. Players interested in improving completion times can additionally treat familiar courses as competitive challenges instead of simply completing each one once and moving on. Visually, Draw Rider 2 favors functional simplicity rather than elaborate detail. The side-view presentation keeps the rider, terrain, and upcoming obstacles readable, which is important when precise reactions are required. The relatively uncomplicated appearance also complements the exaggerated physics and gruesome accidents. Instead of pursuing realism, the game uses its visual design to keep attention on movement and interaction. Players primarily interested in impressive graphics may find the presentation modest, but the restrained style suits a game where mechanical responsiveness and course construction matter more than environmental spectacle. There are limitations to the formula. Frequent failure is fundamental to the design, meaning difficult sections can become repetitive after numerous unsuccessful attempts. Physics-based movement can occasionally make a mistake feel more chaotic than calculated, and the enjoyment of the experience depends heavily on whether the player finds repeated crashes amusing or irritating. The story provides some additional flavor without becoming particularly deep, while the straightforward presentation may appear basic beside more elaborate racing or platforming games. These qualities do not necessarily represent poor design, but they make Draw Rider 2 better suited to a particular type of player. Despite those drawbacks, Draw Rider 2 succeeds at providing a focused combination of physics-based cycling and obstacle-course experimentation. The official levels establish the fundamental challenges, while Story and Challenge modes provide different ways to engage with them. More importantly, the editor and community content give players opportunities to create, compete, and continue discovering new challenges after becoming familiar with the standard courses. 17Studio's decision to make creation and sharing important parts of the experience gives the game considerably more depth than its simple premise might suggest. Draw Rider 2 is ultimately most enjoyable when approached as a difficult physics playground rather than a conventional racing game. Learning how to control the bicycle, surviving dangerous traps, laughing at disastrous crashes, improving previous attempts, and experimenting with custom tracks form the heart of the experience. It can be unforgiving and occasionally frustrating, but overcoming a troublesome course produces genuine satisfaction. For players who appreciate precision, repeated experimentation, user-generated content, and chaotic ragdoll physics, Draw Rider 2 offers a distinctive and entertaining challenge. Rating: 8/10
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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