
After you purchase and install Archimedes, an old operating system appears to be running, and a strange man asks for your help as you start to discover the terrible secrets behind the game.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
premissa estranho e complexo. parece um game vindo da deep web. na duvida jogue com uma novena e umas velas acesas para creio em deus pai todo poderoso
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]ỼìɾąӀ Ɠհօʂէ ìղ էհҽ Ɱąçհìղҽ[/b][/h1] Thought you bought a game? Well think again as you need to help an employee of a research facility before the lethal digital virus spreads outside of containment! [i](Oh no, how sPoOky!...)[/i] Generally I do enjoy these simulated hacking games where you're given just enough details to follow the breadcrumb trail, much like the hacking minigame in Enter the Matrix. However here in archimedes, you are forced to jam on random keys on your keyboard to progress with chat dialogue to the only character to converse with. It's tedious & the game doesn't account for you as the player for wanting to go off on your own. Some menus in this OS have no response until you palmsmack your keys frequently enough for the story to allow it. There's also no way to see previous chat history so good luck remembering anything if you step away for too long. Some ARG elements are thrown in but links have been broken in the past so use the Steam Guides as a workaround. Unfortunately I did not find archimedes to be that enjoyable. There are design decisions that I really don't care for but the story does end with an interesting conclusion. If you're looking for something more in the horror genre, iamscared is a classic or try Hypnospace Outlaw for 90s WWW vibes. [quote][i]This review is provided by the 𝓕𝓾𝓷𝓴𝔂 𝓙𝓪𝓵𝓪𝓹𝓮𝓷𝓸𝓼 [/i]([url=https://store.steampowered.com/curator/27264611/][b]Curation Page[/b] [/url] | [url=https://steamcommunity.com/groups/FunkyJalapenos] [b]Steam Group[/b][/url]) [I]and the support of readers like you, thank you.[/i][/quote]
I generally try to be kind to indie games, and particularly stuff that wants to try something new. However, this game just shows a distinct lack of foresight, a lack of interest in following through with the premise, and a lack of overall care for the player. The entire game is paced by responding to an NPC sending you messages. However, these messages take far, far longer than they should to arrive, and often just stop without a clear reason for why until you complete relatively arbitrary tasks. Sometimes these tasks are fine, like open the file he directed you to, or search for a specific term. Other time, you have to complete about a dozen steps before anything will respond again. If you encounter any trouble during any of these steps, things just won't continue, and you won't have any guidance for what you need to do. Since this game is also rather opaque, it's a coin flip whether it's intended for you to feel lost, or if the dev just didn't see any issues with the expected process. This game has no accommodations for accessibility issues, and so any issues with hearing or sight will likely just lock you out of progression until you look up additional information. Along with that, there's a large number of links and files you need to access outside the game, including some from, as other people have said, services that have since been closed down or have had the files removed, or their operation is now different from how they're described in the game. While I didn't have any issues with sorting through this, the fact that someone less computer literate and willing to troubleshoot what should be a fun experience will just be stopped cold is a pretty serious flaw. Then, of course, there's the simple UI issues. Despite this supposedly being a new, in-development OS, you can only have two active windows at a time, and one of those is always the chat window. You also can't move the windows at all, despite them having a UI similar to Windows 95 or so, so you can't refer to a window if it's underneath your current one. If you want to open additional windows, you need to close out everything in order to open the new one. Since a good bit of this game is bouncing around between different programs, this leads to a lot of needing to either note things outside the game, or just bounce back and forth between the two programs in-game until you get all the info written. All of this wouldn't be unforgivable if the rest of the experience was cleaner, but it's just another annoyance alongside everything else. And perhaps the most disappointing aspect of the whole experience is that you can guess the overall plot pretty much as soon as you start. You may not get the precise beats, but if you like other ARGs, you'll likely figure out what's going on very quickly, and then just be going through the motions to see the execution. And, well, the execution isn't great. Largely, it feels like the dev had one scene they wanted to make a game around, and then just put down enough events that the scene could come out without being called a non-sequitur. Overall, if you like horror ARGs and don't mind lackluster framing, this might be enjoyable for its price. But you should certainly be aware of the issues and limitations you'll be working through before heading in.
Spoiler tags for developers. Don't look until you finish. Short but sweet experience. I do love these kinds of games. I wouldn't classify it as Horror, but the Detective aspect certainly fits. I personally think [spoiler]everything you do on a regular computer should be implemented into the game somehow. Eventually things outside this game will be updated to a point where the game will either need updates to go along with it, or will not longer be playable without WayBackMachine[/spoiler] [spoiler]The Terminal Window C / does not work via the youtube video. I did have to find the Steam Discussion page where M + P, and then Q, was the correct answer. Youtube video did not explain this. I use an American Keyboard.[/spoiler] Audio Clips need Subtitles. Couldn't hear a damn thing. Got lucky. Fantastic Title, despite it's length. I do hope the developer(s) [spoiler]continue the story.[/spoiler]
yes
Archimedes is a psychological horror adventure developed and published by Joshua Hughes that takes an unconventional approach to storytelling by transforming a seemingly ordinary desktop interface into the centerpiece of its mystery. Instead of guiding players through familiar haunted locations or relying on constant danger, the game presents an aging computer operating system where every file, folder, and application could hide an important clue. The story begins with a mysterious individual seeking assistance, but what starts as a simple investigation steadily evolves into a far more disturbing narrative filled with hidden secrets, cryptic messages, and unsettling discoveries. The game's commitment to immersing players in a believable digital environment immediately sets it apart from more traditional horror experiences. The core gameplay revolves around exploration, observation, and deduction rather than combat or survival mechanics. Every piece of information scattered across the simulated computer has the potential to advance the investigation, encouraging players to inspect documents, decipher encrypted text, analyze images for concealed details, and connect seemingly unrelated clues. Many of the puzzles extend beyond the boundaries of the game itself, asking players to think creatively and occasionally conduct outside research to uncover solutions. This design creates a satisfying sense of accomplishment because progress comes through genuine problem-solving rather than following objective markers or scripted hints. One of the game's strongest qualities is the way it builds suspense through atmosphere instead of relying on predictable scares. The horror emerges from uncertainty, subtle changes within the computer interface, and the growing realization that something is fundamentally wrong beneath the surface. Ordinary desktop functions slowly become unsettling as strange files appear, unexpected messages interrupt the investigation, and familiar applications begin behaving in unusual ways. The gradual escalation of these events keeps players uneasy throughout the experience, proving that psychological tension can often be more effective than loud jump scares or graphic imagery. The presentation perfectly complements the game's premise. Its intentionally outdated operating system recreates the appearance of older computer software with convincing attention to detail, making the illusion feel surprisingly authentic. Rather than pursuing cutting-edge graphics, Archimedes embraces a minimalist style that enhances immersion by making the digital environment believable. Corrupted files, visual glitches, and subtle distortions become meaningful storytelling tools instead of simple visual effects, strengthening the illusion that players are interacting with a forgotten piece of software hiding a dangerous secret. Sound design is equally restrained yet highly effective. Much of the game unfolds in near silence, allowing mechanical computer noises, notification sounds, distorted recordings, and occasional voice clips to leave a lasting impression. The absence of an overwhelming musical soundtrack gives every unexpected audio cue additional weight, creating moments of tension that feel natural rather than forced. Combined with the slow pacing, the soundscape encourages players to remain alert and attentive to every detail during the investigation. The narrative is deliberately fragmented, revealing its larger story through scattered evidence instead of lengthy cutscenes or direct exposition. Players gradually assemble the truth by examining emails, documents, encrypted files, and hidden messages, rewarding careful observation and logical reasoning. This investigative structure makes the mystery engaging because every revelation feels earned, while leaving enough ambiguity for players to form their own interpretations about certain events and characters. However, the game's uncompromising design may not appeal to everyone. Some puzzles are exceptionally challenging and may require considerable patience or outside knowledge before a solution becomes apparent. Players expecting straightforward progression, action-oriented gameplay, or frequent horror set pieces could find the experience slower than anticipated. Even so, those same demanding mechanics are what make Archimedes memorable, as the game remains fully committed to its concept without simplifying its challenges for broader accessibility. Archimedes succeeds as a unique blend of psychological horror and investigative puzzle-solving that rewards curiosity, intelligence, and persistence. Its convincing desktop simulation, creative puzzle design, unsettling atmosphere, and gradual storytelling combine to deliver an experience unlike most horror games available on Steam. While its unconventional structure and demanding puzzles may limit its appeal to a niche audience, players who enjoy immersive mysteries and thought-provoking gameplay will find a rewarding journey that lingers long after the final revelation. Rating: 7/10
Recommended for game farming
the virus kinda bad lowkey
muito interessante, gostei bastante
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